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General Tabletop Discussion
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Epic Podcast - good, bad or indifferent?
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<blockquote data-quote="James McMurray" data-source="post: 4504579" data-attributes="member: 743"><p>I haven't had a chance to check it out yet, but from my experiences running an epic game, here's my take on things.</p><p></p><p></p><p></p><p>I wouldn't read anything into this. Our game has a Storm Mage, an artificer using Battle Mage becuase there aren't any Artificer PPs, and a player looking at making a Blood Mage.</p><p></p><p>I can see where there would be a lot of overlap in power selection because there really are "best" choices for most levels of wizard spells, and they get to pick two dailies and utilities per level.</p><p></p><p></p><p></p><p>I use a laptop when running, and two players use computers as well. They're usually just for looking up rules or adding XP to an electronic character sheet as soon as it's awarded. The three other players don't use them at all. Nobody uses them to track their powers, those are done with printed sheets or power cards. You can definitely play 4e without anyone in the group owning a computer.</p><p></p><p></p><p></p><p>Minions blow chunks at epic levels, becomeing effectively free XP if you've got a wizard, cleric, or fighter in the party. Our house rules are:</p><p></p><p>When a Minion would normally be destroyed, they are instead knocked down. If they take any damage while knocked down, they are destroyed. Otherwise they make a saving throw on their turn. If they fail, they twitch one final time, attack an adjacent target while prone, and they die. If they succeed, they act normally. If an attack that does damage on a miss hits, it destroys the minion., If an attack is a critical hit, it destroys the minion.</p><p></p><p>They've worked out pretty well so far.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4504579, member: 743"] I haven't had a chance to check it out yet, but from my experiences running an epic game, here's my take on things. I wouldn't read anything into this. Our game has a Storm Mage, an artificer using Battle Mage becuase there aren't any Artificer PPs, and a player looking at making a Blood Mage. I can see where there would be a lot of overlap in power selection because there really are "best" choices for most levels of wizard spells, and they get to pick two dailies and utilities per level. I use a laptop when running, and two players use computers as well. They're usually just for looking up rules or adding XP to an electronic character sheet as soon as it's awarded. The three other players don't use them at all. Nobody uses them to track their powers, those are done with printed sheets or power cards. You can definitely play 4e without anyone in the group owning a computer. Minions blow chunks at epic levels, becomeing effectively free XP if you've got a wizard, cleric, or fighter in the party. Our house rules are: When a Minion would normally be destroyed, they are instead knocked down. If they take any damage while knocked down, they are destroyed. Otherwise they make a saving throw on their turn. If they fail, they twitch one final time, attack an adjacent target while prone, and they die. If they succeed, they act normally. If an attack that does damage on a miss hits, it destroys the minion., If an attack is a critical hit, it destroys the minion. They've worked out pretty well so far. [/QUOTE]
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