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<blockquote data-quote="Sepulchrave II" data-source="post: 3134158" data-attributes="member: 4303"><p>Sorry about the lag in responding. I haven't had as much time as I'd hoped this weekend.</p><p></p><p></p><p></p><p>This sounds about right. Maybe I'd be more inclined to cost it at +2 given the method of delivery; many creatures are immune to poison damage, or have bonuses to their saves.</p><p></p><p></p><p></p><p>Poison damage costed at +2SP/+1 ability damage would come out as a weak 4th-level spell, right (I'm still less than entirely at home in your system). It's Clr 4/ Drd 3, which might fit better.</p><p></p><p>Random thoughts:</p><p></p><p>Can we use <em>hold monster</em> as a paralysis model wrt. poison?</p><p>Can we use <em>deep slumber</em> as a catatonia model wrt. poison?</p><p></p><p></p><p></p><p>Would it be unreasonable to price ability damage from disease at +2SP / point as well? Given various immunities and the relative ease with which it can be cured (<em>heal</em>); we could include an epic proviso along the lines of [afflict] which barred nonepic magic from curing diseases inflicted by [harrow].</p><p></p><p></p><p></p><p></p><p>Looks good.</p><p></p><p> </p><p></p><p>See suggestion on predicted benefit. Maybe I'm being too generous.</p><p></p><p></p><p></p><p></p><p>Doubling the base cost for a no-save is a good solution; I'm a little sceptical about isolating the no-save proviso from the function of <em>enervation</em> itself, though. Do you think that it would be reasonable to have a no-save general factor (x2 USP)? A flat +24 SP would add +12 to the Save DC; maybe they're in the same ballpark. I dunno.</p><p></p><p></p><p></p><p></p><p>Maybe a generous DM would allow the save to be made based on the undrained Con score?</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3134158, member: 4303"] Sorry about the lag in responding. I haven't had as much time as I'd hoped this weekend. This sounds about right. Maybe I'd be more inclined to cost it at +2 given the method of delivery; many creatures are immune to poison damage, or have bonuses to their saves. Poison damage costed at +2SP/+1 ability damage would come out as a weak 4th-level spell, right (I'm still less than entirely at home in your system). It's Clr 4/ Drd 3, which might fit better. Random thoughts: Can we use [I]hold monster[/I] as a paralysis model wrt. poison? Can we use [I]deep slumber[/I] as a catatonia model wrt. poison? Would it be unreasonable to price ability damage from disease at +2SP / point as well? Given various immunities and the relative ease with which it can be cured ([I]heal[/I]); we could include an epic proviso along the lines of [afflict] which barred nonepic magic from curing diseases inflicted by [harrow]. Looks good. See suggestion on predicted benefit. Maybe I'm being too generous. Doubling the base cost for a no-save is a good solution; I'm a little sceptical about isolating the no-save proviso from the function of [I]enervation[/I] itself, though. Do you think that it would be reasonable to have a no-save general factor (x2 USP)? A flat +24 SP would add +12 to the Save DC; maybe they're in the same ballpark. I dunno. Maybe a generous DM would allow the save to be made based on the undrained Con score? [/QUOTE]
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