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Epic Monsters: World Turtle
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<blockquote data-quote="Mike Myler" data-source="post: 7986972" data-attributes="member: 6726030"><p>Sorry it took so long to get in queue but pleased you like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I could take a swing at epic 5E—learned a lot both from my first foray into it years ago and since then—but that'd be a whole thing. It'd be tricky and require plenty of testing, but I <em>think</em> it would look something like</p><ul> <li data-xf-list-type="ul">Some baseline new standards (like targeted hits) which are clear across the board. Try to make the parts of the core rules that really work more interesting to utilize.</li> <li data-xf-list-type="ul">Pull mechanics from some of the choicer system articles for <em>EN5ider </em>and pool them all in a batch at the front with guidelines for what to mix-and-match so GMs can pick and choose their specific flavor of epic play.<ul> <li data-xf-list-type="ul">Recruiting followers</li> <li data-xf-list-type="ul">Choice spell components for epic magic (so GMs maintain some control on that resource)</li> <li data-xf-list-type="ul">Planar disease <em>for sure</em></li> <li data-xf-list-type="ul">Vitality instead of more hit points</li> <li data-xf-list-type="ul">Reputation rules and marks of renown</li> <li data-xf-list-type="ul">Ability check criticals</li> <li data-xf-list-type="ul">Alternate track to classes post 20th with the Paradigm prestige class instead (be the best dwarf you can dwarf, or the elfiest elf, etc.) and maybe also Spellshaper for the magic types, and then a super-physical option for the warriors (condensed <a href="https://worldbuilderblog.wordpress.com/2017/06/08/4530/" target="_blank">exemplar</a>?)</li> <li data-xf-list-type="ul">Cinematic 5e stunts (glad to see that in the archive because I know the concept totally rocks in epic play)</li> </ul></li> <li data-xf-list-type="ul">Condense archetypes into class-specific master paths for post 20th-level—instead of re-inventing the wheel for epic level rogues, just glue all the various wheels together and slap more on the rogue's axle so it <em>feels like </em>an epic rogue (because yeah she's an assassin, but she's also able to do arcane trickster stuff, and sneaky thief things, because she is a <em>master </em>rogue).</li> </ul><p>Maybe. I'd feel pretty good taking the wheel on something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f617.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":whistle:" title="Whistling :whistle:" data-smilie="25"data-shortname=":whistle:" /></p><p></p><p>Edit: <img class="smilie smilie--emoji" alt="👍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" title="Thumbs up :thumbsup:" data-shortname=":thumbsup:" loading="lazy" width="64" height="64" /> if this sounds intriguing.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7986972, member: 6726030"] Sorry it took so long to get in queue but pleased you like it. :) I could take a swing at epic 5E—learned a lot both from my first foray into it years ago and since then—but that'd be a whole thing. It'd be tricky and require plenty of testing, but I [I]think[/I] it would look something like [LIST] [*]Some baseline new standards (like targeted hits) which are clear across the board. Try to make the parts of the core rules that really work more interesting to utilize. [*]Pull mechanics from some of the choicer system articles for [I]EN5ider [/I]and pool them all in a batch at the front with guidelines for what to mix-and-match so GMs can pick and choose their specific flavor of epic play. [LIST] [*]Recruiting followers [*]Choice spell components for epic magic (so GMs maintain some control on that resource) [*]Planar disease [I]for sure[/I] [*]Vitality instead of more hit points [*]Reputation rules and marks of renown [*]Ability check criticals [*]Alternate track to classes post 20th with the Paradigm prestige class instead (be the best dwarf you can dwarf, or the elfiest elf, etc.) and maybe also Spellshaper for the magic types, and then a super-physical option for the warriors (condensed [URL='https://worldbuilderblog.wordpress.com/2017/06/08/4530/']exemplar[/URL]?) [*]Cinematic 5e stunts (glad to see that in the archive because I know the concept totally rocks in epic play) [/LIST] [*]Condense archetypes into class-specific master paths for post 20th-level—instead of re-inventing the wheel for epic level rogues, just glue all the various wheels together and slap more on the rogue's axle so it [I]feels like [/I]an epic rogue (because yeah she's an assassin, but she's also able to do arcane trickster stuff, and sneaky thief things, because she is a [I]master [/I]rogue). [/LIST] Maybe. I'd feel pretty good taking the wheel on something like that. :whistle: Edit: 👍 if this sounds intriguing. [/QUOTE]
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