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<blockquote data-quote="Sepulchrave II" data-source="post: 3126944" data-attributes="member: 4303"><p>Not domains, necessarily, but I think I'd like to extend the remit of clerics a wee bit. [Banish] (vs. opposite alignments) is an obvious choice; as is [divine] damage through the [energy blast] seed.</p><p></p><p>Of course, now that clerics have been stymied, I'm wondering whether [heal] and [life] should simply be nonassociated for wizards...</p><p></p><p>Input on these matters would be appreciated.</p><p></p><p></p><p></p><p>I think this is an excellent idea, although I don't think we're there yet in terms of adequately shaped feats. Wording them is a grand old pain in the ass.</p><p></p><p></p><p></p><p>That's kind of been my thoughts, also. Sonic doesn't really show up on the druid radar, either.</p><p></p><p></p><p></p><p>I think I'd like to keep poison in [harrow] - although expanding its scope would be nice. Opening up the poison and disease aspects of [harrow] to druids is definitely attractive. It may be that [harrow] (or some aspects of it) is ultimately folded with [afflict] - we haven't really got to it yet, but there's a lot of crossover.</p><p></p><p>Repeat Spell might be an interesting pointer on the way poison works. +6SP, save or take the damage again - seems kind of cheap, though.</p><p></p><p>***</p><p></p><p></p><p>I've been thinking a lot about AMC; it seems slippery, in terms of efforts to gauge its power. 26th level seems a particularly 'sweet spot' for the epic caster who has taken AMC x4. Four hits can potentially embrace all of the following official feats:</p><p></p><p>Automatic Still Spell (1-3)</p><p>Automatic Still Spell (4-6)</p><p>Automatic Still Spell (7-9)</p><p>Automatic Silent Spell (1-3)</p><p>Automatic Silent Spell (4-6)</p><p>Automatic Silent Spell (7-9)</p><p>Automatic Quicken Spell (0-1)</p><p>Automatic Quicken Spell (2)</p><p>Automatic Quicken Spell (3)</p><p>Automatic Quicken Spell (4)</p><p>Automatic Quicken Spell (5)</p><p>Automatic Quicken Spell (6)</p><p>Automatic Quicken Spell (7)</p><p>Automatic Quicken Spell (8)</p><p>Automatic Quicken Spell (9)</p><p>Improved Spell Capacity (10)</p><p>Improved Spell Capacity (11)</p><p>Improved Spell Capacity (12)</p><p>Improved Spell Capacity (13)</p><p>Sudden Maximize (any number of times per day)</p><p>Sudden Empower (")</p><p>Sudden Quicken (")</p><p>Sudden Still</p><p>Sudden Silent</p><p>Sudden Empower</p><p>Sudden Widen</p><p>Sudden Extend</p><p>Improved Metamagic (1)</p><p>Improved Metamagic (2)</p><p>Improved Metamagic (3)</p><p>Improved Metamagic (4)</p><p></p><p>Obviously, there is a great degree of redundancy amongst many of these feats, and limitations exist due to the number of metamagic feats that the caster actually knows; nonetheless the versatility of AMC is staggering. I'm concerned about sorcerers, whose natural bent for metamagic is less pronounced than wizards; I think that AMC will probably only exacerbate the gap between the two classes. If the sorcerer wants to capitalize on AMC, I suspect he will be up to 10 levels behind the wizard as he takes nonepic metamagic feats at epic levels to expand his versatility in an attempt to bring it up to par.</p><p></p><p>The curious thing (to me, at least) is that AMC <em>feels</em> more like a sorcerer feat than a wizard feat in its execution - it resembles sudden metamagic, more than anything else. It might actually be balanced as a sorcerer-only feat, because of the restriction on pre-epic metamagic which sorcerers suffer. It's really no better designed than Sudden Quicken or Auto Quicken for a sorcerer, in that he sill has to 'waste' a feat on Quicken Spell in order to benefit from it. And the number of spells which a sorcerer can cast per day becomes less of an issue at epic levels: bonus spells due to high ability scores account for an increasing percentage of any caster's spells per day.</p><p></p><p>I wonder if we can design something better?</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3126944, member: 4303"] Not domains, necessarily, but I think I'd like to extend the remit of clerics a wee bit. [Banish] (vs. opposite alignments) is an obvious choice; as is [divine] damage through the [energy blast] seed. Of course, now that clerics have been stymied, I'm wondering whether [heal] and [life] should simply be nonassociated for wizards... Input on these matters would be appreciated. I think this is an excellent idea, although I don't think we're there yet in terms of adequately shaped feats. Wording them is a grand old pain in the ass. That's kind of been my thoughts, also. Sonic doesn't really show up on the druid radar, either. I think I'd like to keep poison in [harrow] - although expanding its scope would be nice. Opening up the poison and disease aspects of [harrow] to druids is definitely attractive. It may be that [harrow] (or some aspects of it) is ultimately folded with [afflict] - we haven't really got to it yet, but there's a lot of crossover. Repeat Spell might be an interesting pointer on the way poison works. +6SP, save or take the damage again - seems kind of cheap, though. *** I've been thinking a lot about AMC; it seems slippery, in terms of efforts to gauge its power. 26th level seems a particularly 'sweet spot' for the epic caster who has taken AMC x4. Four hits can potentially embrace all of the following official feats: Automatic Still Spell (1-3) Automatic Still Spell (4-6) Automatic Still Spell (7-9) Automatic Silent Spell (1-3) Automatic Silent Spell (4-6) Automatic Silent Spell (7-9) Automatic Quicken Spell (0-1) Automatic Quicken Spell (2) Automatic Quicken Spell (3) Automatic Quicken Spell (4) Automatic Quicken Spell (5) Automatic Quicken Spell (6) Automatic Quicken Spell (7) Automatic Quicken Spell (8) Automatic Quicken Spell (9) Improved Spell Capacity (10) Improved Spell Capacity (11) Improved Spell Capacity (12) Improved Spell Capacity (13) Sudden Maximize (any number of times per day) Sudden Empower (") Sudden Quicken (") Sudden Still Sudden Silent Sudden Empower Sudden Widen Sudden Extend Improved Metamagic (1) Improved Metamagic (2) Improved Metamagic (3) Improved Metamagic (4) Obviously, there is a great degree of redundancy amongst many of these feats, and limitations exist due to the number of metamagic feats that the caster actually knows; nonetheless the versatility of AMC is staggering. I'm concerned about sorcerers, whose natural bent for metamagic is less pronounced than wizards; I think that AMC will probably only exacerbate the gap between the two classes. If the sorcerer wants to capitalize on AMC, I suspect he will be up to 10 levels behind the wizard as he takes nonepic metamagic feats at epic levels to expand his versatility in an attempt to bring it up to par. The curious thing (to me, at least) is that AMC [I]feels[/I] more like a sorcerer feat than a wizard feat in its execution - it resembles sudden metamagic, more than anything else. It might actually be balanced as a sorcerer-only feat, because of the restriction on pre-epic metamagic which sorcerers suffer. It's really no better designed than Sudden Quicken or Auto Quicken for a sorcerer, in that he sill has to 'waste' a feat on Quicken Spell in order to benefit from it. And the number of spells which a sorcerer can cast per day becomes less of an issue at epic levels: bonus spells due to high ability scores account for an increasing percentage of any caster's spells per day. I wonder if we can design something better? [/QUOTE]
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