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<blockquote data-quote="Cheiromancer" data-source="post: 3155913" data-attributes="member: 141"><p>Pricing a +4 armor ability at 25,000 gp presumes that the armor is about +1. I don't think that is a reasonable assumption at epic levels. And if it is indeed "hideously undervalued" at +4, well, that is even more reason to doubt the analysis. </p><p></p><p>I don't trust the rules in the DMG for pricing epic items; SR, for instance, is way too cheap. So I reject your first principle. The second principle I agree with- but I'm not inclined to follow anything too slavishly. I even differ with UK on some things in the Immortal's Handbook!</p><p></p><p>B and C are aesthetically unappealing. Especially B. What's next- <em>goggles of titan strength</em>? <em>boots of sense motive</em>? As for C, well, including overpriced and inappropriate abilities is just bad design, as far as I can tell. And I'd rather avoid A; I'd want there to be tough choices in deciding what equipment to take; I don't even know if there should be an option to make the periapt slotless.</p><p></p><p>Anyway, at 10% the periapt would be a secondary item at level 33. Is that too late? As a primary item it could be available at level 24. Which isn't too bad; they can't afford a +8 stat buff item as a primary item until level 30 anyway. </p><p></p><p>It would allow undead and thorciasids to be scarey for a while, and makes atropals a horrific threat for 20-something level characters. When they get into the 30s the threat of thorciasids should be much diminished, and atropals should be tough but manageable.</p><p></p><p>Actually... is ability damage/drain a negative energy effect? I don't see any support for this in the rules, but I was presuming that it was. Does <em>soulfire armor</em> protect against it? I gave away my <em>book of exalted deeds</em> so I don't have access to the text. </p><p></p><p>[edit] It seems like it doesn't. I was pricing the periapt as if it worked against ability damage/drain. Should it? The warding against disease and poison sounds like it is a fairly comprehensive protection, but might not work against curses (or other sources of penalties). Unless, perhaps, if they were necromantic in origin (i.e. a necromancy spell or undead special attack).</p><p></p><p>A more comprehensive protection would make a value of three or four hundred thousand gp or so feel a lot more appropriate. Is this the target price? A cheaper item with holes in its protection would also be OK. I'm unsure.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3155913, member: 141"] Pricing a +4 armor ability at 25,000 gp presumes that the armor is about +1. I don't think that is a reasonable assumption at epic levels. And if it is indeed "hideously undervalued" at +4, well, that is even more reason to doubt the analysis. I don't trust the rules in the DMG for pricing epic items; SR, for instance, is way too cheap. So I reject your first principle. The second principle I agree with- but I'm not inclined to follow anything too slavishly. I even differ with UK on some things in the Immortal's Handbook! B and C are aesthetically unappealing. Especially B. What's next- [i]goggles of titan strength[/i]? [i]boots of sense motive[/i]? As for C, well, including overpriced and inappropriate abilities is just bad design, as far as I can tell. And I'd rather avoid A; I'd want there to be tough choices in deciding what equipment to take; I don't even know if there should be an option to make the periapt slotless. Anyway, at 10% the periapt would be a secondary item at level 33. Is that too late? As a primary item it could be available at level 24. Which isn't too bad; they can't afford a +8 stat buff item as a primary item until level 30 anyway. It would allow undead and thorciasids to be scarey for a while, and makes atropals a horrific threat for 20-something level characters. When they get into the 30s the threat of thorciasids should be much diminished, and atropals should be tough but manageable. Actually... is ability damage/drain a negative energy effect? I don't see any support for this in the rules, but I was presuming that it was. Does [i]soulfire armor[/i] protect against it? I gave away my [i]book of exalted deeds[/i] so I don't have access to the text. [edit] It seems like it doesn't. I was pricing the periapt as if it worked against ability damage/drain. Should it? The warding against disease and poison sounds like it is a fairly comprehensive protection, but might not work against curses (or other sources of penalties). Unless, perhaps, if they were necromantic in origin (i.e. a necromancy spell or undead special attack). A more comprehensive protection would make a value of three or four hundred thousand gp or so feel a lot more appropriate. Is this the target price? A cheaper item with holes in its protection would also be OK. I'm unsure. [/QUOTE]
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