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<blockquote data-quote="Sepulchrave II" data-source="post: 3157264" data-attributes="member: 4303"><p>Actually, I just eyeballed it in a rhetorical fervour and took a guess. It should be</p><p></p><p>+10 armor bonus 1,000,000 (epic multiplier)</p><p>+6 bonus to saves 360,000 (epic multiplier)</p><p>SR50 380,000</p><p>+4 bonus to overcome SR 24000</p><p></p><p>Total = 1,764,000</p><p></p><p>Which would be a #1 item for a 42nd level character. AFAIK, robes don't incur the +50% surcharge for additional abilities, and pretty much anything is considered to have an affinity with the robe slot. Maybe CR+8 is a better becnchmark for suitability anyway.</p><p></p><p>The cost of SR is problematic - no doubt about it: it's too expensive below level 20 (CR+3 is piddling) and too cheap afterwards. But it's only one of a host of abilities which we would discover as badly costed if we entered into a thorough analysis, and our jacobean inquiries would languish for months if we allowed ourselves to be sidetracked by it: you wisely suggested that we don't retool epic monsters; I would suggest the same for magic item costs. Perhaps we can add it to the massive list of things to fix in 'the other thread' when it manifests.</p><p></p><p></p><p></p><p>I remember the optimism I had for UK's system when it was first floated in <em>Asgard</em>, and the frustration I felt when it became (in my view) too contrived and complex. There are too many arbitrary values (why is an <em>energy drain</em> breath weapon 0.4 x 4 CR, not 0.3 x 3.6 or 0.5 x 4.5?) and a lot of its former elegance has been lost. And it makes the assumption that CR can ever be anything other than a very rough guide at best, even pre-epic. </p><p></p><p>For me, the greatest selling point of the earliest iterations was simply their implicit assertion that whether the challenge that your 40th-level characters faced was a CR 30 or a CR 50 didn't matter so much - you could still wind up dead, or kicking its ass. This was useful to me - my campaign was going epic, and I'd already figured out that WotC CRs were a crock.</p><p></p><p>I like UK's wealth guidelines not because I necessarily view them as more balanced per se, but because they're easy to remember and don't produce quite the stupid money that WotC does. Truth be told, I'd have preferred it if WotC's original wealth progression past lvl 20 had been linear, and they'd costed items to reflect this. Or just moved to a more abstract method of measuring wealth altogether - 'favours' attempted to do this, but only halfheartedly. If the value of all epic items had been measured in favours, at least it would have moved things away from the absurd notion that an epic weapon has a real value - and that value is greater than the GDP of a continental empire.</p><p></p><p>Anyway, I digress. Apparently my rant mode is still on, so I'll shut up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3157264, member: 4303"] Actually, I just eyeballed it in a rhetorical fervour and took a guess. It should be +10 armor bonus 1,000,000 (epic multiplier) +6 bonus to saves 360,000 (epic multiplier) SR50 380,000 +4 bonus to overcome SR 24000 Total = 1,764,000 Which would be a #1 item for a 42nd level character. AFAIK, robes don't incur the +50% surcharge for additional abilities, and pretty much anything is considered to have an affinity with the robe slot. Maybe CR+8 is a better becnchmark for suitability anyway. The cost of SR is problematic - no doubt about it: it's too expensive below level 20 (CR+3 is piddling) and too cheap afterwards. But it's only one of a host of abilities which we would discover as badly costed if we entered into a thorough analysis, and our jacobean inquiries would languish for months if we allowed ourselves to be sidetracked by it: you wisely suggested that we don't retool epic monsters; I would suggest the same for magic item costs. Perhaps we can add it to the massive list of things to fix in 'the other thread' when it manifests. I remember the optimism I had for UK's system when it was first floated in [I]Asgard[/I], and the frustration I felt when it became (in my view) too contrived and complex. There are too many arbitrary values (why is an [I]energy drain[/I] breath weapon 0.4 x 4 CR, not 0.3 x 3.6 or 0.5 x 4.5?) and a lot of its former elegance has been lost. And it makes the assumption that CR can ever be anything other than a very rough guide at best, even pre-epic. For me, the greatest selling point of the earliest iterations was simply their implicit assertion that whether the challenge that your 40th-level characters faced was a CR 30 or a CR 50 didn't matter so much - you could still wind up dead, or kicking its ass. This was useful to me - my campaign was going epic, and I'd already figured out that WotC CRs were a crock. I like UK's wealth guidelines not because I necessarily view them as more balanced per se, but because they're easy to remember and don't produce quite the stupid money that WotC does. Truth be told, I'd have preferred it if WotC's original wealth progression past lvl 20 had been linear, and they'd costed items to reflect this. Or just moved to a more abstract method of measuring wealth altogether - 'favours' attempted to do this, but only halfheartedly. If the value of all epic items had been measured in favours, at least it would have moved things away from the absurd notion that an epic weapon has a real value - and that value is greater than the GDP of a continental empire. Anyway, I digress. Apparently my rant mode is still on, so I'll shut up. :D [/QUOTE]
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