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<blockquote data-quote="Sepulchrave II" data-source="post: 3121034" data-attributes="member: 4303"><p><strong>Sorcerers</strong></p><p></p><p>I'd like to avoid ISC, if possible: ASC and MF render it pretty much redundant, and the only reason to retain it would be for a level-based epic spell system (which I don't favour, as you know). And I'd really like to emphasize the spontaneity of sorcerers - a variety of ideas have been floated as to how this can be best accomplished.</p><p></p><p>The Epic Spellcasting feat would apply only to casters who prepare spells, and a different track would be available to spontaneous casters - some (but not all) of the feats with the [Epic Magic] tag would apply to casters on either track. Presumably, there would be feats which applied only to spontaneous casters, as well.</p><p></p><p>For the moment, I'm going to assume that this is the revised feat as it applies to casters who prepare spells:</p><p></p><p><strong>Epic Spellcasting [Epic][Epic Magic]</strong></p><p>You may develop and cast epic spells.</p><p><strong>Prerequisites:</strong> Knowledge (arcana, religion OR nature) 24 ranks, Spellcraft 24 ranks, ability to prepare and cast 9th-level arcane or divine spells. </p><p><strong>Benefit:</strong> You may develop and cast epic spells. You gain 1 epic spell slot.</p><p><strong>Special:</strong> This feat may be taken more than once. Each time you take it, you gain another epic spell slot. Each time you take this feat, the number of prerequisite Spellcraft ranks increases by +3.</p><p></p><p></p><p>I'm considering something like this. It may be overly complex:</p><p></p><p><strong>Spell Revelation[Epic][Epic Magic]</strong></p><p>An aspect of the mysteries of epic magic has become known to you.</p><p><strong>Prerequisites:</strong> Spellcraft 24 ranks, Knowledge (arcana, religion or nature) 24 ranks, ability to spontaneously cast 9th level arcane or divine spells.</p><p><strong>Benefit:</strong> Choose one seed: you have intuited an understanding of its inner workings, and may develop spells with it. You also gain two epic spell slots. The total number of spells which you know cannot exceed the number of epic spell slots which you possess. </p><p><strong>Special:</strong> This feat may be taken multiple times. Each time you take it, you gain two additional epic spell slots and insight into another seed. Each time you take this feat, the number of prerequisite Spellcraft ranks increases by +3.</p><p><strong>Special:</strong> You may develop compound spells (epic spells which manipulate more than one seed) provided that you possess the Spell Revelation feat with regard to all of the seeds involved. </p><p></p><p></p><p>This would pave the way for this feat:</p><p></p><p><strong>Seed Shaper [Epic][Epic Magic]</strong> </p><p></p><p><strong>Prerequisites:</strong> Spell Revelation (relevant seed), Spellcraft 27 ranks, Knowledge (arcana, religion or nature) 27 ranks, ability to spontaneously cast 9th level arcane or divine spells.</p><p><strong>Benefit:</strong> Choose one seed with regard to which you possess the Spell Revelation feat. When you cast spells developed with this seed you gain a number of free factors equal to half the number of ranks in Spellcraft which you possess, rounded down. A free factor may be applied at the moment a spell is cast.</p><p></p><p>If the modification from free factors would raise the Spellcraft Prerequisite beyond your normal ability to cast, the modified spell must be mitigated against. Backlash and XP burn are always considered preferred mitigating factors for spells modified in this way.</p><p></p><p><strong>Special:</strong> You can take this feat multiple times. Each time you take it, it applies to a different seed.</p><p><strong>Special:</strong> You can apply free factors to a compound spell only if you possess the Seed Shaper feat with regard to all seeds involved.</p><p></p><p></p><p>The question: which factors should be included as permissible Impromptu Modifiers?</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3121034, member: 4303"] [B]Sorcerers[/B] I'd like to avoid ISC, if possible: ASC and MF render it pretty much redundant, and the only reason to retain it would be for a level-based epic spell system (which I don't favour, as you know). And I'd really like to emphasize the spontaneity of sorcerers - a variety of ideas have been floated as to how this can be best accomplished. The Epic Spellcasting feat would apply only to casters who prepare spells, and a different track would be available to spontaneous casters - some (but not all) of the feats with the [Epic Magic] tag would apply to casters on either track. Presumably, there would be feats which applied only to spontaneous casters, as well. For the moment, I'm going to assume that this is the revised feat as it applies to casters who prepare spells: [B]Epic Spellcasting [Epic][Epic Magic][/B] You may develop and cast epic spells. [B]Prerequisites:[/B] Knowledge (arcana, religion OR nature) 24 ranks, Spellcraft 24 ranks, ability to prepare and cast 9th-level arcane or divine spells. [B]Benefit:[/B] You may develop and cast epic spells. You gain 1 epic spell slot. [B]Special:[/B] This feat may be taken more than once. Each time you take it, you gain another epic spell slot. Each time you take this feat, the number of prerequisite Spellcraft ranks increases by +3. I'm considering something like this. It may be overly complex: [B]Spell Revelation[Epic][Epic Magic][/B] An aspect of the mysteries of epic magic has become known to you. [B]Prerequisites:[/B] Spellcraft 24 ranks, Knowledge (arcana, religion or nature) 24 ranks, ability to spontaneously cast 9th level arcane or divine spells. [B]Benefit:[/B] Choose one seed: you have intuited an understanding of its inner workings, and may develop spells with it. You also gain two epic spell slots. The total number of spells which you know cannot exceed the number of epic spell slots which you possess. [B]Special:[/B] This feat may be taken multiple times. Each time you take it, you gain two additional epic spell slots and insight into another seed. Each time you take this feat, the number of prerequisite Spellcraft ranks increases by +3. [B]Special:[/B] You may develop compound spells (epic spells which manipulate more than one seed) provided that you possess the Spell Revelation feat with regard to all of the seeds involved. This would pave the way for this feat: [B]Seed Shaper [Epic][Epic Magic][/B] [B]Prerequisites:[/B] Spell Revelation (relevant seed), Spellcraft 27 ranks, Knowledge (arcana, religion or nature) 27 ranks, ability to spontaneously cast 9th level arcane or divine spells. [B]Benefit:[/B] Choose one seed with regard to which you possess the Spell Revelation feat. When you cast spells developed with this seed you gain a number of free factors equal to half the number of ranks in Spellcraft which you possess, rounded down. A free factor may be applied at the moment a spell is cast. If the modification from free factors would raise the Spellcraft Prerequisite beyond your normal ability to cast, the modified spell must be mitigated against. Backlash and XP burn are always considered preferred mitigating factors for spells modified in this way. [B]Special:[/B] You can take this feat multiple times. Each time you take it, it applies to a different seed. [B]Special:[/B] You can apply free factors to a compound spell only if you possess the Seed Shaper feat with regard to all seeds involved. The question: which factors should be included as permissible Impromptu Modifiers? [/QUOTE]
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