Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Epic Problem... Epic Solution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pallandrome" data-source="post: 3382029" data-attributes="member: 46930"><p>Salarassa lvl7 Rakshasa/lvl3 Bard/lvl13 Lyric Thaumaturge </p><p>Lawful Neutral Rakshasa. Male, 6'1 and 210lbs, red and gold fur, dark green eyes. 340 years old.</p><p></p><p>Str 18</p><p>Dex 26</p><p>Con 30</p><p>Int 18</p><p>Wis 14</p><p>Cha 46</p><p></p><p>Speed: 80</p><p></p><p>HP 338</p><p>AC 29</p><p>SR 43</p><p></p><p>Saves</p><p>Fort 26</p><p>Ref 29</p><p>Will 40</p><p></p><p>BaB 19</p><p></p><p>Staff of Power</p><p>1d6+6 +28/+23/+18</p><p></p><p></p><p>Feats</p><p>Extra Music</p><p>Leadership</p><p>Epic Leadership</p><p>Captivating Melody</p><p>Improved Spell Capacity</p><p>Force of Personality</p><p>Versatile Performer</p><p>Practiced Spellcaster</p><p>Spell Penetration </p><p>Evasion</p><p></p><p></p><p>SKILLS (ranks+modifier+other=total)</p><p>Appraise 5+4+10=19</p><p>Bluff 26+18+8=52</p><p>Craft:Tattoo 5+4=9</p><p>Deplomacy 26+18+4=48</p><p>Disguise 10+18+20=48</p><p>Knowledge:Arcana 26+4=30</p><p>Knowledge:History 5+4=9</p><p>Knowledge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />lanes 26+4=30</p><p>Listen 10+2=12</p><p>Perform 26+18+2=46</p><p>Sense Motive 10+2=12</p><p>Spellcraft 26+4+2=32</p><p>Spot 10+2=12</p><p>Use Magic Device 13+18=31</p><p>Balance 20+4=24</p><p>Climb 20+4=24</p><p>Jump 20+4=24</p><p></p><p></p><p>Equipment</p><p>Cloak of Epic Charisma +12</p><p>Gate Key</p><p>Staff of Power (glass)</p><p>Tome of Leadership and Influince +5 (used)</p><p>Robe of the Archmagi</p><p>Handy Haversack</p><p>Luck Blade (three wishes left!)</p><p>Force Shield Ring</p><p>Ring of Mind Shielding</p><p>Belt of Giant Strength +6</p><p>Gloves of Dexterity +6</p><p>Manual of Bodily Health +4 (used)</p><p>Amulet of Health +6</p><p>Lyre of Building</p><p>Pipes of Pain</p><p>Faustian Contract x13</p><p>Masterwork Golden Fiddle</p><p>Magical Fiddle (Timestop fiddle?)</p><p>Boots of Swiftness</p><p></p><p></p><p>SPELLS</p><p>Sorcerer</p><p>lvl1, 5 known, 11/day, dc29 - Featherfall, Endure Elements, Sirene Visage*, Magic Missiles, Expeditious Retreat</p><p>lvl2, 3 known, 11/day, dc30 - Create Magic Tattoo*, Spider Climb, Touch of Idiocy</p><p>lvl3, 2 known, 8/day, dc31 - Fly, Protection from Energy</p><p></p><p>Bard</p><p>lvl1, 6 known, 10/day, dc29 - Cure Light Wounds, Appraising Touch*, Distort Speech*, Improvisation*, Tasha's Hideous Laughter, Remove Fear</p><p>lvl2, 5 known, 10/day, dc30 - Tongues, Cure Moderate Wounds, Invisibility, Shatter, Sonorous Hum*</p><p>lvl3, 5 known, 8/day, dc31 - Allegro*, Creaking Cacophany*, Unluck*, Charm Monster, Cure Serious Wounds</p><p>lvl4, 5 known, 7/day, dc32 - Ruin Delvers Fortune*, Sirine's Grace*, Voice of the Dragon*, Fugue*, Cure Critical Wounds</p><p>lvl5, 5 known, 7/day, dc33 - Greater Dispel Magic, Cacophonic Burst*, Body Harmonic*, Persistant Image, Hidden Lodge*</p><p>lvl6, 3 known, 5/day, dc34 - Greater Shout, Analyze Dweomer, Hindsight*</p><p>lvl7, 0 known, 3/day</p><p></p><p>* denotes that the spell can be found in the Spell Compendium</p><p></p><p>Constant Buffs</p><p>Create Magic Tattoo - +3 attack, +1 AC</p><p>Appraising Touch - +10 Appraise check, never more than 50% off value</p><p></p><p>Appearance, Nature, and Background</p><p></p><p> Salarassa in his natural form appears to be a leonine creature with a golden-red mane and black claws, with eyes of dark emerald green. When passing as a normal being, he looks like a human with long black hair tied back into a slick pony-tail, with shockingly bright green eyes. In either state, he dresses in luxuriously rich reds and purples, adorned with gems of every shape, color, and size, tastefully arranged. His voice is deep and commanding, just short of a growl, but smoother than silk. His accent is clipped, and he chooses his words carefully. </p><p></p><p> He is, first and foremost, a pragmatist. Undeniably charming, and liked by even his blood enemies, Salarassa has long ago decided that either supporting an evil or good lifestyle is naive, wasteful, and dangerous. While he acknowledges that his base desires, which he occasionally relents to, are soemwhat...unwholesome, he does his best not to allow them to interfere with his buisiness dealings with the members of the higher planes. Most of them acknowledge that Salarassa, while evil, is certainly the lesser evil is a universe of many. He manages to maintain this working relationship by being scrupulously careful about not breaking local laws or taboos. If he's in the mood to torture a few virgins to death, he can always take a short vacation to the lower plans for such revelry.</p><p></p><p> Salarassa did not grow up. No living Rakshasa ever does. To grow up implies beginning from a place of innocence and trust. Such cubs are killed by their bretherin the moment those tendancies are reveiled. The others are allowed to get older, until other weaknesses are exposed. Salarassa realized while he was still fairly young that the only way to stay alive was to have something someone wanted. Females had their bodies, warriors had their martial talent, wizards had arcane knowledge, and merchants had their gold.</p><p></p><p> Salarassa made sure from this point onwards to always have something that someone wanted. If he couldn't obtain the object itself, he'd figure out how to get it, where to find it, or at least who had it. While other Rakshasa commited themselves to petty plans and schemes for power, Salarassa slowly acumulated wealth and knowledge. While others perished to a mix of heroic adventurers, corrupt partners, and their own incompetince, he gained in power, and through power came the freedom to escape the stifling and dangerous culture of the Rakshasa. At the age of two hundred and fifty years, Salarassa took the palatial home of a prince of the City of Brass for his own, in exchange for a debt owed. Ever since he had expanded his power-base, gaining servants and enclaves throughout dozens of planes.</p><p></p><p>GORASHIK (advanced noble salamander cohort)</p><p></p><p></p><p>Str 30</p><p>Dex 11</p><p>Con 22</p><p>Int 16</p><p>Wis 15</p><p>Cha 15</p><p></p><p>284hp</p><p>AC32</p><p>Huge size</p><p>BaB/Grapple +23/+41</p><p></p><p>Fort 19</p><p>Ref 13</p><p>Will 15</p><p></p><p>additional feats: weapon focus (longspear), improved critial</p><p></p><p>+5 Axiomatic Huge Longspear +37/+32/+27/+22</p><p>3d6+1d8Fire+20 crit:19-20, x3 (vs. Chaotic +2d6)</p><p>Tail Slap +31/+26/+21/+16</p><p>3d8+1d8Fire+5 crit:20, x2</p><p></p><p>(More to come!)</p></blockquote><p></p>
[QUOTE="pallandrome, post: 3382029, member: 46930"] Salarassa lvl7 Rakshasa/lvl3 Bard/lvl13 Lyric Thaumaturge Lawful Neutral Rakshasa. Male, 6'1 and 210lbs, red and gold fur, dark green eyes. 340 years old. Str 18 Dex 26 Con 30 Int 18 Wis 14 Cha 46 Speed: 80 HP 338 AC 29 SR 43 Saves Fort 26 Ref 29 Will 40 BaB 19 Staff of Power 1d6+6 +28/+23/+18 Feats Extra Music Leadership Epic Leadership Captivating Melody Improved Spell Capacity Force of Personality Versatile Performer Practiced Spellcaster Spell Penetration Evasion SKILLS (ranks+modifier+other=total) Appraise 5+4+10=19 Bluff 26+18+8=52 Craft:Tattoo 5+4=9 Deplomacy 26+18+4=48 Disguise 10+18+20=48 Knowledge:Arcana 26+4=30 Knowledge:History 5+4=9 Knowledge:Planes 26+4=30 Listen 10+2=12 Perform 26+18+2=46 Sense Motive 10+2=12 Spellcraft 26+4+2=32 Spot 10+2=12 Use Magic Device 13+18=31 Balance 20+4=24 Climb 20+4=24 Jump 20+4=24 Equipment Cloak of Epic Charisma +12 Gate Key Staff of Power (glass) Tome of Leadership and Influince +5 (used) Robe of the Archmagi Handy Haversack Luck Blade (three wishes left!) Force Shield Ring Ring of Mind Shielding Belt of Giant Strength +6 Gloves of Dexterity +6 Manual of Bodily Health +4 (used) Amulet of Health +6 Lyre of Building Pipes of Pain Faustian Contract x13 Masterwork Golden Fiddle Magical Fiddle (Timestop fiddle?) Boots of Swiftness SPELLS Sorcerer lvl1, 5 known, 11/day, dc29 - Featherfall, Endure Elements, Sirene Visage*, Magic Missiles, Expeditious Retreat lvl2, 3 known, 11/day, dc30 - Create Magic Tattoo*, Spider Climb, Touch of Idiocy lvl3, 2 known, 8/day, dc31 - Fly, Protection from Energy Bard lvl1, 6 known, 10/day, dc29 - Cure Light Wounds, Appraising Touch*, Distort Speech*, Improvisation*, Tasha's Hideous Laughter, Remove Fear lvl2, 5 known, 10/day, dc30 - Tongues, Cure Moderate Wounds, Invisibility, Shatter, Sonorous Hum* lvl3, 5 known, 8/day, dc31 - Allegro*, Creaking Cacophany*, Unluck*, Charm Monster, Cure Serious Wounds lvl4, 5 known, 7/day, dc32 - Ruin Delvers Fortune*, Sirine's Grace*, Voice of the Dragon*, Fugue*, Cure Critical Wounds lvl5, 5 known, 7/day, dc33 - Greater Dispel Magic, Cacophonic Burst*, Body Harmonic*, Persistant Image, Hidden Lodge* lvl6, 3 known, 5/day, dc34 - Greater Shout, Analyze Dweomer, Hindsight* lvl7, 0 known, 3/day * denotes that the spell can be found in the Spell Compendium Constant Buffs Create Magic Tattoo - +3 attack, +1 AC Appraising Touch - +10 Appraise check, never more than 50% off value Appearance, Nature, and Background Salarassa in his natural form appears to be a leonine creature with a golden-red mane and black claws, with eyes of dark emerald green. When passing as a normal being, he looks like a human with long black hair tied back into a slick pony-tail, with shockingly bright green eyes. In either state, he dresses in luxuriously rich reds and purples, adorned with gems of every shape, color, and size, tastefully arranged. His voice is deep and commanding, just short of a growl, but smoother than silk. His accent is clipped, and he chooses his words carefully. He is, first and foremost, a pragmatist. Undeniably charming, and liked by even his blood enemies, Salarassa has long ago decided that either supporting an evil or good lifestyle is naive, wasteful, and dangerous. While he acknowledges that his base desires, which he occasionally relents to, are soemwhat...unwholesome, he does his best not to allow them to interfere with his buisiness dealings with the members of the higher planes. Most of them acknowledge that Salarassa, while evil, is certainly the lesser evil is a universe of many. He manages to maintain this working relationship by being scrupulously careful about not breaking local laws or taboos. If he's in the mood to torture a few virgins to death, he can always take a short vacation to the lower plans for such revelry. Salarassa did not grow up. No living Rakshasa ever does. To grow up implies beginning from a place of innocence and trust. Such cubs are killed by their bretherin the moment those tendancies are reveiled. The others are allowed to get older, until other weaknesses are exposed. Salarassa realized while he was still fairly young that the only way to stay alive was to have something someone wanted. Females had their bodies, warriors had their martial talent, wizards had arcane knowledge, and merchants had their gold. Salarassa made sure from this point onwards to always have something that someone wanted. If he couldn't obtain the object itself, he'd figure out how to get it, where to find it, or at least who had it. While other Rakshasa commited themselves to petty plans and schemes for power, Salarassa slowly acumulated wealth and knowledge. While others perished to a mix of heroic adventurers, corrupt partners, and their own incompetince, he gained in power, and through power came the freedom to escape the stifling and dangerous culture of the Rakshasa. At the age of two hundred and fifty years, Salarassa took the palatial home of a prince of the City of Brass for his own, in exchange for a debt owed. Ever since he had expanded his power-base, gaining servants and enclaves throughout dozens of planes. GORASHIK (advanced noble salamander cohort) Str 30 Dex 11 Con 22 Int 16 Wis 15 Cha 15 284hp AC32 Huge size BaB/Grapple +23/+41 Fort 19 Ref 13 Will 15 additional feats: weapon focus (longspear), improved critial +5 Axiomatic Huge Longspear +37/+32/+27/+22 3d6+1d8Fire+20 crit:19-20, x3 (vs. Chaotic +2d6) Tail Slap +31/+26/+21/+16 3d8+1d8Fire+5 crit:20, x2 (More to come!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Epic Problem... Epic Solution
Top