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Epic Monsters: Four Horsemen - War
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<blockquote data-quote="dave2008" data-source="post: 8169893" data-attributes="member: 83242"><p>Mike, thank you as always. Really enjoying the horse-people series. I do have one question: why do you seem to prefer regeneration over HP? I like it thematically, but at 60hp / round that is not thematic. I have a few issues with this:</p><ol> <li data-xf-list-type="ol">At 60hp / round that is a significant part of War's defensive CR; however, it can be completely negated by <em>chill touch</em>. That amount of HP seems to be to important to be trivialized by cantrip to me.</li> <li data-xf-list-type="ol">I, an other DM's I know, sometimes have a hard time remembering to always include regeneration HP. It would be easier if War is a solo fight, but if there are other combatants to keep track of, it can easily be missed. At 60 hp per pop, that is not something you want to miss. Personally, I have relegated regeneration to a thematic role (say 15-20 hp/round) rather then major contributor to CR for that reason.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 8169893, member: 83242"] Mike, thank you as always. Really enjoying the horse-people series. I do have one question: why do you seem to prefer regeneration over HP? I like it thematically, but at 60hp / round that is not thematic. I have a few issues with this: [LIST=1] [*]At 60hp / round that is a significant part of War's defensive CR; however, it can be completely negated by [I]chill touch[/I]. That amount of HP seems to be to important to be trivialized by cantrip to me. [*]I, an other DM's I know, sometimes have a hard time remembering to always include regeneration HP. It would be easier if War is a solo fight, but if there are other combatants to keep track of, it can easily be missed. At 60 hp per pop, that is not something you want to miss. Personally, I have relegated regeneration to a thematic role (say 15-20 hp/round) rather then major contributor to CR for that reason. [/LIST] [/QUOTE]
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