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<blockquote data-quote="Cheiromancer" data-source="post: 3153506" data-attributes="member: 141"><p>Pit fiends can use <em>blasphemy</em> at will, too.</p><p></p><p>The main difference between magic items and normal items is that magic items get a save even if unattended. I'd say yes to the first question. I'd agree that you can't <em>disintegrate</em> a major artifact. Or smash it with a hammer under any circumstances.</p><p></p><p>The SRD says that "Unlike all other magic items, major artifacts are not easily destroyed. Each should have only a single, specific means of destruction." Which suggests that minor artifacts *are* easily destroyed, and so shouldn't be immune to <em>disintegrate</em>. Many of them disappear when used; a DoMT might in fact be immune to destruction, but attempts to do so cause the deck to disappear.</p><p></p><p>Epic magic items... I am not aware of any rule to this effect, but I'd think that they deserve to be substantially more robust than conventional items. Treat them as being made out of adamantine, at least. And give them a, I don't know, +10 bonus on their saves. Minor artifacts can be treated this way too, but it is not as urgent to protect your <em>philosopher's stone</em> as it is to protect your +15 armor.</p><p></p><p>Those two feats could be placeholders for people to put in something else that strikes their fancy; Energy Substitution, maybe. The defensive array of high level characters is often talked about. We've talked about some kind of <em>death ward</em> item; he probably needs something for <em>freedom of movement</em> too. A quickened still <em>dimension door</em> would work, I suppose, to get out of grapples; and as he gets more AMC he can use a relatively low spell slot.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3153506, member: 141"] Pit fiends can use [i]blasphemy[/i] at will, too. The main difference between magic items and normal items is that magic items get a save even if unattended. I'd say yes to the first question. I'd agree that you can't [i]disintegrate[/i] a major artifact. Or smash it with a hammer under any circumstances. The SRD says that "Unlike all other magic items, major artifacts are not easily destroyed. Each should have only a single, specific means of destruction." Which suggests that minor artifacts *are* easily destroyed, and so shouldn't be immune to [i]disintegrate[/i]. Many of them disappear when used; a DoMT might in fact be immune to destruction, but attempts to do so cause the deck to disappear. Epic magic items... I am not aware of any rule to this effect, but I'd think that they deserve to be substantially more robust than conventional items. Treat them as being made out of adamantine, at least. And give them a, I don't know, +10 bonus on their saves. Minor artifacts can be treated this way too, but it is not as urgent to protect your [i]philosopher's stone[/i] as it is to protect your +15 armor. Those two feats could be placeholders for people to put in something else that strikes their fancy; Energy Substitution, maybe. The defensive array of high level characters is often talked about. We've talked about some kind of [i]death ward[/i] item; he probably needs something for [i]freedom of movement[/i] too. A quickened still [i]dimension door[/i] would work, I suppose, to get out of grapples; and as he gets more AMC he can use a relatively low spell slot. [/QUOTE]
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