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<blockquote data-quote="Sepulchrave II" data-source="post: 3150072" data-attributes="member: 4303"><p>I'd rather not rewrite anything core unless we absolutely have to - I'm not counting epic stuff in that definition, obviously. Hence my suggestion for a feat - it becomes a plug-in rule, rather than a revision of an existing nonepic spell.</p><p></p><p>Presenting an alternative to <em>Mordenkainen's disjunction, reaving dispel</em> and <em>chain dispel</em> at the caster's option - single target, no caster level cap, 9th level - does not require that <em>disjunction</em> be removed from the game. I think we should keep it, if only for purposes of the esoteric seed: it's just too tempting. It's whacked out, for sure. DMs know this. They can ban it by themselves.</p><p></p><p>But what kind of mages would we have if <em>disjunction</em> were a common weapon? It's an interesting thought. If every epic mage were throwing out quickened <em>disjunctions</em>, the 'naked' wizard would need to be viable. The [ward] seed can be keyed to a [disjunction] - jacobeans would get to keep their toys. And if [reflect] can be factored to turn area effects, it could get pretty messy. </p><p></p><p></p><p></p><p>I think an epic feat which removed the caster level cap on <em>GDM</em> and gave a +4 (or higher) bonus to dispel checks would be viable. I agree the problem is more fundamental, though. </p><p></p><p>**</p><p></p><p>Wrote the above last night and subsequently changed my mind - I've swung back and forth a lot on this issue. Too many high-end spells need to be modified or removed for a smooth transition into epic play - <em>blasphemy, disjunction, shapechange, poly any object, gate</em> (1 target) are the big ones. I suspect that they might only be notionally balanced as esoteric seeds, in fact. Maybe <em>true resurrection</em> should be esoteric, also.</p><p></p><p>If we limit the caster level to 20 except for spells which otherwise specify a cap (like <em>polar ray</em> at 25d6) then it solves the <em>blasphemy/holy word</em> problem; maybe <em>gate</em> should have a similar caveat regarding its single-target application - the proviso for deities (reluctant or not) might be better moved to <em>miracle</em> - that way it's unambiguously the DM's responsibility. I would suggest a 25HD cap for <em>gate</em> - it brings a solar and some low-epic monsters into the range of sub-epic characters, but nothing too crazy. If we add a template +1CR = +2 effective HD line, it also prevents pseudonatural madness.</p><p></p><p>Which means I have to for <em>true res</em> as well.</p><p></p><p>How do you feel about 25HD <em>and</em> 1000 XP for <em>gate, shapechange</em> and <em>true resurrection</em> - or should we just ban <em>shapechange</em> altogether and adopt the new [polymorph] subschool only? </p><p></p><p></p><p></p><p>I like that. We should snag it.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3150072, member: 4303"] I'd rather not rewrite anything core unless we absolutely have to - I'm not counting epic stuff in that definition, obviously. Hence my suggestion for a feat - it becomes a plug-in rule, rather than a revision of an existing nonepic spell. Presenting an alternative to [I]Mordenkainen's disjunction, reaving dispel[/I] and [I]chain dispel[/I] at the caster's option - single target, no caster level cap, 9th level - does not require that [I]disjunction[/I] be removed from the game. I think we should keep it, if only for purposes of the esoteric seed: it's just too tempting. It's whacked out, for sure. DMs know this. They can ban it by themselves. But what kind of mages would we have if [I]disjunction[/I] were a common weapon? It's an interesting thought. If every epic mage were throwing out quickened [I]disjunctions[/I], the 'naked' wizard would need to be viable. The [ward] seed can be keyed to a [disjunction] - jacobeans would get to keep their toys. And if [reflect] can be factored to turn area effects, it could get pretty messy. I think an epic feat which removed the caster level cap on [I]GDM[/I] and gave a +4 (or higher) bonus to dispel checks would be viable. I agree the problem is more fundamental, though. ** Wrote the above last night and subsequently changed my mind - I've swung back and forth a lot on this issue. Too many high-end spells need to be modified or removed for a smooth transition into epic play - [I]blasphemy, disjunction, shapechange, poly any object, gate[/I] (1 target) are the big ones. I suspect that they might only be notionally balanced as esoteric seeds, in fact. Maybe [I]true resurrection[/I] should be esoteric, also. If we limit the caster level to 20 except for spells which otherwise specify a cap (like [I]polar ray[/I] at 25d6) then it solves the [I]blasphemy/holy word[/I] problem; maybe [I]gate[/I] should have a similar caveat regarding its single-target application - the proviso for deities (reluctant or not) might be better moved to [I]miracle[/I] - that way it's unambiguously the DM's responsibility. I would suggest a 25HD cap for [I]gate[/I] - it brings a solar and some low-epic monsters into the range of sub-epic characters, but nothing too crazy. If we add a template +1CR = +2 effective HD line, it also prevents pseudonatural madness. Which means I have to for [I]true res[/I] as well. How do you feel about 25HD [I]and[/I] 1000 XP for [I]gate, shapechange[/I] and [I]true resurrection[/I] - or should we just ban [I]shapechange[/I] altogether and adopt the new [polymorph] subschool only? I like that. We should snag it. [/QUOTE]
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