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Epic Monsters: Four Horsemen - Famine
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<blockquote data-quote="Mike Myler" data-source="post: 8175584" data-attributes="member: 6726030"><p>I wasn't planning on it. However did you know the <a href="https://www.enworld.org/threads/epic-monsters-lucifer-ii-fallen-angel.671363/" target="_blank">fallen angel</a> is CR 24?</p><p></p><p></p><p>Ah! I forgot to fix the wording when I dropped the saving throw off of Sap Vitality (which is intended to be just auto-exhaustion because it deals no damage). Also improved the wording a bit on that one to fix the intent on the saving throw (ie if Famine really wants to, it should be able to spam-exhaust-kill a target it can hit). It's also an incentive to get into melee with Famine because otherwise it's a couple rounds of hits on somebody before they're done for. </p><p></p><p>As for the aura: all the Four Harbingers here have one aura already and I'm wary of too many. It's already destroying any plant it touches. The food spoiling is definitely something that this statblock needs though so added that in to Famine's legendary actions. </p><p></p><p>Also yup on poisoned-that-is-not-technically-poisoned. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 8175584, member: 6726030"] I wasn't planning on it. However did you know the [URL='https://www.enworld.org/threads/epic-monsters-lucifer-ii-fallen-angel.671363/']fallen angel[/URL] is CR 24? Ah! I forgot to fix the wording when I dropped the saving throw off of Sap Vitality (which is intended to be just auto-exhaustion because it deals no damage). Also improved the wording a bit on that one to fix the intent on the saving throw (ie if Famine really wants to, it should be able to spam-exhaust-kill a target it can hit). It's also an incentive to get into melee with Famine because otherwise it's a couple rounds of hits on somebody before they're done for. As for the aura: all the Four Harbingers here have one aura already and I'm wary of too many. It's already destroying any plant it touches. The food spoiling is definitely something that this statblock needs though so added that in to Famine's legendary actions. Also yup on poisoned-that-is-not-technically-poisoned. ;) [/QUOTE]
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