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<blockquote data-quote="Cheiromancer" data-source="post: 3153957" data-attributes="member: 141"><p><strong>[PLAIN]A new approach to [Augment]? And magic items.[/PLAIN]</strong></p><p></p><p>I was just thinking about magic items; specifically, I was wondering if one could work backwards from the "Estimating Magic Item Gold Piece Values" chart (DMG 285) to create spells.</p><p></p><p>And whether an epic spell slot could be used to emulate an item; if so, how expensive an item. </p><p></p><p>A 3rd level character can cast <em>bull's strength</em> and, for a few minutes, get the benefit of a 16,000 gp item. You have to be 11th level before you get a +4 buff item for real (25% wealth). A 21st level caster who casts [augment] could get a +12 enhancement bonus, something that would only be routine equipment for a 38th level character. I wonder if other 1,440,000 gp items could be emulated with a SP 24 spell.</p><p></p><p>Incidentally, no-one uses the SR formula of 9000 gp per point of SR above 11, do they? Or else a SR 100 mantle would be worth less than a +10 headband, which seems improbable. 290,000 for SR 40 is awfully cheap; should a 25th level character have it?</p><p></p><p>I'm going to have to think about your <em>scarab of resilient health</em> a little. A continuous <em>death ward</em> smells a bit like a use activated item of <em>cure light wounds</em> or a continuous <em>protection from evil</em>; just a little cheesy. So I'm tempted to increase the cost of that component. Treat it as a 6th level spell, perhaps. Then it would be 6 x 11 x 2,000 x 2 = 264,000 gp, a price that indicates that a <em>death ward</em> item shouldn't be available to characters much before 20th level. That adds 152,000 to your cost of 217,750, or 369,750. Call it 370,000 gp. Still an awfully good value, but if we want this protection to be routine at low epic levels, it has to be fairly cheap. This is 1/4 the wealth of a 25th level character. By 30th level everyone should have a similar protection.</p><p></p><p>How much is a continuous <em>mind blank</em> item? Let's see... 8 * 15 * 2,000 = 240,000 gp? If that's right, it's pretty close to my estimate of the cost of a continuous <em>death ward</em>. Fold in a few other related abilities (Wisdom boost?) and you could have a <em>headband of the clear mind</em> that's also around half a million gp. </p><p></p><p>We'll need a variety of items like these; something that allows you to see in darkness and grants <em>true seeing</em> and immunity to <em>blindness</em>, say. Something else that makes you immune to transmutations. Maybe there are already items like this? There's already a ring that makes you immune to energy attacks; it's a couple of million. A ring of freedom of movement seems cheap at 40,000, but it uses up a ring slot. An item that delays the effect of an attack for a few rounds (or a minute or longer) would be interesting; it gives people time to get the appropriate counter-measure against a great variety of attacks. (If they hide in an <em>anti-magic field</em> the effect should trigger as soon as they leave.) An item that gives very high SR (but according to a better formula than the official one). A rod of invulnerability already exists; I see the DR was changed to 15/adamantine. I wonder how much it would cost to upgrade it?</p><p></p><p>Hmmm. Lots to think about.</p><p></p><p>I think these sorts of items would be OK. If everyone stocks up on defense, they aren't spending anything on offense. If someone has an irresistible defense against your attack, then you'll have to find another way to get them. Epic characters shouldn't be one trick ponies.</p><p></p><p>On the other hand, monsters often are. Thorciasids won't be nearly as much of a threat if they don't drain levels; and if you have a ring of <em>freedom of movement</em> they might as well be big cockroaches. Maybe that's appropriate; not all monsters are going to be effective against everyone.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3153957, member: 141"] [b][PLAIN]A new approach to [Augment]? And magic items.[/PLAIN][/b] I was just thinking about magic items; specifically, I was wondering if one could work backwards from the "Estimating Magic Item Gold Piece Values" chart (DMG 285) to create spells. And whether an epic spell slot could be used to emulate an item; if so, how expensive an item. A 3rd level character can cast [i]bull's strength[/i] and, for a few minutes, get the benefit of a 16,000 gp item. You have to be 11th level before you get a +4 buff item for real (25% wealth). A 21st level caster who casts [augment] could get a +12 enhancement bonus, something that would only be routine equipment for a 38th level character. I wonder if other 1,440,000 gp items could be emulated with a SP 24 spell. Incidentally, no-one uses the SR formula of 9000 gp per point of SR above 11, do they? Or else a SR 100 mantle would be worth less than a +10 headband, which seems improbable. 290,000 for SR 40 is awfully cheap; should a 25th level character have it? I'm going to have to think about your [i]scarab of resilient health[/i] a little. A continuous [i]death ward[/i] smells a bit like a use activated item of [i]cure light wounds[/i] or a continuous [i]protection from evil[/i]; just a little cheesy. So I'm tempted to increase the cost of that component. Treat it as a 6th level spell, perhaps. Then it would be 6 x 11 x 2,000 x 2 = 264,000 gp, a price that indicates that a [i]death ward[/i] item shouldn't be available to characters much before 20th level. That adds 152,000 to your cost of 217,750, or 369,750. Call it 370,000 gp. Still an awfully good value, but if we want this protection to be routine at low epic levels, it has to be fairly cheap. This is 1/4 the wealth of a 25th level character. By 30th level everyone should have a similar protection. How much is a continuous [i]mind blank[/i] item? Let's see... 8 * 15 * 2,000 = 240,000 gp? If that's right, it's pretty close to my estimate of the cost of a continuous [i]death ward[/i]. Fold in a few other related abilities (Wisdom boost?) and you could have a [i]headband of the clear mind[/i] that's also around half a million gp. We'll need a variety of items like these; something that allows you to see in darkness and grants [i]true seeing[/i] and immunity to [i]blindness[/i], say. Something else that makes you immune to transmutations. Maybe there are already items like this? There's already a ring that makes you immune to energy attacks; it's a couple of million. A ring of freedom of movement seems cheap at 40,000, but it uses up a ring slot. An item that delays the effect of an attack for a few rounds (or a minute or longer) would be interesting; it gives people time to get the appropriate counter-measure against a great variety of attacks. (If they hide in an [i]anti-magic field[/i] the effect should trigger as soon as they leave.) An item that gives very high SR (but according to a better formula than the official one). A rod of invulnerability already exists; I see the DR was changed to 15/adamantine. I wonder how much it would cost to upgrade it? Hmmm. Lots to think about. I think these sorts of items would be OK. If everyone stocks up on defense, they aren't spending anything on offense. If someone has an irresistible defense against your attack, then you'll have to find another way to get them. Epic characters shouldn't be one trick ponies. On the other hand, monsters often are. Thorciasids won't be nearly as much of a threat if they don't drain levels; and if you have a ring of [i]freedom of movement[/i] they might as well be big cockroaches. Maybe that's appropriate; not all monsters are going to be effective against everyone. [/QUOTE]
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