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Epic ... or Not?
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<blockquote data-quote="Alzrius" data-source="post: 4947819" data-attributes="member: 8461"><p>I'll be honest; I can't really think of a good answer for you here. It sounds like you're basically saying you don't care for the epic-level rules (an attitude which I'm not unsympathetic to) and want an alternative. But really, there's no much else you can do.</p><p></p><p></p><p></p><p>The epic progression for BAB and saves was done to try and preserve balance. Using a flat series of increases for everyone preserves their BAB/saves relative to each other from when they're 20th level. That is, if your duskblade was +17 BAB, and you have a fighter that's +20 BAB, then in another ten levels the duskblade will be +22 BAB and the fighter will be +25 BAB.</p><p></p><p>The idea here is that, if the progressions weren't reset, then characters with a better BAB would rapidly outstrip characters with a lower BAB by staggering amounts - to the point where such characters would easily hit monsters that other characters would never be able to touch. This way, the gaps between characters don't widen.</p><p></p><p></p><p></p><p>There is an <a href="http://wizards.com/default.asp?x=dnd/ei/20031206a" target="_blank">official epic progression for the Warmage</a>. Unfortunately, the Duskblade and Scout have no such progression. That said, the basic progression design philosophy is that anything which grants an increasing bonus over the course of several levels (e.g. something that grants a +1 bonus every three levels, etc.) continues to increase at that rate. Likewise, all classes get an epic bonus feat every couple of levels.</p><p></p><p></p><p></p><p>I don't think that's at all unfair. They can start taking the prerequisite feats if they like, but it's not like you suddenly disenfranchised the players because they would have built their characters differently had they known epic level feats would one day be available.</p><p></p><p></p><p></p><p>Do they not have computers? Can't you just point them to <a href="http://www.d20srd.org" target="_blank">The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org</a> for those?</p><p></p><p></p><p></p><p>Leaving aside epic progressions - and the idea of multiclassing - why can't they start buying templates, using the XPs to pay for the level adjustments? That works even better if you use things like the <a href="http://wizards.com/default.asp?x=dnd/arch/sp" target="_blank">Savage Progressions</a> series of articles. Slowly become a weretiger!</p><p></p><p>I hesitate to mention this also, but you may want to look at <a href="http://www.rpgnow.com/product_info.php?products_id=55116&filters=130_0_1120_0&manufacturers_id=126" target="_blank">The Immortal's Handbook: Ascension</a> from Eternity Publishing. This book bases itself on the existing epic-level rules, but tweaks them in several places, and also merges them with (new) divinity rules. </p><p></p><p>The end result here is that PCs can slowly start gaining divinity templates over time. All of these templates have level adjustments, so the PCs can slowly pay those off, earning successively stronger and stronger divinity templates.</p><p></p><p>That said, these templates all have a minimum Hit Dice requirement to gain, so eventually they'll hit a cap on how strong they can become if you limit them to 20th level. However, that'll still let them work their way up through the divine ranks, becoming Disciples, Prophets, Hero-Deities, and finally Quasi-Deities before that problem needs to be faced (note that all of these templates are still below Demigod in power).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4947819, member: 8461"] I'll be honest; I can't really think of a good answer for you here. It sounds like you're basically saying you don't care for the epic-level rules (an attitude which I'm not unsympathetic to) and want an alternative. But really, there's no much else you can do. The epic progression for BAB and saves was done to try and preserve balance. Using a flat series of increases for everyone preserves their BAB/saves relative to each other from when they're 20th level. That is, if your duskblade was +17 BAB, and you have a fighter that's +20 BAB, then in another ten levels the duskblade will be +22 BAB and the fighter will be +25 BAB. The idea here is that, if the progressions weren't reset, then characters with a better BAB would rapidly outstrip characters with a lower BAB by staggering amounts - to the point where such characters would easily hit monsters that other characters would never be able to touch. This way, the gaps between characters don't widen. There is an [url=http://wizards.com/default.asp?x=dnd/ei/20031206a]official epic progression for the Warmage[/url]. Unfortunately, the Duskblade and Scout have no such progression. That said, the basic progression design philosophy is that anything which grants an increasing bonus over the course of several levels (e.g. something that grants a +1 bonus every three levels, etc.) continues to increase at that rate. Likewise, all classes get an epic bonus feat every couple of levels. I don't think that's at all unfair. They can start taking the prerequisite feats if they like, but it's not like you suddenly disenfranchised the players because they would have built their characters differently had they known epic level feats would one day be available. Do they not have computers? Can't you just point them to [url=http://www.d20srd.org]The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org[/url] for those? Leaving aside epic progressions - and the idea of multiclassing - why can't they start buying templates, using the XPs to pay for the level adjustments? That works even better if you use things like the [url=http://wizards.com/default.asp?x=dnd/arch/sp]Savage Progressions[/url] series of articles. Slowly become a weretiger! I hesitate to mention this also, but you may want to look at [url=http://www.rpgnow.com/product_info.php?products_id=55116&filters=130_0_1120_0&manufacturers_id=126]The Immortal's Handbook: Ascension[/url] from Eternity Publishing. This book bases itself on the existing epic-level rules, but tweaks them in several places, and also merges them with (new) divinity rules. The end result here is that PCs can slowly start gaining divinity templates over time. All of these templates have level adjustments, so the PCs can slowly pay those off, earning successively stronger and stronger divinity templates. That said, these templates all have a minimum Hit Dice requirement to gain, so eventually they'll hit a cap on how strong they can become if you limit them to 20th level. However, that'll still let them work their way up through the divine ranks, becoming Disciples, Prophets, Hero-Deities, and finally Quasi-Deities before that problem needs to be faced (note that all of these templates are still below Demigod in power). [/QUOTE]
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