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<blockquote data-quote="Upper_Krust" data-source="post: 6009789" data-attributes="member: 326"><p>The first thing about the epic tier I would suggest would be to increase the average Encounter Level by 3 (Levels 21-23) 4 (Levels 24-29) and 5 (Levels 30). But in so doing, try not to use enemies more than 3 levels higher (or lower) than the PCs - especially soldiers.</p><p></p><p>So for example if you assume Encounter Level = Party Level to be a typical encounter, +2 to be a tough encounter, +4 to be a dangerous encounter and +6 to be an adventure boss battle. At 21st-level you'd want to be using an encounter level of 24, 26, 28 and 30 respectively, but with no single monster above 24th.</p><p></p><p>Basically at epic level you want to use Elite's instead of standard monsters, Solo's instead of Elites and Super-solo's instead of Solos.</p><p></p><p>For epic adventures I favour a 3-4 encounter set-up:</p><p></p><p>Encounter <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> : General Location of [insert place the PCs want to get to]. (ie. Abyssal Plane, Far Realm etc.)</p><p>Encounter <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> : Specific Location ~ Exterior Defences (ie. Demon King's Palace, Primordial Prison etc.)</p><p>Encounter <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3" target="_blank">#3</a> : Specific Location ~ Interior Defences</p><p>Encounter <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4" target="_blank">#4</a> : BBEG fight.</p><p></p><p>So encounter <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> might be some random encounter with the natives, while the other encounters will be specific.</p><p></p><p>For solo monsters I am currently favouring the following:</p><p></p><p><strong>Solo Resilience:</strong> At the start of its turn the solo monster can expend a standard action to remove all negative conditions (or ongoing effect) or expend a minor action to remove just one negative condition.</p><p></p><p>...with Elite's they require a standard action to remove a single negative effect.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 6009789, member: 326"] The first thing about the epic tier I would suggest would be to increase the average Encounter Level by 3 (Levels 21-23) 4 (Levels 24-29) and 5 (Levels 30). But in so doing, try not to use enemies more than 3 levels higher (or lower) than the PCs - especially soldiers. So for example if you assume Encounter Level = Party Level to be a typical encounter, +2 to be a tough encounter, +4 to be a dangerous encounter and +6 to be an adventure boss battle. At 21st-level you'd want to be using an encounter level of 24, 26, 28 and 30 respectively, but with no single monster above 24th. Basically at epic level you want to use Elite's instead of standard monsters, Solo's instead of Elites and Super-solo's instead of Solos. For epic adventures I favour a 3-4 encounter set-up: Encounter [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] : General Location of [insert place the PCs want to get to]. (ie. Abyssal Plane, Far Realm etc.) Encounter [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] : Specific Location ~ Exterior Defences (ie. Demon King's Palace, Primordial Prison etc.) Encounter [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3]#3[/URL] : Specific Location ~ Interior Defences Encounter [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4]#4[/URL] : BBEG fight. So encounter [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] might be some random encounter with the natives, while the other encounters will be specific. For solo monsters I am currently favouring the following: [B]Solo Resilience:[/B] At the start of its turn the solo monster can expend a standard action to remove all negative conditions (or ongoing effect) or expend a minor action to remove just one negative condition. ...with Elite's they require a standard action to remove a single negative effect. [/QUOTE]
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