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<blockquote data-quote="Cheiromancer" data-source="post: 3147503" data-attributes="member: 141"><p>I was figuring Heighten as +2SP/+1DC. I think Matt might have to use <em>polar ray</em> rather than <em>disintegrate</em>. (Which means he should probably have an energy substitution feat in his build somewhere. Maybe in place of one of those SF feats. If he's truly generic he wouldn't have picked a particular school.) </p><p></p><p>I don't know how we can make <em>disintegrate</em> effective for him. If he can make an equal CR monster fail its Fort saves reliably against a multiply empowered <em>disintegrate</em>, then he's assured of making it fail its Fort save against a save or die, because he could replace the Empowers with Heightens. And you don't want him to take out an equal CR creature with a single spell. You would need specialized feats (HotE style), not generic ones.</p><p></p><p>There's an alternative for the seed specialist: we could make the heighten factor for [destroy] a +1SP/+1DC. That's if you want a seed specialist to use [destroy]; if you want to restrict it to [destroy] specialists, you could leave the heighten factor, and make the HotE suite especially juicy. </p><p></p><p>It's awfully inelegant to have the heighten factor vary in cost across seeds, but that possibility should be considered, I suppose.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3147503, member: 141"] I was figuring Heighten as +2SP/+1DC. I think Matt might have to use [i]polar ray[/i] rather than [i]disintegrate[/i]. (Which means he should probably have an energy substitution feat in his build somewhere. Maybe in place of one of those SF feats. If he's truly generic he wouldn't have picked a particular school.) I don't know how we can make [i]disintegrate[/i] effective for him. If he can make an equal CR monster fail its Fort saves reliably against a multiply empowered [i]disintegrate[/i], then he's assured of making it fail its Fort save against a save or die, because he could replace the Empowers with Heightens. And you don't want him to take out an equal CR creature with a single spell. You would need specialized feats (HotE style), not generic ones. There's an alternative for the seed specialist: we could make the heighten factor for [destroy] a +1SP/+1DC. That's if you want a seed specialist to use [destroy]; if you want to restrict it to [destroy] specialists, you could leave the heighten factor, and make the HotE suite especially juicy. It's awfully inelegant to have the heighten factor vary in cost across seeds, but that possibility should be considered, I suppose. [/QUOTE]
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