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<blockquote data-quote="Cheiromancer" data-source="post: 3150667" data-attributes="member: 141"><p>Consider it snagged!</p><p>It's not unknown for a product to have a section of "new uses for old skills". We might have a similar section of "new uses for old feats". It would be especially appropriate if the change were invisible to non-epic characters.</p><p></p><p>Good change:</p><ul> <li data-xf-list-type="ul">Empower raises the level cap of <em>greater dispel magic</em> by 10. <em>Only those above level 20 will notice the change.</em></li> </ul><p>Bad change:</p><ul> <li data-xf-list-type="ul">Empower raises the level cap of <em>dispel magic</em> by 10. <em>A non-epic caster would have noticed by now.</em></li> </ul><p>Capping spells not previously capped would be mostly good. A caster with the Evil domain, an Orange Ioun stone, a bead of karma and an active <em>death knell</em> effect would certainly notice a loss of effectiveness in his <em>blasphemy</em>. But it's probably best to eliminate such cheese. I wonder if we might be eliminating it too early, though.</p><p></p><p>This would cap range, duration and such at the 20th level maximum, right? It'd simplify calculations. I'm almost tempted to suggest a higher limit. It would be far less obtrusive, and would make the numbers turn out nicer. Short range at 30th level would be an even 100 ft., and durations would be 3 minutes, half an hour, five hours or 30 hours, for spells whose duration is measured in rounds, minutes, 10s of minutes and hours. Epic seeds could enjoy those values a little prematurely, but it shouldn't break anything.</p><p></p><p><em>Blasphemy/holy word</em> would still be irritating up through the mid-twenties, but would become less of a problem when the cap starts having an effect. I don't know- what do you think?</p><p></p><p>I agree absolutely. While its desirable not to mess with anything core, I think there needs to be an exception made here.</p><p></p><p>I've argued that <em>true resurrection</em> should have a cap of 25HD, although there is no cap if the recipient loses a level. And the "no xp-loss raising" spells should be based on +1CR = +2SP. So I'd agree with you there. The limitation on <em>gate</em> I'm not so sure about - you should be able to <em>gate</em> in a demon prince, shouldn't you? Maybe the xp cost goes up; +250XP for each +1CR over CR 25?</p><p></p><p><em>Shapechange</em>... I dunno. According to our draft seed, it is way overpowered even for a 10th level spell. The fact that you can't use class abilities (including spellcasting) while polymorphed is a big factor, though, and perhaps we aren't weighing it sufficiently in our analysis. The best combat form appears to be that of a white slaad; the chaos spittle, the resistances, the fast healing. Pity it didn't have epic DR, though. It could be curbed by a CR cap in addition to a level cap. I think it needs more study.</p><p></p><p>It would play merry hell with the wealth guidelines, that's for sure. Unless/until folks started carrying artifacts around on a routine basis. But that opens up a whole new can of worms.</p><p></p><p>Maybe the idea of Intrinsic Goods that I floated back in post 160 could be dusted off. Perhaps epic characters who have their items disjoined soak up the magical energy and gain an array of intrinsic goods after their next rest period. Some kind of default array of fairly bland items would be assigned to a PC. Equipment could only be temporarily destroyed by a <em>mordenkainen's disjunction</em>. But until their intrinsic goods recover they'd be at a great disadvantage; equipment is worth almost 1/3 of a character's CR. For a 30th level character to lose his equipment is like gaining 10 negative levels. I don't know what to say about that.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3150667, member: 141"] Consider it snagged! It's not unknown for a product to have a section of "new uses for old skills". We might have a similar section of "new uses for old feats". It would be especially appropriate if the change were invisible to non-epic characters. Good change: [list][*]Empower raises the level cap of [i]greater dispel magic[/i] by 10. [I]Only those above level 20 will notice the change.[/I][/list] Bad change: [list][*]Empower raises the level cap of [i]dispel magic[/i] by 10. [I]A non-epic caster would have noticed by now.[/I][/list] Capping spells not previously capped would be mostly good. A caster with the Evil domain, an Orange Ioun stone, a bead of karma and an active [i]death knell[/i] effect would certainly notice a loss of effectiveness in his [i]blasphemy[/i]. But it's probably best to eliminate such cheese. I wonder if we might be eliminating it too early, though. This would cap range, duration and such at the 20th level maximum, right? It'd simplify calculations. I'm almost tempted to suggest a higher limit. It would be far less obtrusive, and would make the numbers turn out nicer. Short range at 30th level would be an even 100 ft., and durations would be 3 minutes, half an hour, five hours or 30 hours, for spells whose duration is measured in rounds, minutes, 10s of minutes and hours. Epic seeds could enjoy those values a little prematurely, but it shouldn't break anything. [i]Blasphemy/holy word[/i] would still be irritating up through the mid-twenties, but would become less of a problem when the cap starts having an effect. I don't know- what do you think? I agree absolutely. While its desirable not to mess with anything core, I think there needs to be an exception made here. I've argued that [i]true resurrection[/i] should have a cap of 25HD, although there is no cap if the recipient loses a level. And the "no xp-loss raising" spells should be based on +1CR = +2SP. So I'd agree with you there. The limitation on [i]gate[/i] I'm not so sure about - you should be able to [i]gate[/i] in a demon prince, shouldn't you? Maybe the xp cost goes up; +250XP for each +1CR over CR 25? [i]Shapechange[/i]... I dunno. According to our draft seed, it is way overpowered even for a 10th level spell. The fact that you can't use class abilities (including spellcasting) while polymorphed is a big factor, though, and perhaps we aren't weighing it sufficiently in our analysis. The best combat form appears to be that of a white slaad; the chaos spittle, the resistances, the fast healing. Pity it didn't have epic DR, though. It could be curbed by a CR cap in addition to a level cap. I think it needs more study. It would play merry hell with the wealth guidelines, that's for sure. Unless/until folks started carrying artifacts around on a routine basis. But that opens up a whole new can of worms. Maybe the idea of Intrinsic Goods that I floated back in post 160 could be dusted off. Perhaps epic characters who have their items disjoined soak up the magical energy and gain an array of intrinsic goods after their next rest period. Some kind of default array of fairly bland items would be assigned to a PC. Equipment could only be temporarily destroyed by a [i]mordenkainen's disjunction[/i]. But until their intrinsic goods recover they'd be at a great disadvantage; equipment is worth almost 1/3 of a character's CR. For a 30th level character to lose his equipment is like gaining 10 negative levels. I don't know what to say about that. [/QUOTE]
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