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[Epic Prestige Class Concept] Apocalyptic Warrior
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<blockquote data-quote="Anabstercorian" data-source="post: 1156134" data-attributes="member: 2550"><p>Some kill people. Others kill everybody. They live to kill and kill to live and that simple paradox defines their existence. They are the living death, the:</p><p></p><p><strong>Apocalypse Harbingers</strong></p><p></p><p>Epic Prestige Class </p><p></p><p>Prerequisites:</p><p>Alignment: Neutral Evil, Chaotic Evil, Chaotic Neutral</p><p>Special: Must have expunged an entire planet or prime material plane of all life, single-handedly.</p><p>Feats: Endurance, Diehard, Whirlwind Attack, Devastating Critical</p><p></p><p>Benefits:</p><p>1: Biocidal Aura, You Can't Hide, Unrelenting</p><p>2: Living Death (1)</p><p>3: Atrocity 1/round, Unstoppable Massacre (1 HD)</p><p>4: Living Death (2), Blood Gate 1/day</p><p>5: Natural Disaster 1/day</p><p>6: Living Death (3), Unstoppable Massacre (2 HD), Atrocity 2/round</p><p>7: Undeniable 1/year</p><p>8: Living Death (4), Blood Gate 2/day</p><p>9: Atrocity 3/round, Unstoppable Massacre (3 HD)</p><p>10: Natural Disaster 2/day, Living Death (5)</p><p></p><p>Biocidal Aura (Su): An Apocalypse Harbinger has an aura of negative energy around him that causes anyone within it to suffer one negative level, which goes away as soon as they leave the aura. This aura kills any creature with one hit die or less, including almost all flora, most fauna, and any form of micro-organism. Those killed by this effect do NOT rise as undead, but simply die.</p><p></p><p>You Can't Hide (Sp): At will, an Apocalypse Harbinger can cast Detect Animals Or Plants as a spell like ability, caster level equal to class level, except that the spell detects ANY living creatures, not just those specified.</p><p></p><p>Unrelenting (Ex): An Apocalypse Harbinger doesn't need to breathe, sleep, or eat, and cannot be fatigued or exhausted.</p><p></p><p>Living Death (Ex): When the Apocalypse Harbinger has negative levels, they suffer penalties as though they had less than they really did. This reduction is equal to their Harbinger level divided by two.</p><p>For example, a 6th level Harbinger with 60 HD is attacked by a Spectre and suffers 8 negative levels. He suffers only a -5 penalty to most actions, and wouldn't die until he had 63 negative levels.</p><p></p><p>Atrocity (Ex): An Apocalypse Harbinger can take an attack of opportunity against anyone who makes a withdraw action in his threat range. He can do this once per day per three Harbinger levels.</p><p></p><p>Unstoppable Massacre (Ex): When an Apocalypse Harbinger attacks a creature with a number of hit dice equal to or less than his Harbinger level divided by three, that creature is automatically hit and killed.</p><p></p><p>Blood Gate (Su): By killing at least 100 intelligent creatures and spilling their blood on the ground to form an enormous pool, the warrior can forge a combination Scrying pool and Gate. Once the pool is created, the Harbinger must bleed in to the pool as well, at which point the pool becomes a Gate to any point in the multiverse the Harbinger desires. This gate can only be used for transport, not for summoning. A Harbinger can create this effect once per day per four Harbinger levels.</p><p></p><p>Natural Disaster (Su): Once per day per five Harbinger levels, a Harbinger can cause either an earthquake, a hurricane, an erupting volcano, a tidal wave, a flash flood, or a plague to smite his foes. These effects are described below:</p><p> * </p><p> * </p><p> * (To be filled out later )</p><p> * </p><p> * </p><p> *</p><p></p><p>Undeniable (Su): Once per year per seven Harbinger levels, a Harbinger can return from death only to feed it further. 1d4+1 days after being killed, a Harbinger will return at a place of his choosing as though True Resurrected, even if circumstances would normally prevent his return, such as if he was killed by a Sphere of Annihilation or his soul is bound.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1156134, member: 2550"] Some kill people. Others kill everybody. They live to kill and kill to live and that simple paradox defines their existence. They are the living death, the: [b]Apocalypse Harbingers[/b] Epic Prestige Class Prerequisites: Alignment: Neutral Evil, Chaotic Evil, Chaotic Neutral Special: Must have expunged an entire planet or prime material plane of all life, single-handedly. Feats: Endurance, Diehard, Whirlwind Attack, Devastating Critical Benefits: 1: Biocidal Aura, You Can't Hide, Unrelenting 2: Living Death (1) 3: Atrocity 1/round, Unstoppable Massacre (1 HD) 4: Living Death (2), Blood Gate 1/day 5: Natural Disaster 1/day 6: Living Death (3), Unstoppable Massacre (2 HD), Atrocity 2/round 7: Undeniable 1/year 8: Living Death (4), Blood Gate 2/day 9: Atrocity 3/round, Unstoppable Massacre (3 HD) 10: Natural Disaster 2/day, Living Death (5) Biocidal Aura (Su): An Apocalypse Harbinger has an aura of negative energy around him that causes anyone within it to suffer one negative level, which goes away as soon as they leave the aura. This aura kills any creature with one hit die or less, including almost all flora, most fauna, and any form of micro-organism. Those killed by this effect do NOT rise as undead, but simply die. You Can't Hide (Sp): At will, an Apocalypse Harbinger can cast Detect Animals Or Plants as a spell like ability, caster level equal to class level, except that the spell detects ANY living creatures, not just those specified. Unrelenting (Ex): An Apocalypse Harbinger doesn't need to breathe, sleep, or eat, and cannot be fatigued or exhausted. Living Death (Ex): When the Apocalypse Harbinger has negative levels, they suffer penalties as though they had less than they really did. This reduction is equal to their Harbinger level divided by two. For example, a 6th level Harbinger with 60 HD is attacked by a Spectre and suffers 8 negative levels. He suffers only a -5 penalty to most actions, and wouldn't die until he had 63 negative levels. Atrocity (Ex): An Apocalypse Harbinger can take an attack of opportunity against anyone who makes a withdraw action in his threat range. He can do this once per day per three Harbinger levels. Unstoppable Massacre (Ex): When an Apocalypse Harbinger attacks a creature with a number of hit dice equal to or less than his Harbinger level divided by three, that creature is automatically hit and killed. Blood Gate (Su): By killing at least 100 intelligent creatures and spilling their blood on the ground to form an enormous pool, the warrior can forge a combination Scrying pool and Gate. Once the pool is created, the Harbinger must bleed in to the pool as well, at which point the pool becomes a Gate to any point in the multiverse the Harbinger desires. This gate can only be used for transport, not for summoning. A Harbinger can create this effect once per day per four Harbinger levels. Natural Disaster (Su): Once per day per five Harbinger levels, a Harbinger can cause either an earthquake, a hurricane, an erupting volcano, a tidal wave, a flash flood, or a plague to smite his foes. These effects are described below: * * * (To be filled out later ) * * * Undeniable (Su): Once per year per seven Harbinger levels, a Harbinger can return from death only to feed it further. 1d4+1 days after being killed, a Harbinger will return at a place of his choosing as though True Resurrected, even if circumstances would normally prevent his return, such as if he was killed by a Sphere of Annihilation or his soul is bound. [/QUOTE]
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