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Epic Monsters: Jackalope
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<blockquote data-quote="Deleted member 7015506" data-source="post: 7812845"><p>[USER=6906155]@Paul Farquhar[/USER] </p><p></p><p>Interesting, that such a pretty unique monster survived that long to be included in the current version.</p><p></p><p>CR 4 is not too high I estimate, since when you look at the specials (Evasion, Keen Hearing, Mimicry, Natural Finesse and Nimble Escape), it is a beast, that is certainly not made for a head-on assault, but when used wisely on a low level party, it can cause a lot of trouble in specific situations. Imagine it being a kind of fed-up beast, that is harassing the local farmers for cutting too much wood of its beloved forest. A good plot start for a little investigative adventure. agreed more RPG and skill use than actual combat, but an approach I like here and there - no big boss monster, but the little twist in the story, that make for good memories.</p><p></p><p>This is one of those beasts you can thrown at a party, that is overconfident and thinks they can overcome anything by brute force, used as a kind of last resort, when everything goes wrong in the wild (understands common = may lead them out of trouble to safety) or employ it as a kind minion for the lone hermit that is important for your wilderness encounters/settings (used as a kind of anchor or help, when the going gets against the PCs and you need a safety rope to prevent a TPK).</p><p></p><p>When used as an evil adversary, then add a kind of charm effect to if in or without being a familiar to an evil druid.</p><p></p><p>Certainly nothing for high level parties in a direct assault (unless they come in numbers), but at in my opinion a very versatile beast. And CR ratings are necessarily not only connected to hard combat facts (at least for me). </p><p></p><p>What I miss nowadays is the smart using of monsters according to their backgrounds, motivations and overall story incorporation. Even a tribe of kobolds cn prove a problem to a party of 4th level characters, when the situations and settings, combined with proper tactics by those beasts, are set correctly by the DM.</p></blockquote><p></p>
[QUOTE="Deleted member 7015506, post: 7812845"] [USER=6906155]@Paul Farquhar[/USER] Interesting, that such a pretty unique monster survived that long to be included in the current version. CR 4 is not too high I estimate, since when you look at the specials (Evasion, Keen Hearing, Mimicry, Natural Finesse and Nimble Escape), it is a beast, that is certainly not made for a head-on assault, but when used wisely on a low level party, it can cause a lot of trouble in specific situations. Imagine it being a kind of fed-up beast, that is harassing the local farmers for cutting too much wood of its beloved forest. A good plot start for a little investigative adventure. agreed more RPG and skill use than actual combat, but an approach I like here and there - no big boss monster, but the little twist in the story, that make for good memories. This is one of those beasts you can thrown at a party, that is overconfident and thinks they can overcome anything by brute force, used as a kind of last resort, when everything goes wrong in the wild (understands common = may lead them out of trouble to safety) or employ it as a kind minion for the lone hermit that is important for your wilderness encounters/settings (used as a kind of anchor or help, when the going gets against the PCs and you need a safety rope to prevent a TPK). When used as an evil adversary, then add a kind of charm effect to if in or without being a familiar to an evil druid. Certainly nothing for high level parties in a direct assault (unless they come in numbers), but at in my opinion a very versatile beast. And CR ratings are necessarily not only connected to hard combat facts (at least for me). What I miss nowadays is the smart using of monsters according to their backgrounds, motivations and overall story incorporation. Even a tribe of kobolds cn prove a problem to a party of 4th level characters, when the situations and settings, combined with proper tactics by those beasts, are set correctly by the DM. [/QUOTE]
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