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<blockquote data-quote="Cheiromancer" data-source="post: 3157484" data-attributes="member: 141"><p>With <em>boots of swiftness</em> he should get a move of 60, right? And the evasion special quality? I think you should start including Tumble in the stat blocks; with that +20 bonus and that speed he might start running around inside of threatened areas.</p><p></p><p>I don't think his cash reserves are excessive; less than 1/6 of his wealth. Wands and scrolls would be part of it, and unstatted magic items of relatively trivial value (up to a few thousand gold pieces each). A figurine of wondrous power, rope of climbing, a brace of +1 adamantine daggers... after a while they add up. And part of it will be treasure recently acquired while adventuring, that have not yet been cashed in to buy items with. And how many spells does he have in <em>boccob's blessed book</em>? If he's anything like my players he's always scrounging for spells above and beyond the two free spells he gets every level. </p><p></p><p>Anyway, I like it. I'm especially gratified that Matt's saves are commensurate with his save DCs. If he encounters his double by surprise and casts a heightened <em>flesh to stone</em> (with a 7th level slot) there is about a 50/50 chance of surviving. And I'm glad he's finally got MF. Now he can go around with a <em>foresight</em> up that lasts almost all day. Or a <em>mind blank</em> that lasts a week. Barring hostile <em>dispels</em>, of course.</p><p></p><p>Should we start defining what a Jacobean mage can do? I'm interested in seeing how much wealth gets eaten up by epic spell research. When we consider the effectiveness of a particular spell, we can see what might be in Matt's arsenal to match it.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3157484, member: 141"] With [i]boots of swiftness[/i] he should get a move of 60, right? And the evasion special quality? I think you should start including Tumble in the stat blocks; with that +20 bonus and that speed he might start running around inside of threatened areas. I don't think his cash reserves are excessive; less than 1/6 of his wealth. Wands and scrolls would be part of it, and unstatted magic items of relatively trivial value (up to a few thousand gold pieces each). A figurine of wondrous power, rope of climbing, a brace of +1 adamantine daggers... after a while they add up. And part of it will be treasure recently acquired while adventuring, that have not yet been cashed in to buy items with. And how many spells does he have in [i]boccob's blessed book[/i]? If he's anything like my players he's always scrounging for spells above and beyond the two free spells he gets every level. Anyway, I like it. I'm especially gratified that Matt's saves are commensurate with his save DCs. If he encounters his double by surprise and casts a heightened [i]flesh to stone[/i] (with a 7th level slot) there is about a 50/50 chance of surviving. And I'm glad he's finally got MF. Now he can go around with a [i]foresight[/i] up that lasts almost all day. Or a [i]mind blank[/i] that lasts a week. Barring hostile [i]dispels[/i], of course. Should we start defining what a Jacobean mage can do? I'm interested in seeing how much wealth gets eaten up by epic spell research. When we consider the effectiveness of a particular spell, we can see what might be in Matt's arsenal to match it. [/QUOTE]
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