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*Dungeons & Dragons
Epic Monsters: Jörmungandr
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<blockquote data-quote="Stalker0" data-source="post: 8106639" data-attributes="member: 5889"><p>I feel like the colossal tail mechanic is a bit clunky. It seems you would be just as well served with a standard cone area attack, Strength DC for half damage (and keep the prone effect). For such a creature I would even be alright with the notion of auto-proning....if you get hit by the tail of that size you simply go down, no saving will help you. I do like the ponderous tail concept.</p><p></p><p>For World Tremors, you could also add in ("Earthquake or Tsunami"). Just gives the beast a little flexibility if its at sea and still fits in with the "world destroyer" concept.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8106639, member: 5889"] I feel like the colossal tail mechanic is a bit clunky. It seems you would be just as well served with a standard cone area attack, Strength DC for half damage (and keep the prone effect). For such a creature I would even be alright with the notion of auto-proning....if you get hit by the tail of that size you simply go down, no saving will help you. I do like the ponderous tail concept. For World Tremors, you could also add in ("Earthquake or Tsunami"). Just gives the beast a little flexibility if its at sea and still fits in with the "world destroyer" concept. [/QUOTE]
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Epic Monsters: Jörmungandr
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