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Epic Metamagic
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<blockquote data-quote="Vecna" data-source="post: 351292" data-attributes="member: 2769"><p>My calculation is wrong, cause I used empower spell instead of enhance spell, halving the benefits.</p><p></p><p>My mistake, sorry!</p><p></p><p>However, from the D&D FAQ (last release 08/13/02, page 18)</p><p></p><p></p><p></p><p>So, the spell <em>should</em> be:</p><p></p><p>120 (base intensified)</p><p>30d6 (3 x empower)</p><p>10d6 energy admixture</p><p></p><p>120 + 40d6, average 260 hp</p><p></p><p>In the case of a fireball, twin spell <em>=</em> enhance spell (10d6 = 10d6).</p><p>In the case of a cone of cold, twin spell <em>></em> enhance spell (15d6 > 10d6).</p><p></p><p>So, if you follow the rule "apply metamagic to the base spell", enhance spell is quite weak. It's a feat I'd never take.</p><p></p><p>It's discussed in another thread, but intensify spell isn't the best metamagic feat around too.</p><p></p><p>An example (fireball + various metamagic + 1 improved metamagic):</p><p>10d6 (base)</p><p>30d6 (6 empower)</p><p>40d6, average 140 hp , spell level IX</p><p></p><p>compare to</p><p>120 (base intensified), spell level IX</p><p></p><p>You need a <strong>lot</strong> of improved metamagic to reduce the level modifier of intensify, but with 3 i.m. twin spell add 1 level</p><p>10d6</p><p>60d6 (6 twin)</p><p>70d6, average 245 hp</p><p></p><p>With 6(!) i.m.</p><p>120 (base intensified)</p><p>50d6 (5 twin)</p><p>120 + 50d6, average 295 hp, spell level IX</p><p></p><p>3 more i.m to get only 50 hp more!</p><p></p><p>I hope my calculations are correct this time.</p></blockquote><p></p>
[QUOTE="Vecna, post: 351292, member: 2769"] My calculation is wrong, cause I used empower spell instead of enhance spell, halving the benefits. My mistake, sorry! However, from the D&D FAQ (last release 08/13/02, page 18) So, the spell [i]should[/i] be: 120 (base intensified) 30d6 (3 x empower) 10d6 energy admixture 120 + 40d6, average 260 hp In the case of a fireball, twin spell [i]=[/i] enhance spell (10d6 = 10d6). In the case of a cone of cold, twin spell [i]>[/i] enhance spell (15d6 > 10d6). So, if you follow the rule "apply metamagic to the base spell", enhance spell is quite weak. It's a feat I'd never take. It's discussed in another thread, but intensify spell isn't the best metamagic feat around too. An example (fireball + various metamagic + 1 improved metamagic): 10d6 (base) 30d6 (6 empower) 40d6, average 140 hp , spell level IX compare to 120 (base intensified), spell level IX You need a [b]lot[/b] of improved metamagic to reduce the level modifier of intensify, but with 3 i.m. twin spell add 1 level 10d6 60d6 (6 twin) 70d6, average 245 hp With 6(!) i.m. 120 (base intensified) 50d6 (5 twin) 120 + 50d6, average 295 hp, spell level IX 3 more i.m to get only 50 hp more! I hope my calculations are correct this time. [/QUOTE]
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