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<blockquote data-quote="Sepulchrave II" data-source="post: 3151614" data-attributes="member: 4303"><p>Re: <em>Mordenkainen's Disjunction</em></p><p></p><p>Looked it up in 1e <em>Unearthed Arcana</em> - the 3.X <em>MDJ</em> is essentially unchanged - a problem it shares with many other 9th-level spells. The 1e version only had a 30-ft radius, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Here is how I would personally prefer it to be, FWIW:</p><p></p><p><strong>Mage’s Disjunction</strong></p><p>Abjuration</p><p></p><p><strong>Level:</strong> Magic 9, Sor/Wiz 9</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Magic item touched</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> No or Will negates (object); see text</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>A magic item which you touch is <em>disjoined</em> - separated into its individual magical components, and rendered inert. Potions or scrolls are disjoined with no saving throw. A permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.</p><p></p><p>Even artifacts are subject to <em>disjunction</em>, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even <em>miracle</em> or <em>wish</em>.)</p><p></p><p><em>Note:</em> Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3151614, member: 4303"] Re: [I]Mordenkainen's Disjunction[/I] Looked it up in 1e [I]Unearthed Arcana[/I] - the 3.X [I]MDJ[/I] is essentially unchanged - a problem it shares with many other 9th-level spells. The 1e version only had a 30-ft radius, though :confused: Here is how I would personally prefer it to be, FWIW: [B]Mage’s Disjunction[/B] Abjuration [B]Level:[/B] Magic 9, Sor/Wiz 9 [B]Components:[/B] V [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Touch [B]Target:[/B] Magic item touched [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] No or Will negates (object); see text [B]Spell Resistance:[/B] No A magic item which you touch is [I]disjoined[/I] - separated into its individual magical components, and rendered inert. Potions or scrolls are disjoined with no saving throw. A permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher. Even artifacts are subject to [I]disjunction[/I], though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even [I]miracle[/I] or [I]wish[/I].) [I]Note:[/I] Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device. [/QUOTE]
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