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Epic Monsters: Dracula (5E)
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<blockquote data-quote="ClaytonCross" data-source="post: 7762667" data-attributes="member: 6880599"><p>The problem here is that in the orginal books and in Castlevania, unlike other Vampire's Dracula control's other monster (which was covered in the design but I would CR3 Warewolves summoned from his cursed gypsy servants, CR1/3 skeletions, CR3 mummies, and perhaps limit 3 CR15 Vamprie Spell casters as the 3 sisters on the list) so in many cases it not fighting Dracula but his armies that makes him scary. </p><p></p><p>Also, In both cases Dracula CAN'T actually die like other vampires. He is just destroyed for a time. Kind of like original Voldemort in Harry potter the real fear is that his is very powerful and the longer you take to defeat him the more minions he has. Then once you defeat him he ether take some time to become corporeal again (I believe its 100 years in Castlevania) or is aided in ritual by the gypsy cultist who empower and expedite his return. Even in Bram Stoker's when the try to kill him at the end, he doesn't die because they stabbed and hurt him but because he submits to death asking for forgiveness of god in order to allow himself to die to save his reincarnated wife from eternal life as a vampire. As a result in Castlevania, Dracula is actually friends with death who actively protects him as they are the only 2 beings on earth that are entirely immune to death. When destroyed Dracula just stays at the upside down Castle, which is kind of Death's guest house built as reflection of Dracula's actual castle, like he stays so much at his friends house that his friend gave him a permanent room and Death also visits him in the land of the living.</p><p></p><p>...So I think this is an awesome build but you really can show the Terror of the Dracula experience in a single fight, it's really more suited as a campaign story were you fight though the layers of his armies. Which makes the Castlevania games a great example of Dracula done right.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7762667, member: 6880599"] The problem here is that in the orginal books and in Castlevania, unlike other Vampire's Dracula control's other monster (which was covered in the design but I would CR3 Warewolves summoned from his cursed gypsy servants, CR1/3 skeletions, CR3 mummies, and perhaps limit 3 CR15 Vamprie Spell casters as the 3 sisters on the list) so in many cases it not fighting Dracula but his armies that makes him scary. Also, In both cases Dracula CAN'T actually die like other vampires. He is just destroyed for a time. Kind of like original Voldemort in Harry potter the real fear is that his is very powerful and the longer you take to defeat him the more minions he has. Then once you defeat him he ether take some time to become corporeal again (I believe its 100 years in Castlevania) or is aided in ritual by the gypsy cultist who empower and expedite his return. Even in Bram Stoker's when the try to kill him at the end, he doesn't die because they stabbed and hurt him but because he submits to death asking for forgiveness of god in order to allow himself to die to save his reincarnated wife from eternal life as a vampire. As a result in Castlevania, Dracula is actually friends with death who actively protects him as they are the only 2 beings on earth that are entirely immune to death. When destroyed Dracula just stays at the upside down Castle, which is kind of Death's guest house built as reflection of Dracula's actual castle, like he stays so much at his friends house that his friend gave him a permanent room and Death also visits him in the land of the living. ...So I think this is an awesome build but you really can show the Terror of the Dracula experience in a single fight, it's really more suited as a campaign story were you fight though the layers of his armies. Which makes the Castlevania games a great example of Dracula done right. [/QUOTE]
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