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Epic Magic Missile
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<blockquote data-quote="Orco42" data-source="post: 1430524" data-attributes="member: 1111"><p>There was the 2e version of Mordenkainen's Force Missiles.</p><p>(Not the weak 3e one <a href="http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20020809a" target="_blank">http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20020809a</a>) </p><p></p><p>Mordenkainen's Force Missiles (Evocation) </p><p>Level: 4</p><p>Range: Visual range of caster </p><p>Duration: Instantaneous </p><p>Casting Time: 1 </p><p>Area of Effect: 1 creature</p><p>Saving Throw: None vs missile (save vs spells negates bonus concussive damage)</p><p></p><p>This spell creates a brilliant globe of magical energy, which streaks forth from the caster's hand to unerringly strike its target, much like a magic missile spell. The target must be seen or otherwise detected.</p><p>The wizard creates one missile at 7th level, and an additional missile at every third level after 7th--in other words, two missiles at 10th level, three at 13th, four at 16th, and so on, to a maximum of seven missiles at 25th level.</p><p>Each missile inflicts 2d4 points of impact damage upon the target creature, and then bursts in a concussive blast that inflicts 1 point of damage per level of the caster to all within a 3-foot radius. For example, a 12th level wizard could conjure two force missiles, each of which strikes for 2d4+12 points of damage. A target creature that makes a successful saving throw vs. spell negates the concussion damage, but the impact of the missile itself allows no saving throw. </p><p></p><p>Up to 7 2d4 missiles, no max on concussion damage. It was wonderful, but admittedly overpowered at high levels.</p><p></p><p>I would increase the spell level of it to 8 and cap the concussion damage to +10, change the burst to 5'. At 25th level this would be 35 (on average) unavoidable damage, +70 points of damage that can be negated completly.</p></blockquote><p></p>
[QUOTE="Orco42, post: 1430524, member: 1111"] There was the 2e version of Mordenkainen's Force Missiles. (Not the weak 3e one [url]http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20020809a[/url]) Mordenkainen's Force Missiles (Evocation) Level: 4 Range: Visual range of caster Duration: Instantaneous Casting Time: 1 Area of Effect: 1 creature Saving Throw: None vs missile (save vs spells negates bonus concussive damage) This spell creates a brilliant globe of magical energy, which streaks forth from the caster's hand to unerringly strike its target, much like a magic missile spell. The target must be seen or otherwise detected. The wizard creates one missile at 7th level, and an additional missile at every third level after 7th--in other words, two missiles at 10th level, three at 13th, four at 16th, and so on, to a maximum of seven missiles at 25th level. Each missile inflicts 2d4 points of impact damage upon the target creature, and then bursts in a concussive blast that inflicts 1 point of damage per level of the caster to all within a 3-foot radius. For example, a 12th level wizard could conjure two force missiles, each of which strikes for 2d4+12 points of damage. A target creature that makes a successful saving throw vs. spell negates the concussion damage, but the impact of the missile itself allows no saving throw. Up to 7 2d4 missiles, no max on concussion damage. It was wonderful, but admittedly overpowered at high levels. I would increase the spell level of it to 8 and cap the concussion damage to +10, change the burst to 5'. At 25th level this would be 35 (on average) unavoidable damage, +70 points of damage that can be negated completly. [/QUOTE]
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