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<blockquote data-quote="Sepulchrave II" data-source="post: 3121018" data-attributes="member: 4303"><p>I've been going backwards and forwards on CR 18 and CR 20, and I've been dubious about the flexibility factors.</p><p></p><p>I've also been vacillating about how to cost swift -> standard: I've felt that this factor should be absolutely 'reclaimable' - i.e. +8. But I actually think if you cost quicken at +4, them this seed might benefit from a dispensatory factor when a developer chooses to quicken it:</p><p></p><p><strong>Factor:</strong> If a factor is applied to quicken a spell developed with this seed, increase the Spellcraft Prerequisite by +4.</p><p></p><p>This mirrors exponential factors being permitted in development under certain circumstances. [Polymorph] has a 'natural' swift-action casting time. It would also encourage developers to use this seed for swift-action spells.</p><p></p><p></p><p></p><p>I'm not sure whether I should be using CR/2 for dragons in UK's conversion. </p><p></p><p>Whether you cost the ability to assume a new form as a swift action every round at +6, +8 or +10 is really hard to gauge. IME players tend to stick with one or two forms when they cast <em>shapechange</em>, but I've never underestimated the potential utility. </p><p></p><p>And remember, this isn't the inhibited <em>shapechange</em> variety of alternate form: potentially, a caster could use [polymorph] as a free action every round to gain access to the daily suite of spell-like abilities from a new creature.</p><p></p><p>Imagine a swift-action spell in the mode of <em>dragonshape</em> which allows you to assume any creature of up to CR 22 every round: pit fiend/solar/balor/solar. Sure, I'd make them pay XP if they used a pit fiend's <em>wish</em>, but there are some pretty mean SLAs amongst these creatures: <em>implosion, meteor swarm, GDM, power words, prismatic spray, imprisonment</em> etc. etc. Could be kind of handy if you meet a particular foe with a known weakness.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3121018, member: 4303"] I've been going backwards and forwards on CR 18 and CR 20, and I've been dubious about the flexibility factors. I've also been vacillating about how to cost swift -> standard: I've felt that this factor should be absolutely 'reclaimable' - i.e. +8. But I actually think if you cost quicken at +4, them this seed might benefit from a dispensatory factor when a developer chooses to quicken it: [B]Factor:[/B] If a factor is applied to quicken a spell developed with this seed, increase the Spellcraft Prerequisite by +4. This mirrors exponential factors being permitted in development under certain circumstances. [Polymorph] has a 'natural' swift-action casting time. It would also encourage developers to use this seed for swift-action spells. I'm not sure whether I should be using CR/2 for dragons in UK's conversion. Whether you cost the ability to assume a new form as a swift action every round at +6, +8 or +10 is really hard to gauge. IME players tend to stick with one or two forms when they cast [I]shapechange[/I], but I've never underestimated the potential utility. And remember, this isn't the inhibited [I]shapechange[/I] variety of alternate form: potentially, a caster could use [polymorph] as a free action every round to gain access to the daily suite of spell-like abilities from a new creature. Imagine a swift-action spell in the mode of [I]dragonshape[/I] which allows you to assume any creature of up to CR 22 every round: pit fiend/solar/balor/solar. Sure, I'd make them pay XP if they used a pit fiend's [I]wish[/I], but there are some pretty mean SLAs amongst these creatures: [I]implosion, meteor swarm, GDM, power words, prismatic spray, imprisonment[/I] etc. etc. Could be kind of handy if you meet a particular foe with a known weakness. [/QUOTE]
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