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Epic Prestige Class -- Knight Paramount
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<blockquote data-quote="CRGreathouse" data-source="post: 1501135" data-attributes="member: 474"><p>I'm looking for feedback on this epic prestige class I created. It's supposed to work for paladins pretty well, though the player in my campaign who's most likely to take it is actually a fighter.</p><p></p><p>I included a modification to an epic feat, making it a bit more useful (and stopping Ride from being a useless skill).</p><p></p><p>Any suggestions, especially on new names/wordings on Sinusoidal Charge, are most welcome.</p><p></p><p>Legendary Rider [Epic]</p><p>Prerequisite: Ride 24 ranks.</p><p>Benefit: The character doesn’t take a penalty on Ride checks when riding a mount without a saddle (bareback).</p><p>If your mount would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), you can attempt to have it roll with the damage. To use this ability, make a Ride check (DC = 20 + ½ the damage dealt). If the check succeeds, the mount takes only half damage from the blow; if it fails, the mount takes full damage. You must be aware of the attack and able to react to it in order to use this ability—if you are denied your Dexterity bonus to AC, you can’t use this ability.</p><p>Normal: Characters take a -5 penalty on Ride checks when riding bareback.</p><p></p><p>Knight Paramount</p><p>Hit Die: d10.</p><p>Requirements</p><p>To qualify to become a Knight Paramount, a character must fulfill all the following criteria.</p><p>Base Attack Bonus: +22</p><p>Skills: Ride 27 ranks, Handle Animal 13 ranks.</p><p>Feats: Mounted Combat, Ride-By Attack, Spirited Charge, Trample.</p><p>Epic Feat: Legendary Rider.</p><p></p><p>Class Skills</p><p>The Knight Paramount’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Jump (Str), Knowledge (nobility and royalty) (Int), Profession (Wis), Ride (Dex), and Swim (Str).</p><p>Skill Points at Each Level: 2 + Int modifier.</p><p></p><p>Table: The Knight Paramount</p><p>Level Special</p><p>1st Still Charge</p><p>2nd Bonus feat</p><p>3rd </p><p>4th Bonus feat</p><p>5th Sinusoidal charge 1/day</p><p>6th Bonus feat</p><p>7th </p><p>8th Bonus feat</p><p>9th Sinusoidal charge 2/day</p><p>10th Bonus feat</p><p></p><p>Class Features</p><p>All the following are Class Features of the Keldrian Horselord prestige class.</p><p>Weapon and Armor Proficiency: Knights paramount are proficient with all simple and martial weapons and with all armor and shields (except tower shields).</p><p>Still Charge (Ex): A Knight Paramount need not move 10 feet before charging. This ability does not allow the Knight to make multiple attacks on a charge.</p><p>Sinusoidal Charge (Ex): You may make a sinusoidal charge as a special full-round action whenever you are mounted. During the sinusoidal charge, you may move up to twice your mount’s speed in some direction. For every 10 feet you move forward, you may move 5 feet to the left or right, counting against your movement as normal. You may make one attack for every 5 points of your base attack (including epic attack), rounded down. You can’t take more than one attack against any one opponent.</p><p>Bonus Feats: At 2nd level and every 2 levels thereafter (4th, 6th, 8th, 10th, etc.), a Knight Paramount gains a bonus feat. These feats must be chosen from the following list: Armor Skin, Devastating Critical, Dire Charge, Epic Endurance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Weapon Focus, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1501135, member: 474"] I'm looking for feedback on this epic prestige class I created. It's supposed to work for paladins pretty well, though the player in my campaign who's most likely to take it is actually a fighter. I included a modification to an epic feat, making it a bit more useful (and stopping Ride from being a useless skill). Any suggestions, especially on new names/wordings on Sinusoidal Charge, are most welcome. Legendary Rider [Epic] Prerequisite: Ride 24 ranks. Benefit: The character doesn’t take a penalty on Ride checks when riding a mount without a saddle (bareback). If your mount would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), you can attempt to have it roll with the damage. To use this ability, make a Ride check (DC = 20 + ½ the damage dealt). If the check succeeds, the mount takes only half damage from the blow; if it fails, the mount takes full damage. You must be aware of the attack and able to react to it in order to use this ability—if you are denied your Dexterity bonus to AC, you can’t use this ability. Normal: Characters take a -5 penalty on Ride checks when riding bareback. Knight Paramount Hit Die: d10. Requirements To qualify to become a Knight Paramount, a character must fulfill all the following criteria. Base Attack Bonus: +22 Skills: Ride 27 ranks, Handle Animal 13 ranks. Feats: Mounted Combat, Ride-By Attack, Spirited Charge, Trample. Epic Feat: Legendary Rider. Class Skills The Knight Paramount’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Jump (Str), Knowledge (nobility and royalty) (Int), Profession (Wis), Ride (Dex), and Swim (Str). Skill Points at Each Level: 2 + Int modifier. Table: The Knight Paramount Level Special 1st Still Charge 2nd Bonus feat 3rd 4th Bonus feat 5th Sinusoidal charge 1/day 6th Bonus feat 7th 8th Bonus feat 9th Sinusoidal charge 2/day 10th Bonus feat Class Features All the following are Class Features of the Keldrian Horselord prestige class. Weapon and Armor Proficiency: Knights paramount are proficient with all simple and martial weapons and with all armor and shields (except tower shields). Still Charge (Ex): A Knight Paramount need not move 10 feet before charging. This ability does not allow the Knight to make multiple attacks on a charge. Sinusoidal Charge (Ex): You may make a sinusoidal charge as a special full-round action whenever you are mounted. During the sinusoidal charge, you may move up to twice your mount’s speed in some direction. For every 10 feet you move forward, you may move 5 feet to the left or right, counting against your movement as normal. You may make one attack for every 5 points of your base attack (including epic attack), rounded down. You can’t take more than one attack against any one opponent. Bonus Feats: At 2nd level and every 2 levels thereafter (4th, 6th, 8th, 10th, etc.), a Knight Paramount gains a bonus feat. These feats must be chosen from the following list: Armor Skin, Devastating Critical, Dire Charge, Epic Endurance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Weapon Focus, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical. [/QUOTE]
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Epic Prestige Class -- Knight Paramount
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