Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Dracula (5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 7762619" data-attributes="member: 6726030"><p><span style="font-size: 22px">Muahahaha!</span></p><p></p><p>Glad folks are digging this one! I'm a much bigger fan of the ramped up super-Dracula than the classical version--although we may yet see Nosferatu (or something like it) because that B&W freakiness is right up my alley.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Dracula there definitely has the Charm ability under his ACTIONS.</li> <li data-xf-list-type="ul">Summons - A party of four 20th level characters treats 5-6 Vampire Spawn as an Easy encounter, 7 as a Medium encounter, and 8 as a Hard encounter. The swarms and dire wolves are largely for cinematic purposes, it's the vampire spawn hordes that will mess things up and give him time to reboot (regen/bite/death wave) hit points.</li> <li data-xf-list-type="ul">Blue - Kick things off with <em>greater invisibility</em> and two vampire spawn summons. Let the PCs think they're just dealing with a mass vampire attack, burn down some of their resources, and get somebody charmed before kicking on <em>greater invisibility </em>again. Between fewer actors and more combatants, he should scare the bejeezus out of a party until they can get their footing and whittle him down some.</li> <li data-xf-list-type="ul">Bite damage healing on Short Rest - No magical healing for it means that in order to have a prolonged battle with Dracula the party would have to take long rests which I dunno about you but 80% of my characters would be like "f#$% no where's the exit?"</li> <li data-xf-list-type="ul">Sunlight - Dracula has 430 hit points (almost 5 minutes of outside time) and can make everything in a mile radius dark as night.</li> <li data-xf-list-type="ul">Bite - He can bite as a Legendary Action which is the game's way of handing out extra action economy to monsters. Note he can grab somebody with the unarmed strike (and, probably provoking a few attacks, grab and bite two people in the same round).</li> <li data-xf-list-type="ul"><em>Fireball </em>- <a href="https://mikemyler.com/2018/10/29/final-fantasy-i-black-mage-dd-5e/" target="_blank">Because</a> (really though as commented by several folks, it's become a thing associated with super-Draculas)</li> <li data-xf-list-type="ul"><em>Castlevania</em> - My wife just got back from a trip the other day and I've not yet seen "Season 2" (a ridiculous fallacy because "Season 1" was clearly the setup for the first half of a season story arc) so <strong><u><em>NO SPOILERS</em></u></strong>.</li> </ul></blockquote><p></p>
[QUOTE="Mike Myler, post: 7762619, member: 6726030"] [SIZE=6]Muahahaha![/SIZE] Glad folks are digging this one! I'm a much bigger fan of the ramped up super-Dracula than the classical version--although we may yet see Nosferatu (or something like it) because that B&W freakiness is right up my alley. [LIST] [*]Dracula there definitely has the Charm ability under his ACTIONS. [*]Summons - A party of four 20th level characters treats 5-6 Vampire Spawn as an Easy encounter, 7 as a Medium encounter, and 8 as a Hard encounter. The swarms and dire wolves are largely for cinematic purposes, it's the vampire spawn hordes that will mess things up and give him time to reboot (regen/bite/death wave) hit points. [*]Blue - Kick things off with [I]greater invisibility[/I] and two vampire spawn summons. Let the PCs think they're just dealing with a mass vampire attack, burn down some of their resources, and get somebody charmed before kicking on [I]greater invisibility [/I]again. Between fewer actors and more combatants, he should scare the bejeezus out of a party until they can get their footing and whittle him down some. [*]Bite damage healing on Short Rest - No magical healing for it means that in order to have a prolonged battle with Dracula the party would have to take long rests which I dunno about you but 80% of my characters would be like "f#$% no where's the exit?" [*]Sunlight - Dracula has 430 hit points (almost 5 minutes of outside time) and can make everything in a mile radius dark as night. [*]Bite - He can bite as a Legendary Action which is the game's way of handing out extra action economy to monsters. Note he can grab somebody with the unarmed strike (and, probably provoking a few attacks, grab and bite two people in the same round). [*][I]Fireball [/I]- [URL="https://mikemyler.com/2018/10/29/final-fantasy-i-black-mage-dd-5e/"]Because[/URL] (really though as commented by several folks, it's become a thing associated with super-Draculas) [*][I]Castlevania[/I] - My wife just got back from a trip the other day and I've not yet seen "Season 2" (a ridiculous fallacy because "Season 1" was clearly the setup for the first half of a season story arc) so [B][U][I]NO SPOILERS[/I][/U][/B]. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Dracula (5E)
Top