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Epic Monsters: Ōphan
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<blockquote data-quote="Mike Myler" data-source="post: 8228582" data-attributes="member: 6726030"><p>This dalliance with the realms celestial in the <a href="https://www.enworld.org/wiki/mythological_figures/" target="_blank"><em>Epic Monsters</em></a> column is finally getting really weird: check out the <strong>ōphan</strong>!</p><p>[PRBREAK][/PRBREAK]</p><p>[ATTACH=full]134550[/ATTACH]</p><p></p><p>Also known as ofanim or galgalim or many-eyed ones or Lords of the Flame, these angels appear on divine chariots of various kinds, their luminous bodies made of eye-covered wheels. Sometimes they can be found under the throne of god, or move with the <a href="https://www.enworld.org/threads/epic-monsters-cherub.678748/" target="_blank">cherubim</a>—depending on where you look, Eastern Orthodox Christianity have ophanim ranked third (beneath the cherubim and <a href="https://www.enworld.org/threads/epic-monsters-seraph.678886/" target="_blank">seraphim</a>) while they are listed by the Judaic scholar Maimonides as the angels closest to god.</p><p></p><p><strong><em>Design Notes:</em></strong> Luminous wheeled celestial coming right up! For all of its eyes this angel’s got All-Around Vision, and otherwise its traits are derived from its glowing brightness—innate castings of <em>daylight </em>or <em>sunburst</em>, its sunbeam ranged attack, the Solar Flare reaction, and of course it's Lit. Let’s do the numbers! The DMG cruised in at 9.833 and the <a href="http://blogofholding.com/?p=7338" target="_blank">Blog of Holding</a> at 10.5, averaging out to a Challenge Rating just a smidge over 10.</p><p></p><h2><strong>Ōphan</strong></h2><p><em>Small celestial, lawful good</em></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points </strong>115 (21d6+42)</p><p><strong>Speed </strong>40 ft., fly 90 ft. (hover)</p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">12 (+1)</p> </td><td><p style="text-align: center">17 (+3)</p> </td><td><p style="text-align: center">15 (+2)</p> </td><td><p style="text-align: center">11 (+0)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">18 (+4)</p> </td></tr></table><p><strong>Saving Throws </strong>Con +6, Wis +6</p><p><strong>Skills </strong>Perception +10, Religion +4</p><p><strong>Damage Resistances </strong>fire; bludgeoning, piercing, and slashing from nonmagical weapons</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened</p><p><strong>Senses </strong>truesight 120 ft., passive Perception 25</p><p><strong>Languages </strong>Celestial</p><p><strong>Challenge </strong>10 (5,900 XP)</p><p></p><p><strong><em>All-Around Vision.</em></strong> The ōphan cannot be surprised. In addition, it has advantage on sight-based Wisdom (Perception) checks and on saving throws against being blinded.</p><p></p><p><strong><em>Angelic Weapons.</em></strong> The ōphan’s weapon attacks are magical. When the ōphan hits with any weapon, the weapon deals an extra 10 (3d6) radiant damage (included in the attack).</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The ōphan’s innate spellcasting ability is Charisma (spell save DC 16). The ōphan can innately cast the following spells, requiring no material components:</p><p style="margin-left: 20px">At will: <em>dancing lights, detect evil and good, light</em></p> <p style="margin-left: 20px">3/day each: <em>daylight</em></p> <p style="margin-left: 20px">1/day each: <em>sunburst</em></p><p></p><p><strong><em>Magic Resistance.</em></strong> The ōphan has advantage on saving throws made against spells and other magical effects.</p><p></p><p><em><strong>Really Lit.</strong></em> While conscious, the ōphan sheds bright light in an 80-foot radius and dim light for an additional 40 feet. The effects of a darkness spell (or similar effect) are suspended in any area within 40 feet of the ōphan.</p><p></p><p></p><p><span style="font-size: 18px">ACTIONS</span></p><p><strong><em>Multiattack.</em></strong> The ōphan attacks four times.</p><p></p><p><strong><em>Slam.</em></strong><em> Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d4+3) bludgeoning damage plus 10 (3d6) radiant damage.</p><p></p><p><strong><em>Sunbeam.</em></strong><em> Ranged Spell Attack:</em> +8 to hit, range 200/800 ft., one target. <em>Hit:</em> 17 (2d12+4) radiant damage and if the target is a creature, it makes a DC 16 Constitution saving throw or is blinded until the start of the ōphan’s next turn.</p><p></p><p></p><p><span style="font-size: 18px">REACTIONS</span></p><p><strong><em>Solar Flare (Recharge 5–6).</em></strong> When the ōphan takes damage from a melee attack, it can use its reaction to blast its attacker with divine light. The creature makes a DC 16 Constitution saving throw or it is blinded for 1d4 rounds.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 8228582, member: 6726030"] This dalliance with the realms celestial in the [URL='https://www.enworld.org/wiki/mythological_figures/'][I]Epic Monsters[/I][/URL] column is finally getting really weird: check out the [B]ōphan[/B]! [PRBREAK][/PRBREAK] [ATTACH type="full" width="470px" alt="Ophan DND 5e BANNER.jpg"]134550[/ATTACH] Also known as ofanim or galgalim or many-eyed ones or Lords of the Flame, these angels appear on divine chariots of various kinds, their luminous bodies made of eye-covered wheels. Sometimes they can be found under the throne of god, or move with the [URL='https://www.enworld.org/threads/epic-monsters-cherub.678748/']cherubim[/URL]—depending on where you look, Eastern Orthodox Christianity have ophanim ranked third (beneath the cherubim and [URL='https://www.enworld.org/threads/epic-monsters-seraph.678886/']seraphim[/URL]) while they are listed by the Judaic scholar Maimonides as the angels closest to god. [B][I]Design Notes:[/I][/B] Luminous wheeled celestial coming right up! For all of its eyes this angel’s got All-Around Vision, and otherwise its traits are derived from its glowing brightness—innate castings of [I]daylight [/I]or [I]sunburst[/I], its sunbeam ranged attack, the Solar Flare reaction, and of course it's Lit. Let’s do the numbers! The DMG cruised in at 9.833 and the [URL='http://blogofholding.com/?p=7338']Blog of Holding[/URL] at 10.5, averaging out to a Challenge Rating just a smidge over 10. [HEADING=1][B]Ōphan[/B][/HEADING] [I]Small celestial, lawful good[/I] [B]Armor Class[/B] 16 (natural armor) [B]Hit Points [/B]115 (21d6+42) [B]Speed [/B]40 ft., fly 90 ft. (hover) [TABLE] [TR] [TD][CENTER][B]STR[/B][/CENTER][/TD] [TD][CENTER][B]DEX[/B][/CENTER][/TD] [TD][CENTER][B]CON[/B][/CENTER][/TD] [TD][CENTER][B]INT[/B][/CENTER][/TD] [TD][CENTER][B]WIS[/B][/CENTER][/TD] [TD][CENTER][B]CHA[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]12 (+1)[/CENTER][/TD] [TD][CENTER]17 (+3)[/CENTER][/TD] [TD][CENTER]15 (+2)[/CENTER][/TD] [TD][CENTER]11 (+0)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]18 (+4)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws [/B]Con +6, Wis +6 [B]Skills [/B]Perception +10, Religion +4 [B]Damage Resistances [/B]fire; bludgeoning, piercing, and slashing from nonmagical weapons [B]Condition Immunities[/B] charmed, exhaustion, frightened [B]Senses [/B]truesight 120 ft., passive Perception 25 [B]Languages [/B]Celestial [B]Challenge [/B]10 (5,900 XP) [B][I]All-Around Vision.[/I][/B] The ōphan cannot be surprised. In addition, it has advantage on sight-based Wisdom (Perception) checks and on saving throws against being blinded. [B][I]Angelic Weapons.[/I][/B] The ōphan’s weapon attacks are magical. When the ōphan hits with any weapon, the weapon deals an extra 10 (3d6) radiant damage (included in the attack). [B][I]Innate Spellcasting.[/I][/B] The ōphan’s innate spellcasting ability is Charisma (spell save DC 16). The ōphan can innately cast the following spells, requiring no material components: [INDENT]At will: [I]dancing lights, detect evil and good, light[/I][/INDENT] [INDENT]3/day each: [I]daylight[/I][/INDENT] [INDENT]1/day each: [I]sunburst[/I][/INDENT] [B][I]Magic Resistance.[/I][/B] The ōphan has advantage on saving throws made against spells and other magical effects. [I][B]Really Lit.[/B][/I] While conscious, the ōphan sheds bright light in an 80-foot radius and dim light for an additional 40 feet. The effects of a darkness spell (or similar effect) are suspended in any area within 40 feet of the ōphan. [SIZE=5]ACTIONS[/SIZE] [B][I]Multiattack.[/I][/B] The ōphan attacks four times. [B][I]Slam.[/I][/B][I] Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d4+3) bludgeoning damage plus 10 (3d6) radiant damage. [B][I]Sunbeam.[/I][/B][I] Ranged Spell Attack:[/I] +8 to hit, range 200/800 ft., one target. [I]Hit:[/I] 17 (2d12+4) radiant damage and if the target is a creature, it makes a DC 16 Constitution saving throw or is blinded until the start of the ōphan’s next turn. [SIZE=5]REACTIONS[/SIZE] [B][I]Solar Flare (Recharge 5–6).[/I][/B] When the ōphan takes damage from a melee attack, it can use its reaction to blast its attacker with divine light. The creature makes a DC 16 Constitution saving throw or it is blinded for 1d4 rounds. [/QUOTE]
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