Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3110118" data-attributes="member: 4303"><p>I wonder if we can agree on these ideas in principle:</p><p></p><p>1) Wizards should exhibit the most versatility wrt. the development of epic magic. They would be able to develop spells to cover most contingencies, but would be limited in the frequency with which any spell could be cast.</p><p></p><p>2) Sorcerers should have a more limited selection of epic spells, but be able to cast them more often. Preferably, sorcerers would have several minor variations on a theme within their repertoire; additional themes would somehow be purchased through epic feats. Sorcerers can only cast epic spells within a chosen theme.</p><p></p><p>3) Clerics should resemble wizards in their epic spellcasting, but should be limited by either their chosen domains, their deity's possible granted domains, the portfolio of their deity, their deity's divine rank, or some combination of these factors. If they develop spells beyond this narrow remit, they suffer additional factors in their spellcasting efforts. These factors should be heavily punitive, but might be offset by relevant feats.</p><p></p><p>4) Druids should also resemble wizards in their epic spellcasting, but their efforts should revolve primarily around the 'Natural World;' this phrase should be described in fairly broad terms. They cannot cast epic spells which lie beyond the purview of the 'Natural World.'</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3110118, member: 4303"] I wonder if we can agree on these ideas in principle: 1) Wizards should exhibit the most versatility wrt. the development of epic magic. They would be able to develop spells to cover most contingencies, but would be limited in the frequency with which any spell could be cast. 2) Sorcerers should have a more limited selection of epic spells, but be able to cast them more often. Preferably, sorcerers would have several minor variations on a theme within their repertoire; additional themes would somehow be purchased through epic feats. Sorcerers can only cast epic spells within a chosen theme. 3) Clerics should resemble wizards in their epic spellcasting, but should be limited by either their chosen domains, their deity's possible granted domains, the portfolio of their deity, their deity's divine rank, or some combination of these factors. If they develop spells beyond this narrow remit, they suffer additional factors in their spellcasting efforts. These factors should be heavily punitive, but might be offset by relevant feats. 4) Druids should also resemble wizards in their epic spellcasting, but their efforts should revolve primarily around the 'Natural World;' this phrase should be described in fairly broad terms. They cannot cast epic spells which lie beyond the purview of the 'Natural World.' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top