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Epic Monk Prestige Classes (?)
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<blockquote data-quote="Pax" data-source="post: 1409551" data-attributes="member: 6875"><p>Kensai - it stands to reason once you hit Epic levels of that class, you can continue improving yoru own attacks into Epic levels. Never be without magically-enhanced attacks again.</p><p></p><p> Drunken Master (CW version). A Monk(20)/Drunken Master(9+) deals a base of 2d10+1d12 damage per unarmed strike - the Improvised Weapons abilities are <strong>bonus</strong> damage, not replacement damage. ^_^</p><p></p><p> Exotic Weapon Master - if you use actual monk <em>Weapons</em> very often, well - monks nearly <strong>fall into</strong> this class, since their weapons almost all count as Exotic! Pick up EWM "Stunts" like Stunning Blow (use selfsame feat with yoru exotic (read: monk) weapon), Flurry of Srikes (yet ANOTHER attack, but back to -2 to all attacks ... hehehe ...), or the like.</p><p></p><p> Justiciar (CW) or Reaping Mauler (also CW) are both good choices for a grapple-oriented character, monk or otherwise.</p><p></p><p> And Tattoo'ed Monk got updated to 3.5, in CW, as well. While several of the tattoos got the shaft, <strong>bigtime</strong>, there're still some good ones in there. Tiger (bonus damage and to-hit, for a few rounds, a few times per day); Dragonfly (dodge bonus to AC equal to number of tattoos); Arrowroot (stabilise other characetrs, get the party healer conscious again, etc); and so on.</p></blockquote><p></p>
[QUOTE="Pax, post: 1409551, member: 6875"] Kensai - it stands to reason once you hit Epic levels of that class, you can continue improving yoru own attacks into Epic levels. Never be without magically-enhanced attacks again. Drunken Master (CW version). A Monk(20)/Drunken Master(9+) deals a base of 2d10+1d12 damage per unarmed strike - the Improvised Weapons abilities are [b]bonus[/b] damage, not replacement damage. ^_^ Exotic Weapon Master - if you use actual monk [i]Weapons[/i] very often, well - monks nearly [b]fall into[/b] this class, since their weapons almost all count as Exotic! Pick up EWM "Stunts" like Stunning Blow (use selfsame feat with yoru exotic (read: monk) weapon), Flurry of Srikes (yet ANOTHER attack, but back to -2 to all attacks ... hehehe ...), or the like. Justiciar (CW) or Reaping Mauler (also CW) are both good choices for a grapple-oriented character, monk or otherwise. And Tattoo'ed Monk got updated to 3.5, in CW, as well. While several of the tattoos got the shaft, [b]bigtime[/b], there're still some good ones in there. Tiger (bonus damage and to-hit, for a few rounds, a few times per day); Dragonfly (dodge bonus to AC equal to number of tattoos); Arrowroot (stabilise other characetrs, get the party healer conscious again, etc); and so on. [/QUOTE]
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