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Epic Oozemaster
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<blockquote data-quote="Crothian" data-source="post: 270377" data-attributes="member: 232"><p>Okay, of these Epic Slime related feats I'm thinking of revoking their epic status. </p><p></p><p>Destroy Objects </p><p>Prerequisite: Oozy Glob class ability, Str 17+, Alchemy 10ranks</p><p>Benefit: When using your any oozy ability against an object you ignore its hardness.</p><p></p><p>>>>This is designed to allow the Oozy Globs to actually be useful destroying things. I think with the high Strength needed it will keep this out of most people's hands at a low level. Perhaps I should add Alchmy of 10 ranks. So, even though you can become an Oozemaster at level 6, this feat can not be qualified for till level 7. </p><p></p><p>Improved Glob </p><p>Prerequisite: Alchemy 15 ranks, Oozy Glob class ability</p><p>Benefit: All the DCs of your Oozy Globs are increased by +2. This feat may be taken multiple times.</p><p></p><p>>>>>The DCs for the Oozy Glob attacks are really low to begin with. I like the Alchemy requirement, that makes this feat for 12th level or higher PCs. </p><p></p><p>Improved Oozy Touch </p><p>Prerequisite: Oozy Touch class ability, BAB 11+, Str 15+</p><p>Benefit: You may use a full attack action to attack twice in one round with the Oozy touch ability. The first attack is at the normal BAB, the second is at –5.</p><p></p><p>>>>>The BAB 11+ is going to be hard to come by for these guys. And again, I'm not sure how many people going into this class havea high strength. So, this would not be gotten to about 16th level (Cleric 6/OM 10 has BAB 11)</p><p></p><p>Improved Oozy Glob </p><p>Prerequisite: Improved Oozy Touch, BAB 11+, Oozy Glob class ability, Str 15+, Dex 15+</p><p>Benefit: You may use a full attack action to attack twice in one round with the Oozy glob ability. The first attack is at the normal BAB, the second is at –5. Each counts against how many Oozy Globs you can do in a day.</p><p></p><p>>>>>Similiar to the one above except you need that feat AND a good Dex score. A Player would have to plan things pretty well to be able to take this before becoming Epic, but it can be done. </p><p></p><p>So, any thoughts on making these four none epic in ability? Perhaps some of the Prerequites should be lowered top make them more easily accessible?</p></blockquote><p></p>
[QUOTE="Crothian, post: 270377, member: 232"] Okay, of these Epic Slime related feats I'm thinking of revoking their epic status. Destroy Objects Prerequisite: Oozy Glob class ability, Str 17+, Alchemy 10ranks Benefit: When using your any oozy ability against an object you ignore its hardness. >>>This is designed to allow the Oozy Globs to actually be useful destroying things. I think with the high Strength needed it will keep this out of most people's hands at a low level. Perhaps I should add Alchmy of 10 ranks. So, even though you can become an Oozemaster at level 6, this feat can not be qualified for till level 7. Improved Glob Prerequisite: Alchemy 15 ranks, Oozy Glob class ability Benefit: All the DCs of your Oozy Globs are increased by +2. This feat may be taken multiple times. >>>>The DCs for the Oozy Glob attacks are really low to begin with. I like the Alchemy requirement, that makes this feat for 12th level or higher PCs. Improved Oozy Touch Prerequisite: Oozy Touch class ability, BAB 11+, Str 15+ Benefit: You may use a full attack action to attack twice in one round with the Oozy touch ability. The first attack is at the normal BAB, the second is at –5. >>>>The BAB 11+ is going to be hard to come by for these guys. And again, I'm not sure how many people going into this class havea high strength. So, this would not be gotten to about 16th level (Cleric 6/OM 10 has BAB 11) Improved Oozy Glob Prerequisite: Improved Oozy Touch, BAB 11+, Oozy Glob class ability, Str 15+, Dex 15+ Benefit: You may use a full attack action to attack twice in one round with the Oozy glob ability. The first attack is at the normal BAB, the second is at –5. Each counts against how many Oozy Globs you can do in a day. >>>>Similiar to the one above except you need that feat AND a good Dex score. A Player would have to plan things pretty well to be able to take this before becoming Epic, but it can be done. So, any thoughts on making these four none epic in ability? Perhaps some of the Prerequites should be lowered top make them more easily accessible? [/QUOTE]
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