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<blockquote data-quote="Sepulchrave II" data-source="post: 3121976" data-attributes="member: 4303"><p>I'd thought about this; the problem is the fact that any impromptu modification would stack with preexisting factors which are enlarged by feats which allow exponential access (e.g. Metannihilator). It's less of an issue with range and duration than it is with damage, but if such a modification were to stack with Herald of the Eschaton, then it would be dishing out a base 240d6 of damage plus 12d6 per +1SP.</p><p></p><p>I don't necessarily want to exclude sorcerers from the Metannihilator chain, though. I think the best way around it might be to allow Epic Spell Flexibility to apply a +4 exponential factor in some cases, and a +8 linear factor in others. </p><p></p><p>Alternatively, we could reintroduce the defunct "increase damage die by one size" factor - I originally eliminated it because of its redundancy and imbalance as a factor; it might work as a modification in Epic Spell Flexibility.</p><p></p><p>I'm still groping around wrt sorcerers; I'm not entirely satisfied with anything so far.</p><p></p><p>Edited feat to reflect latest thoughts.</p><p></p><p>*</p><p></p><p>Random observation: perhaps all seeds should have a base duration of 20 hours. My paranoia regarding [fortify] has subsided somewhat.</p><p></p><p>*</p><p></p><p></p><p></p><p>Good question. I'd say that it was in line with a predicted 'epic benefit' (in the same vein as [slay]), but I have reservations. And <em>Energy drain</em> seems no less broken with U_K's feats than it is with the core feats: 7 x IM + Intensify would guarantee you 16 negative levels. The problem is always that you shrug it off if you're protected with a <em>death ward</em> and you're toast if you're not. </p><p></p><p>Here is a radical thought: if you've been exploring the dynamics of no-save effects, can you engineer a seed where the epic equivalent of <em>energy drain</em> is predicated on either</p><p></p><p>a) Fort. negates or;</p><p>b) Fort. half</p><p></p><p>Would either of these solutions create a more balanced seed? It strikes me that a seed that drains 5 levels as a no-save 9th-level effect might drain 8 as an epic effect with Fort. half (av 6; on a 50% save). I'm guessing that a Fort. half effect would incur a +2 factor for every additional negative level bestowed; I haven't done the math.</p><p></p><p>[Irony] if bestowing a negative level on a target reduces its CR by -1, then -1CR = +2SP.</p><p></p><p>*</p><p></p><p>Alternatively, one could not extend the 'predicted epic benefit' to [energy drain] or [slay], and insist that if a spell is specifically developed with this benefit then it must include the [dispel] seed as a secondary seed (at +12). The base seed would be +4 exponential factors better off; <em>death ward</em> would remain inviolable, except against a [dispel]-[harrow] or [dispel]-[slay] combo.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3121976, member: 4303"] I'd thought about this; the problem is the fact that any impromptu modification would stack with preexisting factors which are enlarged by feats which allow exponential access (e.g. Metannihilator). It's less of an issue with range and duration than it is with damage, but if such a modification were to stack with Herald of the Eschaton, then it would be dishing out a base 240d6 of damage plus 12d6 per +1SP. I don't necessarily want to exclude sorcerers from the Metannihilator chain, though. I think the best way around it might be to allow Epic Spell Flexibility to apply a +4 exponential factor in some cases, and a +8 linear factor in others. Alternatively, we could reintroduce the defunct "increase damage die by one size" factor - I originally eliminated it because of its redundancy and imbalance as a factor; it might work as a modification in Epic Spell Flexibility. I'm still groping around wrt sorcerers; I'm not entirely satisfied with anything so far. Edited feat to reflect latest thoughts. * Random observation: perhaps all seeds should have a base duration of 20 hours. My paranoia regarding [fortify] has subsided somewhat. * Good question. I'd say that it was in line with a predicted 'epic benefit' (in the same vein as [slay]), but I have reservations. And [I]Energy drain[/I] seems no less broken with U_K's feats than it is with the core feats: 7 x IM + Intensify would guarantee you 16 negative levels. The problem is always that you shrug it off if you're protected with a [I]death ward[/I] and you're toast if you're not. Here is a radical thought: if you've been exploring the dynamics of no-save effects, can you engineer a seed where the epic equivalent of [I]energy drain[/I] is predicated on either a) Fort. negates or; b) Fort. half Would either of these solutions create a more balanced seed? It strikes me that a seed that drains 5 levels as a no-save 9th-level effect might drain 8 as an epic effect with Fort. half (av 6; on a 50% save). I'm guessing that a Fort. half effect would incur a +2 factor for every additional negative level bestowed; I haven't done the math. [Irony] if bestowing a negative level on a target reduces its CR by -1, then -1CR = +2SP. * Alternatively, one could not extend the 'predicted epic benefit' to [energy drain] or [slay], and insist that if a spell is specifically developed with this benefit then it must include the [dispel] seed as a secondary seed (at +12). The base seed would be +4 exponential factors better off; [I]death ward[/I] would remain inviolable, except against a [dispel]-[harrow] or [dispel]-[slay] combo. [/QUOTE]
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