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<blockquote data-quote="Cheiromancer" data-source="post: 3157144" data-attributes="member: 141"><p>Took me a minute to follow you there. 1,660,000 gp, right?</p><p></p><p>[sblock]It appears that the powers of a <em>robe of the archmagi</em> were priced separately, added up, and then reduced by 30% because of the alignment restrictions. i.e.</p><p></p><p style="margin-left: 20px">+5 armor bonus 25,000</p> <p style="margin-left: 20px">SR18 60,000</p> <p style="margin-left: 20px">+4 saves 16,000</p> <p style="margin-left: 20px">+2 bonus to overcome SR 6000</p> <p style="margin-left: 20px">(priced at bonus squared times 1500)</p><p>sub-total: 107,000</p><p>times 0.7 (item requires specific class or alignment to use)</p><p></p><p>Total: 74,900 gp. Round to 75,000 gp. I am guessing at the bonus to overcome SR, but I can't see any way that the secondary functions are multiplied by 1.5 before the 30% discount is applied. If they were, the cost would be about 91,350 gp. Even if the Spell Penetration were free it would still cost 85,050. If the abilities were all related (and thus discounted) then the cost could be made to fit if the +2 bonus to SR were priced at bonus squared times 10,000. Which seems ridiculously high.</p><p></p><p>Assuming that the separate values are just added up, the <em>robe of the ipsissimus</em> would be priced as follows:</p><p style="margin-left: 20px">+10 armor bonus 1,000,000 (epic multiplier)</p> <p style="margin-left: 20px">SR50 380,000</p> <p style="margin-left: 20px">+6 saves 36,000</p> <p style="margin-left: 20px">+4 bonus to overcome SR 24000</p><p>total: 1,440,000. If secondary functions are priced at x1.5, then it is 1,660,000 gp.[/sblock]It looks like you are deciding that SR50 is appropriate as the major item for a 40th level wizard, and you are working backward from there. That's a workable rule, but a <em>robe of the archmagi</em> would be worn by a mage of at least 15th level, and so gives pretty weak SR; level + 3, not level + 10. Maybe the <em>robe of the ipsissimus</em> should have its power bumped to a 2.6 million gp level. I'm not sure what measure of utility you'll want to use; the rule of thumb that SR = caster level + 10? Or the utility of already published items?</p><p></p><p>The <em>mantle of spell resistance</em> is a secondary (10%) item at level 21, and so SR = level and it is useless except vs low-level opponents. It's a primary item (25%) at level 16, when it still isn't very useful. On the other hand, the <em>mantle of epic spell resistance</em> (SR 41 if the DMG formula were followed) would be a good value even as a 31st level character's secondary item. On the shoulders of a 23rd level character it is quite remarkable, even for a primary item.</p><p></p><p>I would suggest that we can make ad hoc adjustments to the DMG without having to totally rewrite the item creation formulas. The SR rule is the most egregious example; perhaps the only one that really demands to be fixed. To fix it (probably by putting it on a quadratic basis) you have to decide if it should be a good value (like the epic mantle) or a lousy value (like the non-epic mantle). Given how treasure scales, a poor value item will become a better value later on. Changing the zero point (like SR 12 for the official formula) will also affect things. I'll run some numbers and get back to you.</p><p></p><p>The lack of clarity about when two functions are "related" is also in need of ruling. In fact, you can't make a multi-function item without deciding this; your assumption seems to be that it never applies; secondary functions always have a 50% surcharge. Given the shortage of equipment slots at high levels, and the desire to make the characters be more than the sum of their equipment, this seems to be a reasonable assumption to make. (If this reasoning is, in fact, faithful to your intentions; I'm just guessing.)</p><p></p><p>If you want to include redundancies among primary items (like an armor bonus in the <em>robe of ipsissimus</em>, which is presumably superseded by epic bracers), that could certainly be done. It could even be made intelligible by having some kind of useful bracelet that doesn't provide protection; there is thus a reason why bracers of armor might not be worn. (<em>Sending</em> would be appropriate for a "friends" affinity, wouldn't it? And/or a way of <em>teleporting</em> them to you, or yourself to them.) But I'll be able to help you much better if I know the reasoning you are going to be following. </p><p></p><p>Our real problem here is that *all* the official systems are wildly inaccurate when extrapolated into epic levels. UK's system has its flaws, but it is better, imho, than the WotC system. I'm trying to be helpful, but I will also defer to your wishes- if you don't want to see any ECL/gp meta-analysis of treasure, then I won't provide you with any. I think it could be a valuable tool, but YMOV. Perhaps this is just yet another passing enthusiasm; you are rightly wary of them.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3157144, member: 141"] Took me a minute to follow you there. 1,660,000 gp, right? [sblock]It appears that the powers of a [i]robe of the archmagi[/i] were priced separately, added up, and then reduced by 30% because of the alignment restrictions. i.e. [INDENT]+5 armor bonus 25,000 SR18 60,000 +4 saves 16,000 +2 bonus to overcome SR 6000 (priced at bonus squared times 1500)[/INDENT] sub-total: 107,000 times 0.7 (item requires specific class or alignment to use) Total: 74,900 gp. Round to 75,000 gp. I am guessing at the bonus to overcome SR, but I can't see any way that the secondary functions are multiplied by 1.5 before the 30% discount is applied. If they were, the cost would be about 91,350 gp. Even if the Spell Penetration were free it would still cost 85,050. If the abilities were all related (and thus discounted) then the cost could be made to fit if the +2 bonus to SR were priced at bonus squared times 10,000. Which seems ridiculously high. Assuming that the separate values are just added up, the [i]robe of the ipsissimus[/i] would be priced as follows: [INDENT]+10 armor bonus 1,000,000 (epic multiplier) SR50 380,000 +6 saves 36,000 +4 bonus to overcome SR 24000[/INDENT] total: 1,440,000. If secondary functions are priced at x1.5, then it is 1,660,000 gp.[/sblock]It looks like you are deciding that SR50 is appropriate as the major item for a 40th level wizard, and you are working backward from there. That's a workable rule, but a [i]robe of the archmagi[/i] would be worn by a mage of at least 15th level, and so gives pretty weak SR; level + 3, not level + 10. Maybe the [i]robe of the ipsissimus[/i] should have its power bumped to a 2.6 million gp level. I'm not sure what measure of utility you'll want to use; the rule of thumb that SR = caster level + 10? Or the utility of already published items? The [i]mantle of spell resistance[/i] is a secondary (10%) item at level 21, and so SR = level and it is useless except vs low-level opponents. It's a primary item (25%) at level 16, when it still isn't very useful. On the other hand, the [i]mantle of epic spell resistance[/i] (SR 41 if the DMG formula were followed) would be a good value even as a 31st level character's secondary item. On the shoulders of a 23rd level character it is quite remarkable, even for a primary item. I would suggest that we can make ad hoc adjustments to the DMG without having to totally rewrite the item creation formulas. The SR rule is the most egregious example; perhaps the only one that really demands to be fixed. To fix it (probably by putting it on a quadratic basis) you have to decide if it should be a good value (like the epic mantle) or a lousy value (like the non-epic mantle). Given how treasure scales, a poor value item will become a better value later on. Changing the zero point (like SR 12 for the official formula) will also affect things. I'll run some numbers and get back to you. The lack of clarity about when two functions are "related" is also in need of ruling. In fact, you can't make a multi-function item without deciding this; your assumption seems to be that it never applies; secondary functions always have a 50% surcharge. Given the shortage of equipment slots at high levels, and the desire to make the characters be more than the sum of their equipment, this seems to be a reasonable assumption to make. (If this reasoning is, in fact, faithful to your intentions; I'm just guessing.) If you want to include redundancies among primary items (like an armor bonus in the [i]robe of ipsissimus[/i], which is presumably superseded by epic bracers), that could certainly be done. It could even be made intelligible by having some kind of useful bracelet that doesn't provide protection; there is thus a reason why bracers of armor might not be worn. ([i]Sending[/i] would be appropriate for a "friends" affinity, wouldn't it? And/or a way of [i]teleporting[/i] them to you, or yourself to them.) But I'll be able to help you much better if I know the reasoning you are going to be following. Our real problem here is that *all* the official systems are wildly inaccurate when extrapolated into epic levels. UK's system has its flaws, but it is better, imho, than the WotC system. I'm trying to be helpful, but I will also defer to your wishes- if you don't want to see any ECL/gp meta-analysis of treasure, then I won't provide you with any. I think it could be a valuable tool, but YMOV. Perhaps this is just yet another passing enthusiasm; you are rightly wary of them. [/QUOTE]
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