Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 3151909" data-attributes="member: 141"><p>If you are looking for a way of destroying an individual item, why not just <em>disintegrate</em> it? If you want to destroy an item *and* get a masterwork item of the same sort to replace it, you would use this spell. But the replace-with-masterwork-item-instead-of-merely-destroying-it feature seems to have an awfully high premium (+3 levels and touch range).</p><p></p><p>I'm bracketing off the artifact-affecting ability, which I think is silly, anyway. What would the LotR have been like if Galadriel had just taken her time trying to <em>disjoin</em> the One Ring? Assuming she's an epic caster she would have been able to do it in under a minute (4 prepared slots plus a few scrolls), unless she rolled really poorly.</p><p></p><p>The point of <em>disjunction</em> is not to destroy items (in fact, its loot-destroying feature is probably a balancing factor that discourages its use). Rather, it is its ability to eliminate buffs, summonings and environment controlling spells from a broad area.</p><p></p><p>Re: Blasphemy</p><p>The big selling point of <em>blasphemy</em> specifically is its ability to deny actions. If you have a creature who can use it every round then opponents have no chance of acting. That's my take on it; paralyzing or killing things is an amusing side benefit.</p><p></p><p>But yeah. Slaying balors and such is too much for a <em>holy word</em>. Multiple CR 20 threats should require more than a single word to deal with.</p><p></p><p>This (dreadfully verbose) version doesn't cap <em>blasphemy</em>, but has less effect on creatures with lots of HD. No matter the caster level. a monster with 25HD treats it as save negates. Risen balors are <em>dazed</em> by 30th level casters unless they make their save.</p><p></p><p><strong>Blasphemy</strong></p><p>Evocation [Evil, Sonic]</p><p></p><p><strong>Level:</strong> Clr 7, Evil 7</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 40 ft.</p><p><strong>Area:</strong> Nonevil creatures in a 40-ft.-radius spread centered on you</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None or Will partial or Will negates; see text</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>Any nonevil creature within the area of a <em>blasphemy</em> spell suffers the following ill effects.</p><p></p><ul> <li data-xf-list-type="ul">Creatures whose Hit Dice exceed your caster level are unaffected by <em>blasphemy</em>.</li> <li data-xf-list-type="ul">Creatures whose HD exceed (your caster level -5) but do not exceed your caster level and who fail their saving throw are <em>dazed</em> and <em>weakened</em>. If they have at least 10 HD and succeed in their saving throw they are not <em>weakened</em>, and if they have at least 15 HD and succeed in their saving throw they are not <em>dazed either</em>.</li> <li data-xf-list-type="ul"> Creatures whose HD exceed (your caster level -10) but do not exceed (your caster level -5) and who fail their saving throw are <em>dazed</em>, <em>weakened</em> and <em>paralyzed</em>. If they have at least 10 HD and succeed in their saving throw they are not <em>paralyzed</em>; if they have at least 15 HD and succeed in their saving throw they are not <em>weakened</em>, and if they have at least 20 HD and succeed in their saving throw they are not <em>dazed either</em>.</li> <li data-xf-list-type="ul"> Creatures whose HD do not exceed (your caster level -10) are <em>dazed</em>, <em>weakened</em>, <em>paralyzed</em> and <em>killed</em> with no saving throw unless they have at least 10 HD. If they have at least 10 HD and succeed in their saving throw they are not <em>killed</em>; if they have at least 15 HD and succeed in their saving throw they are not <em>paralyzed</em>; if they have at least 20 HD and succeed in their saving throw they are not <em>weakened</em>, and if they have at least 25 HD and succeed in their saving throw they are not <em>dazed either</em>.</li> </ul><p></p><p><em>Dazed</em></p><p>The creature can take no actions for 1 round, though it defends itself normally.</p><p></p><p><em>Weakened</em></p><p>The creature’s Strength score decreases by 2d6 points for 2d4 rounds.</p><p></p><p><em>Paralyzed</em></p><p>The creature is paralyzed and helpless for 1d10 minutes.</p><p></p><p><em>Killed</em></p><p>Living creatures die. Undead creatures are destroyed.</p><p></p><p>Furthermore, if you are on your home plane when you cast this spell, nonevil extraplanar creatures within the area whose HD do not exceed your caster level are instantly banished back to their home planes if they fail their saves. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the <em>blasphemy</em>.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3151909, member: 141"] If you are looking for a way of destroying an individual item, why not just [i]disintegrate[/i] it? If you want to destroy an item *and* get a masterwork item of the same sort to replace it, you would use this spell. But the replace-with-masterwork-item-instead-of-merely-destroying-it feature seems to have an awfully high premium (+3 levels and touch range). I'm bracketing off the artifact-affecting ability, which I think is silly, anyway. What would the LotR have been like if Galadriel had just taken her time trying to [i]disjoin[/i] the One Ring? Assuming she's an epic caster she would have been able to do it in under a minute (4 prepared slots plus a few scrolls), unless she rolled really poorly. The point of [i]disjunction[/i] is not to destroy items (in fact, its loot-destroying feature is probably a balancing factor that discourages its use). Rather, it is its ability to eliminate buffs, summonings and environment controlling spells from a broad area. Re: Blasphemy The big selling point of [i]blasphemy[/i] specifically is its ability to deny actions. If you have a creature who can use it every round then opponents have no chance of acting. That's my take on it; paralyzing or killing things is an amusing side benefit. But yeah. Slaying balors and such is too much for a [i]holy word[/i]. Multiple CR 20 threats should require more than a single word to deal with. This (dreadfully verbose) version doesn't cap [i]blasphemy[/i], but has less effect on creatures with lots of HD. No matter the caster level. a monster with 25HD treats it as save negates. Risen balors are [i]dazed[/i] by 30th level casters unless they make their save. [B]Blasphemy[/B] Evocation [Evil, Sonic] [B]Level:[/B] Clr 7, Evil 7 [B]Components:[/B] V [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 40 ft. [B]Area:[/B] Nonevil creatures in a 40-ft.-radius spread centered on you [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None or Will partial or Will negates; see text [B]Spell Resistance:[/B] Yes Any nonevil creature within the area of a [I]blasphemy[/I] spell suffers the following ill effects. [list][*]Creatures whose Hit Dice exceed your caster level are unaffected by [I]blasphemy[/I]. [*]Creatures whose HD exceed (your caster level -5) but do not exceed your caster level and who fail their saving throw are [I]dazed[/I] and [I]weakened[/I]. If they have at least 10 HD and succeed in their saving throw they are not [i]weakened[/i], and if they have at least 15 HD and succeed in their saving throw they are not [i]dazed either[/i]. [*] Creatures whose HD exceed (your caster level -10) but do not exceed (your caster level -5) and who fail their saving throw are [I]dazed[/I], [I]weakened[/I] and [I]paralyzed[/I]. If they have at least 10 HD and succeed in their saving throw they are not [i]paralyzed[/i]; if they have at least 15 HD and succeed in their saving throw they are not [i]weakened[/i], and if they have at least 20 HD and succeed in their saving throw they are not [i]dazed either[/i]. [*] Creatures whose HD do not exceed (your caster level -10) are [I]dazed[/I], [I]weakened[/I], [I]paralyzed[/I] and [i]killed[/i] with no saving throw unless they have at least 10 HD. If they have at least 10 HD and succeed in their saving throw they are not [i]killed[/i]; if they have at least 15 HD and succeed in their saving throw they are not [i]paralyzed[/i]; if they have at least 20 HD and succeed in their saving throw they are not [i]weakened[/i], and if they have at least 25 HD and succeed in their saving throw they are not [i]dazed either[/i]. [/list] [I]Dazed[/I] The creature can take no actions for 1 round, though it defends itself normally. [I]Weakened[/I] The creature’s Strength score decreases by 2d6 points for 2d4 rounds. [I]Paralyzed[/I] The creature is paralyzed and helpless for 1d10 minutes. [I]Killed[/I] Living creatures die. Undead creatures are destroyed. Furthermore, if you are on your home plane when you cast this spell, nonevil extraplanar creatures within the area whose HD do not exceed your caster level are instantly banished back to their home planes if they fail their saves. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the [I]blasphemy[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top