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<blockquote data-quote="Cheiromancer" data-source="post: 3143624" data-attributes="member: 141"><p>It occurs to me that all my kernel analysis presumed that enhance = +4 levels. If it is really +2 levels, my numbers will be off. Of course, if Heighten is worth a little more it might balance. Heighten = +3 might work. Bumping a <em>fireball</em> type spell in the old system would increase the save DC by +4 and raise the dice cap by 10d6. So 4 levels = enhance (+8SP) + heighten (+8SP) = 16SP (plus some other benefit; delay, or whatever). In the new order it would be enhance (+4SP) + heighten (+12SP) = 16SP.</p><p></p><p>Not that kernel analysis is absolutely correct; it's basically a substitute for intuition, and when intuition differs with the calculations, guess which one has to go? In particular I'm having trouble reconciling certain spells of a suite with each other: <em>plague</em> vs <em>contagion</em>, for instance. <em>Plague</em> wants to come out as an epic spell, not a 7th level spell, at least the way I am calculating it.</p><p></p><p>Oops. Have to go to class!</p><p></p><p>[edit] Hmmm. You are right about Matt getting stiffed. Consider the proposal withdrawn.</p><p></p><p>I've been kinda assuming that a wizard's intelligence is going to be equal to his level at epic levels; so Matt will have an intelligence of 50 at 50th level (15 start + 5 inherent + 12 level up, <em>+18 headband</em>, assuming level cubed x 100 gp wealth and about 25% of base wealth in that headband.) His DCs are going to be 30 + spell level without Heightening. So 37 for a <em>finger of death</em>. Everything can save vs that; even the lowly black slaad saves on a 7 or better. He'd be better off using a no save spell like <em>polar ray</em>, or an esoteric spell like one of the <em>power words</em> or something. In particular, even if he uses all his AMCs on Heightens, he will still not be able to affect a KR 50 creature with a base save of 50; it succeeds on everything but a 1.</p><p></p><p>It might be we are scaling things wrong. Maybe we shouldn't be multiplying UK's numbers by 2/3. A lot of his CRs are equal to WotC's and we don't multiply *them* by 2/3. Then... let's see. If a mature red dragon is CR 34 (I'm going by v4 of the appendix), that means it is a moderate (15-25% resources) encounter for a 34th level party. Or a quite tough encounter for a CR 17 party (they have to rest afterwards, and somebody might die). Or a 16th level party with elite ability scores. Does that match your experience? A CR 14 marut would be a moderate encounter for a 13th level party with elite scores. That's pretty close to the truth, isn't it?</p><p></p><p>We might have to make a new list of sample monsters (with hit points and saves) to use as benchmarks. If we don't multiply by 2/3 then all the saves will be more reasonable; the system might not even be broken after all. At least it will be less broken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That'll be my new proposal; using UK's CRs as written, and have them be the benchmark. Of course that means that a 50th level party will find a CR 100 boss monster to be a tough challenge (like a 17th level group faced by a mature red dragon or a lavawight or something), but possibly defeatable.</p><p></p><p>Do you have volume 1 of the IH:Bestiary?</p><p></p><p>[edit2] Ok, I have 681 creatures on a spreadsheet sorted according to UK's CR. What CRs should I give samples of with hp, HD and saves? </p><p></p><p>The creatures range from the tiny monstrous centiped (CR 1/16) to the mighty neutronium golem (CR 9721). Though there is really one a fairly continuous sampling of monsters up to CR 130 or so. After that there are lots of gaps.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3143624, member: 141"] It occurs to me that all my kernel analysis presumed that enhance = +4 levels. If it is really +2 levels, my numbers will be off. Of course, if Heighten is worth a little more it might balance. Heighten = +3 might work. Bumping a [i]fireball[/i] type spell in the old system would increase the save DC by +4 and raise the dice cap by 10d6. So 4 levels = enhance (+8SP) + heighten (+8SP) = 16SP (plus some other benefit; delay, or whatever). In the new order it would be enhance (+4SP) + heighten (+12SP) = 16SP. Not that kernel analysis is absolutely correct; it's basically a substitute for intuition, and when intuition differs with the calculations, guess which one has to go? In particular I'm having trouble reconciling certain spells of a suite with each other: [i]plague[/i] vs [i]contagion[/i], for instance. [i]Plague[/i] wants to come out as an epic spell, not a 7th level spell, at least the way I am calculating it. Oops. Have to go to class! [edit] Hmmm. You are right about Matt getting stiffed. Consider the proposal withdrawn. I've been kinda assuming that a wizard's intelligence is going to be equal to his level at epic levels; so Matt will have an intelligence of 50 at 50th level (15 start + 5 inherent + 12 level up, [i]+18 headband[/i], assuming level cubed x 100 gp wealth and about 25% of base wealth in that headband.) His DCs are going to be 30 + spell level without Heightening. So 37 for a [i]finger of death[/i]. Everything can save vs that; even the lowly black slaad saves on a 7 or better. He'd be better off using a no save spell like [i]polar ray[/i], or an esoteric spell like one of the [i]power words[/i] or something. In particular, even if he uses all his AMCs on Heightens, he will still not be able to affect a KR 50 creature with a base save of 50; it succeeds on everything but a 1. It might be we are scaling things wrong. Maybe we shouldn't be multiplying UK's numbers by 2/3. A lot of his CRs are equal to WotC's and we don't multiply *them* by 2/3. Then... let's see. If a mature red dragon is CR 34 (I'm going by v4 of the appendix), that means it is a moderate (15-25% resources) encounter for a 34th level party. Or a quite tough encounter for a CR 17 party (they have to rest afterwards, and somebody might die). Or a 16th level party with elite ability scores. Does that match your experience? A CR 14 marut would be a moderate encounter for a 13th level party with elite scores. That's pretty close to the truth, isn't it? We might have to make a new list of sample monsters (with hit points and saves) to use as benchmarks. If we don't multiply by 2/3 then all the saves will be more reasonable; the system might not even be broken after all. At least it will be less broken. :) That'll be my new proposal; using UK's CRs as written, and have them be the benchmark. Of course that means that a 50th level party will find a CR 100 boss monster to be a tough challenge (like a 17th level group faced by a mature red dragon or a lavawight or something), but possibly defeatable. Do you have volume 1 of the IH:Bestiary? [edit2] Ok, I have 681 creatures on a spreadsheet sorted according to UK's CR. What CRs should I give samples of with hp, HD and saves? The creatures range from the tiny monstrous centiped (CR 1/16) to the mighty neutronium golem (CR 9721). Though there is really one a fairly continuous sampling of monsters up to CR 130 or so. After that there are lots of gaps. [/QUOTE]
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