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<blockquote data-quote="Sepulchrave II" data-source="post: 3127504" data-attributes="member: 4303"><p>Oh, they suck all right. And check out the Auto Quicken suite in <em>Complete Arcane</em> - it's been nerfed to 1 feat/spell level. Now they suck even more. </p><p></p><p>As I've said, AMC is definitely preferable to the ELH alternative. How it combines with IM is less of a concern to me than the spontaneous versatility that AMC alone offers in the 20s.</p><p></p><p>Edit: this was before I realized that empower + empower = x 2.25.</p><p></p><p></p><p></p><p>Not that I can think of. <em>Prismatic</em> green is save or die. <em>Psychic poison</em> and <em>pox</em> (BoVD) are poison-type effects, but they're - well - BoVD. Enough said. </p><p></p><p>I think 1d10 is all we've got; given its redundancy with [afflict], we might be better off dropping it and folding poison damage into [energy] as straight hp damage as you suggest (for druidic happiness). As [harrow] was originally intended as a carrier for <em>energy drain</em>, I'm not gonna cry about it. </p><p></p><p>That said, it would be nice to have a spell which could deal enough Con damage to actually kill someone - [afflict] is limited to the 'cannot reduce a score below 1' of <em>bestow curse</em>. Major flexibility to [afflict]? You still get a save, after all.</p><p></p><p>Edit: maybe we should change the name of [energy blast] to just [blast]. Or [zap] or [smite] or something. It's looking pretty bloated, and it subsumes a whole variety of effects that are only marginally [energy].</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3127504, member: 4303"] Oh, they suck all right. And check out the Auto Quicken suite in [I]Complete Arcane[/I] - it's been nerfed to 1 feat/spell level. Now they suck even more. As I've said, AMC is definitely preferable to the ELH alternative. How it combines with IM is less of a concern to me than the spontaneous versatility that AMC alone offers in the 20s. Edit: this was before I realized that empower + empower = x 2.25. Not that I can think of. [I]Prismatic[/I] green is save or die. [I]Psychic poison[/I] and [I]pox[/I] (BoVD) are poison-type effects, but they're - well - BoVD. Enough said. I think 1d10 is all we've got; given its redundancy with [afflict], we might be better off dropping it and folding poison damage into [energy] as straight hp damage as you suggest (for druidic happiness). As [harrow] was originally intended as a carrier for [I]energy drain[/I], I'm not gonna cry about it. That said, it would be nice to have a spell which could deal enough Con damage to actually kill someone - [afflict] is limited to the 'cannot reduce a score below 1' of [I]bestow curse[/I]. Major flexibility to [afflict]? You still get a save, after all. Edit: maybe we should change the name of [energy blast] to just [blast]. Or [zap] or [smite] or something. It's looking pretty bloated, and it subsumes a whole variety of effects that are only marginally [energy]. [/QUOTE]
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