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<blockquote data-quote="Sepulchrave II" data-source="post: 3163171" data-attributes="member: 4303"><p>I wonder if the prices of *more* epic items should increase by the cube.</p><p></p><p>Say weapons. If you define epic as:</p><p></p><p>a) Any weapon with a combined bonus total of +11 or higher;</p><p>b) Any weapon with a +6 or higher enhancement bonus to hit and damage, or</p><p>c) Any weapon with an epic special quality (like <em>fiery blast</em>)</p><p></p><p>and calculated the price of an epic weapon with the formula <strong>bonus^3 x 200</strong>, levelling a flat epic surcharge of 200K (the epic 'speed bump' - some of this is a good thing). You'd get:</p><p></p><p><em>+6 longsword</em> (basic model) = 243,200</p><p><em>+4 frost keen speed wounding longsword</em> = 466,200</p><p><em>+6 unholy power mace</em> = 748,800</p><p><em>+10 everdancing vorpal greatsword</em> = 2,633,400</p><p></p><p>Which makes a lot more sense than the current rules. </p><p></p><ul> <li data-xf-list-type="ul">Fighters don't have to shell out as much at low epic levels. The basic model is available at 25% of wealth at level 23. Using ELH prices and UK's wealth guidelines, it wouldn't be available until level 32. According to the ELH and the ELH guidelines, level 26.</li> <li data-xf-list-type="ul">A souped up version of a nonepic weapon (say you wanted to add <em>speed</em> to your +4 <em>frost keen wounding longsword</em> - costs you an extra 338K instead of however much it was before. How this weapon should be otherwise costed is not adequately explained in the ELH.</li> <li data-xf-list-type="ul">The <em>+10 everdancing vorpal greatsword</em>, at 2.6Mgp instead of 10.5Mgp: a fighter gets it at level 48 instead of level 75 (UK wealth rating). According to the WotC wealth rules, he'd get it at level 53 ish. I suggest a cubic method of pricing items might be a better fit with UK's cubic wealth rules. Interesting 2:3 ratio.</li> </ul><p></p><p>Any of these weapons (even the ones with an enhancement bonus to hit and damage less than +6), should be considered 'epic' for the purposes of creation feat prerequisites and the ability to penetrate epic DR.</p><p></p><p>And a 48th level fighter should be as viable to play as a 48th-level Matt, right?</p><p></p><p>Edit: Epic special abilities are lame.</p><p></p><p>Edit: that's <em>fiery <u>blast</u></em></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3163171, member: 4303"] I wonder if the prices of *more* epic items should increase by the cube. Say weapons. If you define epic as: a) Any weapon with a combined bonus total of +11 or higher; b) Any weapon with a +6 or higher enhancement bonus to hit and damage, or c) Any weapon with an epic special quality (like [I]fiery blast[/I]) and calculated the price of an epic weapon with the formula [B]bonus^3 x 200[/B], levelling a flat epic surcharge of 200K (the epic 'speed bump' - some of this is a good thing). You'd get: [I]+6 longsword[/I] (basic model) = 243,200 [I]+4 frost keen speed wounding longsword[/I] = 466,200 [I]+6 unholy power mace[/I] = 748,800 [I]+10 everdancing vorpal greatsword[/I] = 2,633,400 Which makes a lot more sense than the current rules. [list][*]Fighters don't have to shell out as much at low epic levels. The basic model is available at 25% of wealth at level 23. Using ELH prices and UK's wealth guidelines, it wouldn't be available until level 32. According to the ELH and the ELH guidelines, level 26. [*]A souped up version of a nonepic weapon (say you wanted to add [I]speed[/I] to your +4 [I]frost keen wounding longsword[/I] - costs you an extra 338K instead of however much it was before. How this weapon should be otherwise costed is not adequately explained in the ELH. [*]The [I]+10 everdancing vorpal greatsword[/I], at 2.6Mgp instead of 10.5Mgp: a fighter gets it at level 48 instead of level 75 (UK wealth rating). According to the WotC wealth rules, he'd get it at level 53 ish. I suggest a cubic method of pricing items might be a better fit with UK's cubic wealth rules. Interesting 2:3 ratio.[/list] Any of these weapons (even the ones with an enhancement bonus to hit and damage less than +6), should be considered 'epic' for the purposes of creation feat prerequisites and the ability to penetrate epic DR. And a 48th level fighter should be as viable to play as a 48th-level Matt, right? Edit: Epic special abilities are lame. Edit: that's [I]fiery [U]blast[/U][/I] [/QUOTE]
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