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<blockquote data-quote="Sepulchrave II" data-source="post: 3113045" data-attributes="member: 4303"><p>At the very highest. I think if it benefits a niche application of a single seed (e.g. using [Call] to conjure fiendish nobility), it might stretch this high. I think that 30 SP of benefits might be more appropriate for a single seed in general; 20 SP for 2-3 seeds, and 10 SP for 'many' seeds. It's a hard call, and I think a certain level of flexibility is desirable: not all seeds are equal.</p><p></p><p>Intriguing breakdown of <em>holy aura</em>, although my suggestion to 'tie' spell effects (specifically complex divine effects) to existing seeds is precisely to <em>avoid</em> such headaches. Cheiro, you seem to revel in them, however.</p><p></p><p>My thoughts regarding <em>holy aura</em> were much simpler; tooling a feat which offered it as an added benefit to a use of the [fortify creature] seed, whilst simultaneously 'unlocking' [fortify creature] for a cleric with the Good domain, and either the Protection or Strength domain. It might look something like this:</p><p></p><p><strong>SOUL ARMORER [Epic][Epic Magic]</strong></p><p>When you cast epic spells which augment a target creature, they are also infused with heavenly power.</p><p><strong>Prerequisites:</strong> Epic Spellcasting, Spellcraft 30 ranks, Good alignment, ability to cast <em>holy aura</em> as a domain spell and either <em>spell resistance</em> or <em>bull's strength</em> as a domain spell.</p><p><strong>Benefit:</strong> You always regard [fortify creature] as an associated seed. When you cast an epic spell which uses [fortify creature] as its base seed, you may add an additional <em>holy aura</em> effect to the spell's target or targets. The <em>holy aura</em> is tied to the base seed in all regards, and uses the caster level, Save DC, and duration of the base seed, including any modifications which have been made to these parameters through the use of factors, where appropriate. If the spell which incorporates the [fortify creature] seed is dispelled, the <em>holy aura</em> effect similarly ends.</p><p></p><p></p><p>If one regards this feat as a 'niche' benefit - i.e. worthy of a total of up to 40SP of benefits - then it actually balances on the supposition that <em>holy aura</em> effectively acts in the manner of secondary seed. If <em>holy aura</em> is an SP 20 effect (8th level), with +4SP duration (20 rounds -> 200 minutes) and +10SP in range factors (0 -> 1200 ft.), then as a secondary seed it should be worth +17SP. To offset the nonassociated penalty of [fortify creature] is another +20 SP.</p><p></p><p>Does this seem reasonable? I don't deny that it's a powerful feat; at the 'top end.' I kind of like it, though.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3113045, member: 4303"] At the very highest. I think if it benefits a niche application of a single seed (e.g. using [Call] to conjure fiendish nobility), it might stretch this high. I think that 30 SP of benefits might be more appropriate for a single seed in general; 20 SP for 2-3 seeds, and 10 SP for 'many' seeds. It's a hard call, and I think a certain level of flexibility is desirable: not all seeds are equal. Intriguing breakdown of [I]holy aura[/I], although my suggestion to 'tie' spell effects (specifically complex divine effects) to existing seeds is precisely to [I]avoid[/I] such headaches. Cheiro, you seem to revel in them, however. My thoughts regarding [I]holy aura[/I] were much simpler; tooling a feat which offered it as an added benefit to a use of the [fortify creature] seed, whilst simultaneously 'unlocking' [fortify creature] for a cleric with the Good domain, and either the Protection or Strength domain. It might look something like this: [B]SOUL ARMORER [Epic][Epic Magic][/B] When you cast epic spells which augment a target creature, they are also infused with heavenly power. [B]Prerequisites:[/B] Epic Spellcasting, Spellcraft 30 ranks, Good alignment, ability to cast [I]holy aura[/I] as a domain spell and either [I]spell resistance[/I] or [I]bull's strength[/I] as a domain spell. [B]Benefit:[/B] You always regard [fortify creature] as an associated seed. When you cast an epic spell which uses [fortify creature] as its base seed, you may add an additional [I]holy aura[/I] effect to the spell's target or targets. The [I]holy aura[/I] is tied to the base seed in all regards, and uses the caster level, Save DC, and duration of the base seed, including any modifications which have been made to these parameters through the use of factors, where appropriate. If the spell which incorporates the [fortify creature] seed is dispelled, the [I]holy aura[/I] effect similarly ends. If one regards this feat as a 'niche' benefit - i.e. worthy of a total of up to 40SP of benefits - then it actually balances on the supposition that [I]holy aura[/I] effectively acts in the manner of secondary seed. If [I]holy aura[/I] is an SP 20 effect (8th level), with +4SP duration (20 rounds -> 200 minutes) and +10SP in range factors (0 -> 1200 ft.), then as a secondary seed it should be worth +17SP. To offset the nonassociated penalty of [fortify creature] is another +20 SP. Does this seem reasonable? I don't deny that it's a powerful feat; at the 'top end.' I kind of like it, though. [/QUOTE]
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