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Epic problem OOC
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<blockquote data-quote="Voidrazor" data-source="post: 3374385" data-attributes="member: 41605"><p>I'm interested. There's a cleric I've had for a couple of epic games that died in the crib that I'd like to adapt for this game. I have a couple of questions. Would divine persistent be considered a cheap trick? And would the Destiny domain from Races of the Wild be allowable?</p><p></p><p>Here's the previous versions of the character from the previous campaigns. I would, of course, adapt him to fit the rules and background particulars of your campain</p><p>[sblock=Orgesht - Eye of Profane Truth version]Description:</p><p>Orgesht usually wears the guise of foppish aristocrat. A voluminously plumed stuffed torus hat sits atop plucked brows and intensely blue but jolly eyes. The features of his cleanshaven face are narrow but attractive. He wears a large deeply pleated, gold embroidered houppelaude trimmed in ermine. Below it, his calves are shown to advantage in silken hose. Ardorning his feet are a pair of pointed shoes exaggerated into a lazy curl.</p><p></p><p>This fanciful appearance is an illusion however. Beneath it, Orgesht typically takes on the form of a hulking grey-skinned humanoid with an elongated jaw and vicious over-sized claws. Blue eldritch flames crackle from the hollows of his deep set eyes. Incongruous on the charcoal skinned black robed figure, a set of angel's wings protude from his back with an elegant silver trimmed cloak hanging between them. He carries a gnarled of willow that exudes an aura of danger and menace.</p><p></p><p>[code]</p><p>Orgesht Neutral Human Cleric 26/Hierophant 3/Contemplative 1 of the Perfect</p><p></p><p>Having seen the paths of fate at the moment of his creation, Orgesht has little hope that any of the events surrounding the Eye of Profane Truth will come to a good end. Yet, the taint did little to diminish the strength of his connection to the Perfect. He is grateful for what little time is left before the unmaking of all things. But he is torn between a (somewhat corrupted) sense of duty and the desire to enjoy himself while he can.</p><p></p><p>Str 23 +6 Base 8 Cost 0 Inherent +5 Enhancement +6 Visage +4</p><p>Dex 21 +5 Base 8 Cost 0 Inherent +5 Enhancement +6 Visage +2</p><p>Con 32 +11 Base 15 cost 8 Inherent +5 Enhancement +8 Visage +4</p><p>Int 22 +6 Base 14 cost 6 Inherent +4 Enhancement +2 Visage +2</p><p>Wis 46 +18 Base 18 cost 16 Inherent +5 Enhancement +12 Levels +7 Visage +4</p><p>Cha 30 +10 Base 16 cost 10 Inherent +4 Enhancement +6 Visage +4</p><p></p><p>HP 510 (28*6=168)+8+4+(30*11=330) + 47 Temporary</p><p>AC 54 (10 base +5 Dex +9 Armor +5 Deflection +5 Enhancement +1 Insight +18 </p><p>Unnamed:Monk +1 Natural) 39 Touch 31 Flat </p><p>Init +9</p><p>Move 60' ground (30 base +10 Celerity Domain X .75 Blink X 2 Boots) 60' air</p><p></p><p>Fortitude 38 (14 base +11 Con +5 Epic +6 Resistance +1 Competence +1 Luck)</p><p>Reflex 24 (6 base +5 Dex +5 Epic +6 Resistance +1 Competence +1 Luck)</p><p>Will 47 (16 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck)</p><p></p><p>BAB +25 (+18 without Divine Power)</p><p>Melee Attack +40 (+25 BAB +6 Str +5 Enhancement +3 Luck +1 Competence)</p><p>Ranged Attack +36 (+25 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence)</p><p></p><p>1 Cleric 1 Extend Spell, Domain Spontaneity: Destiny</p><p>2 Cleric 2</p><p>3 Cleric 3 Power Attack </p><p>4 Cleric 4</p><p>5 Cleric 5</p><p>6 Cleric 6 Improved Bull Rush </p><p>7 Cleric 7</p><p>8 Cleric 8</p><p>9 Cleric 9 Leap Attack</p><p>10 Cleric 10</p><p>11 Cleric 11</p><p>12 Cleric 12 Shock Trooper</p><p>13 Cleric 13</p><p>14 Cleric 14</p><p>15 Cleric 15 Improved Initiative</p><p>16 Cleric 16</p><p>17 Contemplative 1</p><p>18 Hierophant 1 Divine Metamagic Persistent, Bonus Persistent Spell</p><p>19 Cleric 17</p><p>20 Cleric 18</p><p>21 Cleric 19 Improved Spell Capacity</p><p>22 Hierophant 2 Bonus Quicken Spell</p><p>23 Hierophant 3 Bonus Twin Spell</p><p>24 Cleric 20 Improved Spell Capacity </p><p>25 Cleric 21</p><p>26 Cleric 22 </p><p>27 Cleric 23 Multispell, Bonus: Improved Metamagic</p><p>28 Cleric 24</p><p>29 Cleric 25</p><p>30 Cleric 26 Improved Metamagic, Bonus: Improved Metamagic</p><p></p><p>Skill points 165 (20+ 29*5)</p><p>Concentration 41 (28 ranks +11 Con +1 Competence +1 Luck)</p><p>Gather Information 28 (16 ranks +10 Cha +1 Competence +1 Luck)</p><p>Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy)</p><p>Knowledge Arcana 16 (8 ranks +6 Int +1 Competence +1 Luck)</p><p>Knowledge Planes 16 (8 ranks +6 Int +1 Competence +1 Luck)</p><p>Knowledge Religion 23 (15 ranks +6 Int +1 Competence +1 Luck)</p><p>Listen 38 (16 ranks +18 Wis +1 Competence +1 Luck +2 Unnamed:Alertness)</p><p>Sense Motive 53 (33 ranks +18 Wis +1 Competence +1 Luck)</p><p>Spellcraft 9 (1 rank +6 Int +1 Competence +1 Luck)</p><p>Spot 32 (6 ranks +18 Wis +5 Competence +1 Luck +2 Unnamed:Alertness)</p><p>Tumble 25 (16 ranks +5 Dex +1 Competence +1 Luck +2 Synergy)</p><p>Use Magic Device 28 (16 ranks +10 Cha +1 Competence +1 Luck)</p><p></p><p>Domains: Destiny, Celerity, Travel</p><p></p><p>Spells 6 10+1/10+1/9+1/9+1/9+1/8+1/7+1/7+1/7+1/4+1/3+1</p><p>0th Read Magic X3, Light, Detect Poison, Mending</p><p>1st Omen of Peril (Rod) X3, Scholar's Touch (RoD), Resurgence (CDiv) X4, Endure Elements, Comprehend Languages, Domain – Omen of Peril</p><p>2nd Deeper Darkness, Lesser Restoration X2, Divine Insight (Cadv) X2, Shatter, Desecrate, Stretch Weapon (PHbII) X3, Domain - Augury</p><p>3rd Magic Vestment X1[1 used], Speak with Dead, Alter Fortune (PHbII) X5, Spikes, Domain – Fly</p><p>4th [s]Greater Magic Weapon[/s], Assay Resistance (CArc) X2, Quickened Spikes X2 Divination, Identify Transgressor (BoVD), [s]Psychic Poison[/s] (BoVD), [s]Persistent Divine Favor[/s], Domain - Haste</p><p>5th, Plane Shift, True Seeing, Superior Resistance X1[1 used], [s]Extended Ghost Touch Weapon[/s], Quickened Revenance (Cdiv) X3, Raise Dead, Domain – Quickened Dimension Door</p><p>6th Quickened Spell Resistance X2, Quickened Righteous Might X2, [s]Persistent Masochism[/s], [s]Persistent Sadism[/s], [s]Energy Immunity[/s], Domain – Warp Destiny (RoD)</p><p>7th, Quickened Heal X2, Quikened Energy Immunity, Renewal Pact, Greater Bestow Curse (RoD), Persistent Divine Power X1[1 used], Domain – Greater Teleport</p><p>8th Twinned Destruction, Quickened Greater Bestow Curse, Brilliant Blade (Carc), [s]Moment of Prescience[/s], Chain Dispel, Fire Storm, Quickened Holy Star, Domain – Improved Blink (Cdiv)</p><p>9th [s]True Resurrection[/s](used to spontaneously cast Choose Fate), Miracle, Gate, Quickened Twinned Greater Bestow Curse, [s]Greater Visage of the Deity[/s] (good)(CDiv), Quickened Brilliant Blade, Quickened Twinned Destruction, Domain - Time Stop (Maximized via Incense)</p><p>10th Quickened Twinned Chain Dispel, Quickened Greater Visage of the Deity (good), Quickened Twinned Fire Storm, Quickened Mass Heal Domain – Quickened Time Stop</p><p>11th Quickened Twinned Implosion, Quickened Twinned Miracle X2, Domain – Quickened Time Stop</p><p></p><p></p><p>Equipment</p><p></p><p>'Sorrow' +1 Vicious Wounding Marrowcrushing Sizing Magebane Quarterstaff of Frost 200,600</p><p>+2 Sling 8,300</p><p>50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350</p><p>2 Gloves of Storing 10,000gp ea 20,000</p><p>Dyrr's Impervious Vestments (+9 armor) 123,000</p><p>Bracer's of Epic health (+8) 640,000</p><p>Periapt of Epic Wisdom +12 1,440,000</p><p>Cloak of Charisma +6 36,000</p><p>Ring of Protection +5 50,000</p><p>Ring of Spell-Battle 67,500</p><p>Ring of Invisibility (not worn) 20,000</p><p>Boots of Swiftness 256,000</p><p>Hat of Disguise 1,800 </p><p>Monk's Belt 13,000</p><p>Eyes of the Eagle 2,500</p><p>Luckstone 20,000</p><p>Nightstick 7,500</p><p>Handy Haversack 2,000</p><p>10 Incense of Meditation 4,900gp ea 49,000</p><p>4 vials Sculptor's slime 750gp ea (ss) 3,000</p><p>20 doses Baccaran 10gp ea 200</p><p>40 doses Devilweed 6gp ea 240</p><p></p><p>Manuals and Tomes (used)</p><p></p><p>4 Manuals +5 137,500 gp ea 550,000</p><p>2 Manual +4 110,000 gp ea 220,000</p><p></p><p>Ioun Stones</p><p></p><p>Dusty rose Prism +1 insight bonus to AC 5,000 gp</p><p>Dark blue Rhomboid Alertness (as the feat) 10,000 gp</p><p>Iridescent Spindle Sustains creature without air 18,000 gp</p><p>Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp</p><p>Orange Prism +1 caster level 30,000 gp</p><p>Scarlet and blue Sphere +2 enhancement bonus to Intelligence 8,000 gp</p><p></p><p>Rods</p><p></p><p>1 Metamagic Quicken Rod 75,500</p><p>Greater Metamagic Quicken Rods 170,000gp ea 170,000</p><p></p><p>Pearls of Power</p><p></p><p>2 2nd 4,000gp ea 8,000</p><p>2 4th 16,000gp ea 32,000</p><p>2 5th 25,000gp ea 50,000</p><p>4 6th 36,000gp ea 144,000</p><p>7th 49,000</p><p>8th 64,000</p><p>3 9th 81,000pg ea 243,000</p><p></p><p>Scrolls (cast on self)</p><p></p><p>Arcane Sight 375</p><p>Scent 150</p><p>Permanency on Arcane Sight 8,875 </p><p>Permanency on Improved Blindsight 14,375 </p><p>Permanency on Scent 6,375 </p><p>Permanency on Tongues 8,875 </p><p>Contingency 1650 (Teleport 205 feet from caster when the area he's in is targeted with Mage's Disjunction, unobstructed path if possible)</p><p></p><p>Scrolls (unused)</p><p></p><p>30 Lion's Charge 375gp ea 11,250</p><p>39[1 used] Shapechange (caster lvl 20) 4,500gp ea 180,000</p><p>4 Contingency 1650gp ea 6,600</p><p>19[1 used] False Life (caster lvl 10) 500gp ea 10,000</p><p>10 Shield (caster lvl 3) 75gp ea 750</p><p></p><p>Spell Components 10,000 + 10 5,000gp diamonds 60,000</p><p></p><p>15,235 gp extra funds</p><p></p><p></p><p>Permanent Spells</p><p></p><p>Arcane Sight caster lvl 5</p><p>Improved Blindsight caster lvl 9</p><p>Scent caster lvl 3</p><p>Tongues caster lvl 5</p><p></p><p></p><p>Persistent Spells</p><p></p><p>Choose Fate (via Divine Meta) caster lvl 31</p><p>Greater Visage of the Deity (good) (via Divine Meta) caster lvl 31</p><p>[S]Improved Blink (via Divine Meta) caster lvl 31[/s](not yet cast)</p><p>Divine Power caster lvl 31</p><p>Divine Favor caster lvl 31</p><p>Sadism caster lvl 31</p><p>Masochism caster lvl 31</p><p></p><p>31hr Spells</p><p></p><p>Magic Weapon caster lvl 31</p><p>Magic Vestment caster lvl 31</p><p>Superior Resistance caster lvl 31</p><p>Moment of Prescience caster lvl 31</p><p>Psychic Poison caster lvl 31</p><p></p><p>24 hr Spells</p><p></p><p>Energy Immunity (fire) caster lvl 31</p><p></p><p>10 hr Spell (extended 10min/lvl or 1hr/lvl @ 10CL)</p><p></p><p>Ghost Touch Weapon caster lvl 31</p><p>False Life caster lvl 10</p><p></p><p>200 min Spell (continuously renewed when not resting)</p><p></p><p>Shapechange caster lvl 20</p><p></p><p>Triggered Spells</p><p></p><p>Contingency caster lvl 31[/code]</p><p></p><p>Storm Giant Form</p><p>AC 66 (10 base +8 Dex +9 Armor +5 Deflection +5 Enhancement +1 Insight +18 Unnamed:Monk +12 Natural -2 Size) 40 touch 40 flat </p><p>Fully Buffed AC 80 (10 base +8 Dex +9 Armor +5 Deflection +5 Enhancement to Armor +2 Enhancement to Natural +1 Insight +18 Unnamed:Monk +16 Natural -4 Size +10 Cover) 48 touch 54 flat</p><p>Fully Buffed HP 600 + 47 temporary</p><p>Init +13</p><p>Move 90 ground 90 air</p><p>Fortitude 41 (13 base +15 Con +5 Epic +6 Resistance +1 Competence +1 Luck) (46 with Righteous Might)</p><p>Reflex 27 (6 base +8 Dex +5 Epic +6 Resistance +1 Competence +1 Luck)</p><p>Will 48 (15 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Iron Will)</p><p>Melee Attack +54 (+25 BAB +22 Str +5 Enhancement +3 Luck +1 Competence -2 Size)</p><p>Damage 2d6 + 2d6 (Vicious) + 1d6 (Frost) + 30 (+22 Str +5 Enchancement +3 Luck) + 2 Con drain (1d6 damage to weilder)</p><p>Fully Buffed Attack 58 (+25 BAB +28 Str +5 Enhancement +3 Luck +1 Competence -4 Size)</p><p>Fully Buffed Full Power Attack Leaping Charge Damage 6d6 + 116 (Righteous Might & Spikes) </p><p></p><p></p><p></p><p>Astral Stalker Form</p><p>AC 75 (10 base +12 Dex +9 Armor +10 Deflection +5 Enhancement +1 Insight +18 Unnamed:Monk +10 Natural) 51 touch 45 flat </p><p>Fully Buffed AC 87 (10 base +11 Dex +9 Armor +10 Deflection +5 Enhancement to Armor +2 Enhancement to Natural +1 Insight +18 Unnamed:Monk +12 Natural -1 Size +10 Cover) 59 touch 58 flat</p><p>Fully Buffed HP 600 + 47 Temporary</p><p>Init +16 (+15 with Righteous Might)</p><p>Move 90 ground 90 air</p><p>Fortitude 51 (13 base +15 Con +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace) (54 with Righteous Might)</p><p>Reflex 41 (6 base +12 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace) (40 with Righteous Might)</p><p>Will 58 (15 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace +2 Iron Will)</p><p>Melee Attack +49 (+25 BAB +15 Str +5 Enhancement +3 Luck +1 Competence)</p><p>Damage 1d6 + 2d6 (Vicious) + 1d6 (Frost) + 23 (+15 Str +5 Enchancement +3 Luck) + 2 Con drain (1d6 damage to weilder)</p><p>Fully Buffed Attack +54 (+25 BAB +21 Str +5 Enhancement +3 Luck +1 Competence -1 Size)</p><p>Fully Buffed Full Power Attack Leaping Charge Damage 4d6 + 105 (righteous Might & Spikes) </p><p>Poison DC 31</p><p>[/sblock]</p><p>[sblock=Elezaeren - Prophecy of the Child version]</p><p>[code]Neutral Good Cleric 26/ Hierophant 1</p><p></p><p>Str 23 +6 (8 Base) (0 Cost) (+5 Inherent) (+6 Enhancement) (+4 Visage)</p><p>Dex 20 +5 (8 Base) (0 Cost) (+4 Inherent) (+6 Enhancement) (+2 Visage)</p><p>Con 28 +9 (14 Base) (6 cost) (+4 Inherent) (+6 Enhancement) (+4 Visage)</p><p>Int 20 +5 (12 Base) (4 cost) (+4 Inherent) (+2 Enhancement) (+2 Visage)</p><p>Wis 38 +14 (17 Base) (13 cost) (+5 Inherent) (+6 Enhancement) (+6 Levels) (+4 Visage)</p><p>Cha 26 +8 (13 Base) (5 cost) (+3 Inherent) (+6 Enhancement) (+4 Visage)</p><p></p><p>HP 452 [27d8 levels + 243 Con + 45 Temporary (Divine Power and False Life)]</p><p>AC 46 (10 base +5 Dex +6 Armor +5 Deflection +5 Enhancement +1 Insight +14</p><p>Unnamed:Monk) 35 Touch 41 Flat</p><p>Init +5</p><p>Move 30' ground 60' air</p><p></p><p>Fortitude 36 (13 base +12 Con +3 Epic +6 Resistance +1 Competence +1 Luck)</p><p>Reflex 22 (6 base +5 Dex +3 Epic +6 Resistance +1 Competence +1 Luck)</p><p>Will 38 (13 base +14 Wis +3 Epic +6 Resistance +1 Competence +1 Luck)</p><p></p><p>BAB +27 (+18 without Divine Power)</p><p>Melee Attack (staff) +42 [+27 BAB (Divine Power) +6 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)]</p><p>Melee Attack (staff vs. those with arcane spells or spell-like) +44 [+27 BAB (Divine Power) +6 Str +7 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] </p><p>Melee Damage (Staff) 3d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder)</p><p>Melee Damage (Staff vs. those with arcane spells or spell-like) 5d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder)</p><p>Ranged Attack (Sling) +38 (+27 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence)</p><p>Ranged Attack (Bane bullet vs. proper type) +39 (+27 BAB +5 Dex +3 Enhancement +3 Luck +1 Competence)</p><p>Ranged Damage (sling) d4 +8</p><p>Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 8</p><p></p><p>Stats in [url=http://www.d20srd.org/srd/epic/monsters/gloom.htm]Gloom[/url] form</p><p>Str 47 Dex 58 Con 43 AC 76 Init +24 Fort 39 Reflex 40 </p><p>Melee Attack (staff) +54 [+27 BAB Divine Power) +18 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)]</p><p>Melee Attack (staff vs. those with arcane spells or spell-like abilities) +56 (+27 BAB +18 Str +7 Enhancement +3 Luck +1 Competence)</p><p>Melee Damage (staff) 3d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) </p><p>Melee Damage (staff vs. those with arcane spells or spell-like abilities) 5d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) </p><p>Ranged Attack (sling) +57 (+27 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence) </p><p>Ranged Attack (Bane bullet vs. proper type) +58 (+27 BAB +24 Dex +3 Enhancement +3 Luck +1 Competence) </p><p>Ranged Damage (sling) d4 +20</p><p>Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 20</p><p>Fear gaze DC30, 13d6 Sneak Attack, Blindsight 60 ft., opportunist (AoO vs. opponent struck by ally), quiescence (+20 Move Silently), SR 35, DR 10/epic</p><p></p><p>Level 1: Cleric Domain Spontaneity: Destiny (CDiv), Persistent Spell (CArc), Extend Spell (bonus)</p><p>Level 2: Cleric </p><p>Level 3: Cleric Divine Metamagic: Persistent Spell (CDiv)</p><p>Level 4: Cleric </p><p>Level 5: Cleric </p><p>Level 6: Cleric Quicken Spell</p><p>Level 7: Cleric </p><p>Level 8: Cleric </p><p>Level 9: Cleric Power Attack</p><p>Level 10: Cleric </p><p>Level 11: Cleric </p><p>Level 12: Cleric Improved Bull Rush</p><p>Level 13: Cleric </p><p>Level 14: Cleric </p><p>Level 15: Cleric Leap Attack (CAdv)</p><p>Level 16: Cleric </p><p>Level 17: Cleric </p><p>Level 18: Cleric Shock Trooper (Cwar)</p><p>Level 19: Cleric </p><p>Level 20: Hierophant Twin Spell (bonus) (CArc)</p><p>Level 21: Cleric Improved Spell Capacity</p><p>Level 22: Cleric </p><p>Level 23: Cleric </p><p>Level 24: Cleric Multispell, Improved Spell Capacity</p><p>Level 25: Cleric </p><p>Level 26: Cleric </p><p>Level 27: Cleric Improved Metamagic, Improved Metamagic</p><p></p><p>Skill points 180 (24+ 26*6)</p><p>Concentration 29 (9 ranks +11 Con +1 Competence +1 Luck +7 Item)</p><p>Diplomacy 50 (30 ranks +8 Cha +1 Competence +1 Luck +10 Item)</p><p>Hide 18 (4 ranks +5 Dex +1 Competence +1 Luck +7 Item) cc (Invisible)</p><p>Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy)</p><p>Knowledge Arcana 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item)</p><p>Knowledge Nature 29 (10 ranks +5 Int +1 Competence +1 Luck +12 Item) cc</p><p>Knowledge Planes 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item)</p><p>Knowledge Religion 22 (15 ranks +5 Int +1 Competence +1 Luck)</p><p>Listen 25 (0 ranks +18 Wis +1 Competence +1 Luck +5 Item) cc</p><p>Move Silently 12 (0 ranks +5 Dex +1 Competence +1 Luck +5 Item) cc (32 in Gloom form)</p><p>Spellcraft 38 (30 rank +6 Int +1 Competence +1 Luck)</p><p>Spot 31 (0 ranks +18 Wis +5 Competence +1 Luck +7 Item) cc</p><p>Tumble 20 (4 ranks +5 Dex +1 Competence +1 Luck +2 Synergy +7 Item) cc</p><p>Use Magic Device 26 (10 ranks +8 Cha +1 Competence +1 Luck +6 Item) cc</p><p></p><p>Domains: Destiny (RoD), Planning (CWar)</p><p></p><p>Spells 6 9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/3+1/2+1</p><p></p><p>0th Read Magic X3, Light, Detect Poison, Mending</p><p>1st Omen of Peril (Rod) X3, Scholar's Touch (RoD) X2, Resurgence (CDiv) X2, Divine Favor, Endure Elements, Domain – Omen of Peril</p><p>2nd Darkness, Lesser Restoration X2, Divine Insight (Cadv) X4, Shatter X2, Domain - Augury</p><p>3rd Magic Vestment, Speak with Dead, Delay Death X2 (RoD updated in Spell Com), Spikes (CDiv updated in Spell Com) X2, Meld Into Stone, Chain of Eyes (CDiv), Domain – Delay Death (RoD)</p><p>4th Greater Magic Weapon, Assay Resistance (CArc) X3, Revenance (CDiv), Freedom of Movement, Mass Resurgence (CDiv), Divine Power, Domain - Status</p><p>5th True Seeing, Superior Resistance, Stalwart Pact (CDiv) X3, Raise Dead, Quickened Spikes X2, Domain – Detect Scrying</p><p>6th Quickened Revenance (CDiv), Energy Immunity (CArc) X2, Heal, Quickened Freedom of Movement, Word of Recall, Domain – Warp Destiny (RoD)</p><p>7th, Renewal Pact (CDiv) X4, Twinned Flamestrike, Greater Bestow Curse (RoD), Domain – Greater Scrying</p><p>8th Brilliant Blade (Carc), Moment of Prescience, Chain Dispel (PHbII) x2, Fire Storm x2, Domain – Moment of Prescience</p><p>9th True Resurrection(used to spontaneously cast Choose Fate), Quickened Twinned Flame Strike, Twinned Greater Bestow Curse (RoD), Miracle, Gate, Greater Visage of the Deity (good)(CDiv), Domain - Time Stop</p><p>10th Twinned Fire Storm, Mass Heal, Extended Miracle, Domain – Time Stop</p><p>11th Quickened Twinned Destruction, Twinned Miracle, Domain – Quickened Time Stop</p><p></p><p>Equipment</p><p></p><p>'Sorrow' +1 Vicious Wounding Marrowcrushing (BoVD) Ghost-touch Magebane (CArc) Quarterstaff of Frost 200,600</p><p>+2 Sling 8,300</p><p>50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350</p><p>2 Gloves of Storing 10,000gp ea 20,000</p><p>Bracer's of Health (+6 Con) 36,000</p><p>Periapt of Wisdom +6 36,000</p><p>Cloak of Charisma +6 36,000</p><p>Aegis Ring (Protection +5, Invisibility) 80,000</p><p>Ring of Spell-Battle (CArc) 67,500</p><p>Boots of Speed with +6 Dex 54,000</p><p>Vest of the Lion (Continuous Lion's Charge (Spell from Spell Compendium)) 48,000</p><p>Hat of Disguise with Int +2 6,700</p><p>Monk's Belt 13,000</p><p>Mask of Knowledge (+13 Know:Nature, +10 Diplomacy, +9 Know:Arcane, +9 Know:Planes, +7 Concentration, +7 Hide, +7 Spot, +7 Tumble, +6 UMD, +5 Listen, +5 Move Silent) 98,500</p><p>Luckstone 20,000</p><p>5 Nightsticks (Liber Mortis) 7,500gp ea 37,500</p><p>Handy Haversack 2,000</p><p>15 Incense of Meditation 4,900gp ea 73,000</p><p>Wand of Delay Death (Spell Compendium) 750</p><p></p><p>Manuals and Tomes (used)</p><p></p><p>2 Manuals +5 137,500 gp ea 275,000</p><p>3 Manual +4 110,000 gp ea 330,000</p><p>1 Manuel +3 82,500</p><p></p><p>Ioun Stones</p><p></p><p>Dusty rose Prism +1 insight bonus to AC 5,000 gp</p><p>Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp</p><p>Orange Prism +1 caster level 30,000 gp</p><p></p><p></p><p>Rods</p><p></p><p>1 Metamagic Quicken Rod 75,500</p><p>2 Greater Metamagic Quicken Rods 170,000gp ea 340,000</p><p>Rod of Absorbtion 50,000</p><p></p><p>Pearls of Power</p><p></p><p>2 2nd 4,000gp ea 8,000</p><p>2 4th 16,000gp ea 32,000</p><p>2 5th 25,000gp ea 50,000</p><p>4 6th 36,000gp ea 144,000</p><p>7th 49,000</p><p>8th 64,000</p><p>3 9th 81,000pg ea 243,000</p><p></p><p></p><p>Scrolls </p><p></p><p>15 Shapechange (caster lvl 60) 13,500gp ea 202,500</p><p>4 Contingency 1650gp ea 6,600</p><p>19[1 used] False Life (caster lvl 10) 500gp ea 10,000</p><p>10 Shield (caster lvl 3) 75gp ea 750</p><p></p><p>28,450 gp in gems</p><p></p><p>Permanent Spells</p><p></p><p>Arcane Sight </p><p>Darkvision</p><p>See Invisibility</p><p>Tongues</p><p></p><p>Persistent Spells</p><p></p><p>Choose Fate (RoD) (via Divine Meta) caster lvl 28</p><p>Greater Visage of the Deity (good) (CDiv) (via Divine Meta) caster lvl 28</p><p>Divine Power caster lvl 28</p><p>Divine Favor caster lvl 28</p><p></p><p></p><p>28hr Spells</p><p></p><p>Divine Insight (CAdv) caster lvl 28</p><p>Greater Mage Armor (Spell Compendium) caster lvl 28 </p><p>Magic Weapon caster lvl 28</p><p>Magic Vestment caster lvl 28</p><p>Superior Resistance (Spell Compendium) caster lvl 28</p><p>Moment of Prescience caster lvl 28</p><p></p><p></p><p>24 hr Spells</p><p></p><p>Energy Immunity (fire) (CArc) caster lvl 28</p><p></p><p>10 hr Spells</p><p></p><p>Shapechange caster lvl 60</p><p>False Life caster lvl 10</p><p></p><p>Triggered Spells</p><p></p><p>Contingency - Time Stop when area he's in is targetted by Mage's Disjunction</p><p>Stalwart Pact</p><p>Renewal Pact[/code]</p><p></p><p>When he first got the vision, Elezaeren was content to await the coming apocalypse deep in the arms of cold draughts and warm whores. He could have gone forth in the vain hope of changing fate. But it was the eyes that stopped him. The child in his vision looked nothing like the child in the village years before. But in both flames were reflected in their eyes like a window to hell. </p><p></p><p>Years ago he had had another vision, the village of Sobalvarre was going to be overrun with vampires. Then, Elezaeren acted immediately in hopes of averting the coming disaster. And it had seemed he was successful in cleansing the village of its vampiric taint. In the midst of that grim work he heard tell of a child that had disappeared. But when days of searching turned up nothing, the cleric eventually moved on. But Elezaeren soon returned upon seeing smoke high in the sky in the direction of Sobalvarre. His return was too late though, the village had been put to the torch after the utter slaughter of its residents. All that remain was the child, now a vampire. And in its soulless eyes, the cleric saw the flames of the ruined village reflected. </p><p></p><p>Those flames still haunted him. And when the new vision came, that of a golden haired child before whom even the gods trembled, it was that much the worse. For fires also danced in those child’s eyes. But this time it was a reflection of the world itself in flames. In retrospect it seemed likely that this doom that awaited the world was the secret his mentor Kharzhain, had oft referred to with some amusement. The whole city of Vaelkar had been terrified of Kharzhain, which was why Elezaeren had run to the man’s castle when the city guard was trying to arrest him for stealing. It had over three decades ago, but Elezaeren could clearly remember standing in the courtyard with those <em>things</em> watching him as the constables stood outside the gates hailing the manor lord. Even then K. had been venerable. He made his way out and across the courtyard at a pace so slow it was painful to watch. But with one palsied gesture from the ancient cleric, the guards paled and ran off. Then he turned to the youth and spoke, his voice a mixture of kindness and dark irony, “I’ve been waiting a very long time for you son. Come, there is much to be learned. And if I’m to teach you, there’s little time to learn it.”</p><p></p><p>Elezaeren’s apprenticeship was far from normal. Where many master’s where stingy with the information they imparted, Kharzhain was the opposite. He had his charge start by reading powerful magical tomes and practicing dangerous necromantic spells. Often he would make cryptic remarks like, “It was not given to me to see the glorious end, but through you I’ll at least have a hand in.” Kharzhain taught his student to supplicate himself before no gods, but instead to devote himself to Fate, for it was the one force before which even the gods themselves must bow. Elezaeren learned very quickly, but it was not long before his mentor’s health failed. On his deathbed the ancient cleric bequeathed his student his grand gnarled staff, Sorrow. </p><p></p><p>Though not intelligent, the weapon proved to be a burden to wield. For malice was infused into its creation. Several times Elezaeren nearly died in battle despite being untouched by enemies. Each blow struck with the mighty staff extracted its price.</p><p></p><p>It was another memory that caused him to forbear warm companionship in favor of the cold malice of Sorrow. He was Elezaeren the Prophet, founder and hierophant of the Church of Fate. Yet he found his own prestige distasteful. Despite all his protestations, his congregation habitually fell to their knees when he hentered the room. Their worship was for him not fate. As the flock grew more fervent the cleric's disquiet grew. Finally he left the church leaving his second in charge. </p><p></p><p>It was not long after that he began to hear ill word of his former church. Tales of sectarian battles with other faiths seemed to be on every tongue. Elezaeren returned, but once again he was too late. He returned to an empty building, his former follwers had been arrested by the king for various crimes. He considered breaking them out. Quite likely such a thing was entirely within his power. But he knew for a fact that such an act would bring only greater calamity. </p><p></p><p>This time, with the world hanging in the balance, Elezaeren has decided he cannot not turn his back on his responsibility, even if the future cannot not be changed. With a hopeless he seeks other heroes of great renown.[/sblock]</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3374385, member: 41605"] I'm interested. There's a cleric I've had for a couple of epic games that died in the crib that I'd like to adapt for this game. I have a couple of questions. Would divine persistent be considered a cheap trick? And would the Destiny domain from Races of the Wild be allowable? Here's the previous versions of the character from the previous campaigns. I would, of course, adapt him to fit the rules and background particulars of your campain [sblock=Orgesht - Eye of Profane Truth version]Description: Orgesht usually wears the guise of foppish aristocrat. A voluminously plumed stuffed torus hat sits atop plucked brows and intensely blue but jolly eyes. The features of his cleanshaven face are narrow but attractive. He wears a large deeply pleated, gold embroidered houppelaude trimmed in ermine. Below it, his calves are shown to advantage in silken hose. Ardorning his feet are a pair of pointed shoes exaggerated into a lazy curl. This fanciful appearance is an illusion however. Beneath it, Orgesht typically takes on the form of a hulking grey-skinned humanoid with an elongated jaw and vicious over-sized claws. Blue eldritch flames crackle from the hollows of his deep set eyes. Incongruous on the charcoal skinned black robed figure, a set of angel's wings protude from his back with an elegant silver trimmed cloak hanging between them. He carries a gnarled of willow that exudes an aura of danger and menace. [code] Orgesht Neutral Human Cleric 26/Hierophant 3/Contemplative 1 of the Perfect Having seen the paths of fate at the moment of his creation, Orgesht has little hope that any of the events surrounding the Eye of Profane Truth will come to a good end. Yet, the taint did little to diminish the strength of his connection to the Perfect. He is grateful for what little time is left before the unmaking of all things. But he is torn between a (somewhat corrupted) sense of duty and the desire to enjoy himself while he can. Str 23 +6 Base 8 Cost 0 Inherent +5 Enhancement +6 Visage +4 Dex 21 +5 Base 8 Cost 0 Inherent +5 Enhancement +6 Visage +2 Con 32 +11 Base 15 cost 8 Inherent +5 Enhancement +8 Visage +4 Int 22 +6 Base 14 cost 6 Inherent +4 Enhancement +2 Visage +2 Wis 46 +18 Base 18 cost 16 Inherent +5 Enhancement +12 Levels +7 Visage +4 Cha 30 +10 Base 16 cost 10 Inherent +4 Enhancement +6 Visage +4 HP 510 (28*6=168)+8+4+(30*11=330) + 47 Temporary AC 54 (10 base +5 Dex +9 Armor +5 Deflection +5 Enhancement +1 Insight +18 Unnamed:Monk +1 Natural) 39 Touch 31 Flat Init +9 Move 60' ground (30 base +10 Celerity Domain X .75 Blink X 2 Boots) 60' air Fortitude 38 (14 base +11 Con +5 Epic +6 Resistance +1 Competence +1 Luck) Reflex 24 (6 base +5 Dex +5 Epic +6 Resistance +1 Competence +1 Luck) Will 47 (16 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck) BAB +25 (+18 without Divine Power) Melee Attack +40 (+25 BAB +6 Str +5 Enhancement +3 Luck +1 Competence) Ranged Attack +36 (+25 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence) 1 Cleric 1 Extend Spell, Domain Spontaneity: Destiny 2 Cleric 2 3 Cleric 3 Power Attack 4 Cleric 4 5 Cleric 5 6 Cleric 6 Improved Bull Rush 7 Cleric 7 8 Cleric 8 9 Cleric 9 Leap Attack 10 Cleric 10 11 Cleric 11 12 Cleric 12 Shock Trooper 13 Cleric 13 14 Cleric 14 15 Cleric 15 Improved Initiative 16 Cleric 16 17 Contemplative 1 18 Hierophant 1 Divine Metamagic Persistent, Bonus Persistent Spell 19 Cleric 17 20 Cleric 18 21 Cleric 19 Improved Spell Capacity 22 Hierophant 2 Bonus Quicken Spell 23 Hierophant 3 Bonus Twin Spell 24 Cleric 20 Improved Spell Capacity 25 Cleric 21 26 Cleric 22 27 Cleric 23 Multispell, Bonus: Improved Metamagic 28 Cleric 24 29 Cleric 25 30 Cleric 26 Improved Metamagic, Bonus: Improved Metamagic Skill points 165 (20+ 29*5) Concentration 41 (28 ranks +11 Con +1 Competence +1 Luck) Gather Information 28 (16 ranks +10 Cha +1 Competence +1 Luck) Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy) Knowledge Arcana 16 (8 ranks +6 Int +1 Competence +1 Luck) Knowledge Planes 16 (8 ranks +6 Int +1 Competence +1 Luck) Knowledge Religion 23 (15 ranks +6 Int +1 Competence +1 Luck) Listen 38 (16 ranks +18 Wis +1 Competence +1 Luck +2 Unnamed:Alertness) Sense Motive 53 (33 ranks +18 Wis +1 Competence +1 Luck) Spellcraft 9 (1 rank +6 Int +1 Competence +1 Luck) Spot 32 (6 ranks +18 Wis +5 Competence +1 Luck +2 Unnamed:Alertness) Tumble 25 (16 ranks +5 Dex +1 Competence +1 Luck +2 Synergy) Use Magic Device 28 (16 ranks +10 Cha +1 Competence +1 Luck) Domains: Destiny, Celerity, Travel Spells 6 10+1/10+1/9+1/9+1/9+1/8+1/7+1/7+1/7+1/4+1/3+1 0th Read Magic X3, Light, Detect Poison, Mending 1st Omen of Peril (Rod) X3, Scholar's Touch (RoD), Resurgence (CDiv) X4, Endure Elements, Comprehend Languages, Domain – Omen of Peril 2nd Deeper Darkness, Lesser Restoration X2, Divine Insight (Cadv) X2, Shatter, Desecrate, Stretch Weapon (PHbII) X3, Domain - Augury 3rd Magic Vestment X1[1 used], Speak with Dead, Alter Fortune (PHbII) X5, Spikes, Domain – Fly 4th [s]Greater Magic Weapon[/s], Assay Resistance (CArc) X2, Quickened Spikes X2 Divination, Identify Transgressor (BoVD), [s]Psychic Poison[/s] (BoVD), [s]Persistent Divine Favor[/s], Domain - Haste 5th, Plane Shift, True Seeing, Superior Resistance X1[1 used], [s]Extended Ghost Touch Weapon[/s], Quickened Revenance (Cdiv) X3, Raise Dead, Domain – Quickened Dimension Door 6th Quickened Spell Resistance X2, Quickened Righteous Might X2, [s]Persistent Masochism[/s], [s]Persistent Sadism[/s], [s]Energy Immunity[/s], Domain – Warp Destiny (RoD) 7th, Quickened Heal X2, Quikened Energy Immunity, Renewal Pact, Greater Bestow Curse (RoD), Persistent Divine Power X1[1 used], Domain – Greater Teleport 8th Twinned Destruction, Quickened Greater Bestow Curse, Brilliant Blade (Carc), [s]Moment of Prescience[/s], Chain Dispel, Fire Storm, Quickened Holy Star, Domain – Improved Blink (Cdiv) 9th [s]True Resurrection[/s](used to spontaneously cast Choose Fate), Miracle, Gate, Quickened Twinned Greater Bestow Curse, [s]Greater Visage of the Deity[/s] (good)(CDiv), Quickened Brilliant Blade, Quickened Twinned Destruction, Domain - Time Stop (Maximized via Incense) 10th Quickened Twinned Chain Dispel, Quickened Greater Visage of the Deity (good), Quickened Twinned Fire Storm, Quickened Mass Heal Domain – Quickened Time Stop 11th Quickened Twinned Implosion, Quickened Twinned Miracle X2, Domain – Quickened Time Stop Equipment 'Sorrow' +1 Vicious Wounding Marrowcrushing Sizing Magebane Quarterstaff of Frost 200,600 +2 Sling 8,300 50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350 2 Gloves of Storing 10,000gp ea 20,000 Dyrr's Impervious Vestments (+9 armor) 123,000 Bracer's of Epic health (+8) 640,000 Periapt of Epic Wisdom +12 1,440,000 Cloak of Charisma +6 36,000 Ring of Protection +5 50,000 Ring of Spell-Battle 67,500 Ring of Invisibility (not worn) 20,000 Boots of Swiftness 256,000 Hat of Disguise 1,800 Monk's Belt 13,000 Eyes of the Eagle 2,500 Luckstone 20,000 Nightstick 7,500 Handy Haversack 2,000 10 Incense of Meditation 4,900gp ea 49,000 4 vials Sculptor's slime 750gp ea (ss) 3,000 20 doses Baccaran 10gp ea 200 40 doses Devilweed 6gp ea 240 Manuals and Tomes (used) 4 Manuals +5 137,500 gp ea 550,000 2 Manual +4 110,000 gp ea 220,000 Ioun Stones Dusty rose Prism +1 insight bonus to AC 5,000 gp Dark blue Rhomboid Alertness (as the feat) 10,000 gp Iridescent Spindle Sustains creature without air 18,000 gp Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp Orange Prism +1 caster level 30,000 gp Scarlet and blue Sphere +2 enhancement bonus to Intelligence 8,000 gp Rods 1 Metamagic Quicken Rod 75,500 Greater Metamagic Quicken Rods 170,000gp ea 170,000 Pearls of Power 2 2nd 4,000gp ea 8,000 2 4th 16,000gp ea 32,000 2 5th 25,000gp ea 50,000 4 6th 36,000gp ea 144,000 7th 49,000 8th 64,000 3 9th 81,000pg ea 243,000 Scrolls (cast on self) Arcane Sight 375 Scent 150 Permanency on Arcane Sight 8,875 Permanency on Improved Blindsight 14,375 Permanency on Scent 6,375 Permanency on Tongues 8,875 Contingency 1650 (Teleport 205 feet from caster when the area he's in is targeted with Mage's Disjunction, unobstructed path if possible) Scrolls (unused) 30 Lion's Charge 375gp ea 11,250 39[1 used] Shapechange (caster lvl 20) 4,500gp ea 180,000 4 Contingency 1650gp ea 6,600 19[1 used] False Life (caster lvl 10) 500gp ea 10,000 10 Shield (caster lvl 3) 75gp ea 750 Spell Components 10,000 + 10 5,000gp diamonds 60,000 15,235 gp extra funds Permanent Spells Arcane Sight caster lvl 5 Improved Blindsight caster lvl 9 Scent caster lvl 3 Tongues caster lvl 5 Persistent Spells Choose Fate (via Divine Meta) caster lvl 31 Greater Visage of the Deity (good) (via Divine Meta) caster lvl 31 [S]Improved Blink (via Divine Meta) caster lvl 31[/s](not yet cast) Divine Power caster lvl 31 Divine Favor caster lvl 31 Sadism caster lvl 31 Masochism caster lvl 31 31hr Spells Magic Weapon caster lvl 31 Magic Vestment caster lvl 31 Superior Resistance caster lvl 31 Moment of Prescience caster lvl 31 Psychic Poison caster lvl 31 24 hr Spells Energy Immunity (fire) caster lvl 31 10 hr Spell (extended 10min/lvl or 1hr/lvl @ 10CL) Ghost Touch Weapon caster lvl 31 False Life caster lvl 10 200 min Spell (continuously renewed when not resting) Shapechange caster lvl 20 Triggered Spells Contingency caster lvl 31[/code] Storm Giant Form AC 66 (10 base +8 Dex +9 Armor +5 Deflection +5 Enhancement +1 Insight +18 Unnamed:Monk +12 Natural -2 Size) 40 touch 40 flat Fully Buffed AC 80 (10 base +8 Dex +9 Armor +5 Deflection +5 Enhancement to Armor +2 Enhancement to Natural +1 Insight +18 Unnamed:Monk +16 Natural -4 Size +10 Cover) 48 touch 54 flat Fully Buffed HP 600 + 47 temporary Init +13 Move 90 ground 90 air Fortitude 41 (13 base +15 Con +5 Epic +6 Resistance +1 Competence +1 Luck) (46 with Righteous Might) Reflex 27 (6 base +8 Dex +5 Epic +6 Resistance +1 Competence +1 Luck) Will 48 (15 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Iron Will) Melee Attack +54 (+25 BAB +22 Str +5 Enhancement +3 Luck +1 Competence -2 Size) Damage 2d6 + 2d6 (Vicious) + 1d6 (Frost) + 30 (+22 Str +5 Enchancement +3 Luck) + 2 Con drain (1d6 damage to weilder) Fully Buffed Attack 58 (+25 BAB +28 Str +5 Enhancement +3 Luck +1 Competence -4 Size) Fully Buffed Full Power Attack Leaping Charge Damage 6d6 + 116 (Righteous Might & Spikes) Astral Stalker Form AC 75 (10 base +12 Dex +9 Armor +10 Deflection +5 Enhancement +1 Insight +18 Unnamed:Monk +10 Natural) 51 touch 45 flat Fully Buffed AC 87 (10 base +11 Dex +9 Armor +10 Deflection +5 Enhancement to Armor +2 Enhancement to Natural +1 Insight +18 Unnamed:Monk +12 Natural -1 Size +10 Cover) 59 touch 58 flat Fully Buffed HP 600 + 47 Temporary Init +16 (+15 with Righteous Might) Move 90 ground 90 air Fortitude 51 (13 base +15 Con +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace) (54 with Righteous Might) Reflex 41 (6 base +12 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace) (40 with Righteous Might) Will 58 (15 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace +2 Iron Will) Melee Attack +49 (+25 BAB +15 Str +5 Enhancement +3 Luck +1 Competence) Damage 1d6 + 2d6 (Vicious) + 1d6 (Frost) + 23 (+15 Str +5 Enchancement +3 Luck) + 2 Con drain (1d6 damage to weilder) Fully Buffed Attack +54 (+25 BAB +21 Str +5 Enhancement +3 Luck +1 Competence -1 Size) Fully Buffed Full Power Attack Leaping Charge Damage 4d6 + 105 (righteous Might & Spikes) Poison DC 31 [/sblock] [sblock=Elezaeren - Prophecy of the Child version] [code]Neutral Good Cleric 26/ Hierophant 1 Str 23 +6 (8 Base) (0 Cost) (+5 Inherent) (+6 Enhancement) (+4 Visage) Dex 20 +5 (8 Base) (0 Cost) (+4 Inherent) (+6 Enhancement) (+2 Visage) Con 28 +9 (14 Base) (6 cost) (+4 Inherent) (+6 Enhancement) (+4 Visage) Int 20 +5 (12 Base) (4 cost) (+4 Inherent) (+2 Enhancement) (+2 Visage) Wis 38 +14 (17 Base) (13 cost) (+5 Inherent) (+6 Enhancement) (+6 Levels) (+4 Visage) Cha 26 +8 (13 Base) (5 cost) (+3 Inherent) (+6 Enhancement) (+4 Visage) HP 452 [27d8 levels + 243 Con + 45 Temporary (Divine Power and False Life)] AC 46 (10 base +5 Dex +6 Armor +5 Deflection +5 Enhancement +1 Insight +14 Unnamed:Monk) 35 Touch 41 Flat Init +5 Move 30' ground 60' air Fortitude 36 (13 base +12 Con +3 Epic +6 Resistance +1 Competence +1 Luck) Reflex 22 (6 base +5 Dex +3 Epic +6 Resistance +1 Competence +1 Luck) Will 38 (13 base +14 Wis +3 Epic +6 Resistance +1 Competence +1 Luck) BAB +27 (+18 without Divine Power) Melee Attack (staff) +42 [+27 BAB (Divine Power) +6 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] Melee Attack (staff vs. those with arcane spells or spell-like) +44 [+27 BAB (Divine Power) +6 Str +7 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] Melee Damage (Staff) 3d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder) Melee Damage (Staff vs. those with arcane spells or spell-like) 5d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder) Ranged Attack (Sling) +38 (+27 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence) Ranged Attack (Bane bullet vs. proper type) +39 (+27 BAB +5 Dex +3 Enhancement +3 Luck +1 Competence) Ranged Damage (sling) d4 +8 Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 8 Stats in [url=http://www.d20srd.org/srd/epic/monsters/gloom.htm]Gloom[/url] form Str 47 Dex 58 Con 43 AC 76 Init +24 Fort 39 Reflex 40 Melee Attack (staff) +54 [+27 BAB Divine Power) +18 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] Melee Attack (staff vs. those with arcane spells or spell-like abilities) +56 (+27 BAB +18 Str +7 Enhancement +3 Luck +1 Competence) Melee Damage (staff) 3d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) Melee Damage (staff vs. those with arcane spells or spell-like abilities) 5d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) Ranged Attack (sling) +57 (+27 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence) Ranged Attack (Bane bullet vs. proper type) +58 (+27 BAB +24 Dex +3 Enhancement +3 Luck +1 Competence) Ranged Damage (sling) d4 +20 Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 20 Fear gaze DC30, 13d6 Sneak Attack, Blindsight 60 ft., opportunist (AoO vs. opponent struck by ally), quiescence (+20 Move Silently), SR 35, DR 10/epic Level 1: Cleric Domain Spontaneity: Destiny (CDiv), Persistent Spell (CArc), Extend Spell (bonus) Level 2: Cleric Level 3: Cleric Divine Metamagic: Persistent Spell (CDiv) Level 4: Cleric Level 5: Cleric Level 6: Cleric Quicken Spell Level 7: Cleric Level 8: Cleric Level 9: Cleric Power Attack Level 10: Cleric Level 11: Cleric Level 12: Cleric Improved Bull Rush Level 13: Cleric Level 14: Cleric Level 15: Cleric Leap Attack (CAdv) Level 16: Cleric Level 17: Cleric Level 18: Cleric Shock Trooper (Cwar) Level 19: Cleric Level 20: Hierophant Twin Spell (bonus) (CArc) Level 21: Cleric Improved Spell Capacity Level 22: Cleric Level 23: Cleric Level 24: Cleric Multispell, Improved Spell Capacity Level 25: Cleric Level 26: Cleric Level 27: Cleric Improved Metamagic, Improved Metamagic Skill points 180 (24+ 26*6) Concentration 29 (9 ranks +11 Con +1 Competence +1 Luck +7 Item) Diplomacy 50 (30 ranks +8 Cha +1 Competence +1 Luck +10 Item) Hide 18 (4 ranks +5 Dex +1 Competence +1 Luck +7 Item) cc (Invisible) Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy) Knowledge Arcana 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item) Knowledge Nature 29 (10 ranks +5 Int +1 Competence +1 Luck +12 Item) cc Knowledge Planes 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item) Knowledge Religion 22 (15 ranks +5 Int +1 Competence +1 Luck) Listen 25 (0 ranks +18 Wis +1 Competence +1 Luck +5 Item) cc Move Silently 12 (0 ranks +5 Dex +1 Competence +1 Luck +5 Item) cc (32 in Gloom form) Spellcraft 38 (30 rank +6 Int +1 Competence +1 Luck) Spot 31 (0 ranks +18 Wis +5 Competence +1 Luck +7 Item) cc Tumble 20 (4 ranks +5 Dex +1 Competence +1 Luck +2 Synergy +7 Item) cc Use Magic Device 26 (10 ranks +8 Cha +1 Competence +1 Luck +6 Item) cc Domains: Destiny (RoD), Planning (CWar) Spells 6 9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/3+1/2+1 0th Read Magic X3, Light, Detect Poison, Mending 1st Omen of Peril (Rod) X3, Scholar's Touch (RoD) X2, Resurgence (CDiv) X2, Divine Favor, Endure Elements, Domain – Omen of Peril 2nd Darkness, Lesser Restoration X2, Divine Insight (Cadv) X4, Shatter X2, Domain - Augury 3rd Magic Vestment, Speak with Dead, Delay Death X2 (RoD updated in Spell Com), Spikes (CDiv updated in Spell Com) X2, Meld Into Stone, Chain of Eyes (CDiv), Domain – Delay Death (RoD) 4th Greater Magic Weapon, Assay Resistance (CArc) X3, Revenance (CDiv), Freedom of Movement, Mass Resurgence (CDiv), Divine Power, Domain - Status 5th True Seeing, Superior Resistance, Stalwart Pact (CDiv) X3, Raise Dead, Quickened Spikes X2, Domain – Detect Scrying 6th Quickened Revenance (CDiv), Energy Immunity (CArc) X2, Heal, Quickened Freedom of Movement, Word of Recall, Domain – Warp Destiny (RoD) 7th, Renewal Pact (CDiv) X4, Twinned Flamestrike, Greater Bestow Curse (RoD), Domain – Greater Scrying 8th Brilliant Blade (Carc), Moment of Prescience, Chain Dispel (PHbII) x2, Fire Storm x2, Domain – Moment of Prescience 9th True Resurrection(used to spontaneously cast Choose Fate), Quickened Twinned Flame Strike, Twinned Greater Bestow Curse (RoD), Miracle, Gate, Greater Visage of the Deity (good)(CDiv), Domain - Time Stop 10th Twinned Fire Storm, Mass Heal, Extended Miracle, Domain – Time Stop 11th Quickened Twinned Destruction, Twinned Miracle, Domain – Quickened Time Stop Equipment 'Sorrow' +1 Vicious Wounding Marrowcrushing (BoVD) Ghost-touch Magebane (CArc) Quarterstaff of Frost 200,600 +2 Sling 8,300 50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350 2 Gloves of Storing 10,000gp ea 20,000 Bracer's of Health (+6 Con) 36,000 Periapt of Wisdom +6 36,000 Cloak of Charisma +6 36,000 Aegis Ring (Protection +5, Invisibility) 80,000 Ring of Spell-Battle (CArc) 67,500 Boots of Speed with +6 Dex 54,000 Vest of the Lion (Continuous Lion's Charge (Spell from Spell Compendium)) 48,000 Hat of Disguise with Int +2 6,700 Monk's Belt 13,000 Mask of Knowledge (+13 Know:Nature, +10 Diplomacy, +9 Know:Arcane, +9 Know:Planes, +7 Concentration, +7 Hide, +7 Spot, +7 Tumble, +6 UMD, +5 Listen, +5 Move Silent) 98,500 Luckstone 20,000 5 Nightsticks (Liber Mortis) 7,500gp ea 37,500 Handy Haversack 2,000 15 Incense of Meditation 4,900gp ea 73,000 Wand of Delay Death (Spell Compendium) 750 Manuals and Tomes (used) 2 Manuals +5 137,500 gp ea 275,000 3 Manual +4 110,000 gp ea 330,000 1 Manuel +3 82,500 Ioun Stones Dusty rose Prism +1 insight bonus to AC 5,000 gp Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp Orange Prism +1 caster level 30,000 gp Rods 1 Metamagic Quicken Rod 75,500 2 Greater Metamagic Quicken Rods 170,000gp ea 340,000 Rod of Absorbtion 50,000 Pearls of Power 2 2nd 4,000gp ea 8,000 2 4th 16,000gp ea 32,000 2 5th 25,000gp ea 50,000 4 6th 36,000gp ea 144,000 7th 49,000 8th 64,000 3 9th 81,000pg ea 243,000 Scrolls 15 Shapechange (caster lvl 60) 13,500gp ea 202,500 4 Contingency 1650gp ea 6,600 19[1 used] False Life (caster lvl 10) 500gp ea 10,000 10 Shield (caster lvl 3) 75gp ea 750 28,450 gp in gems Permanent Spells Arcane Sight Darkvision See Invisibility Tongues Persistent Spells Choose Fate (RoD) (via Divine Meta) caster lvl 28 Greater Visage of the Deity (good) (CDiv) (via Divine Meta) caster lvl 28 Divine Power caster lvl 28 Divine Favor caster lvl 28 28hr Spells Divine Insight (CAdv) caster lvl 28 Greater Mage Armor (Spell Compendium) caster lvl 28 Magic Weapon caster lvl 28 Magic Vestment caster lvl 28 Superior Resistance (Spell Compendium) caster lvl 28 Moment of Prescience caster lvl 28 24 hr Spells Energy Immunity (fire) (CArc) caster lvl 28 10 hr Spells Shapechange caster lvl 60 False Life caster lvl 10 Triggered Spells Contingency - Time Stop when area he's in is targetted by Mage's Disjunction Stalwart Pact Renewal Pact[/code] When he first got the vision, Elezaeren was content to await the coming apocalypse deep in the arms of cold draughts and warm whores. He could have gone forth in the vain hope of changing fate. But it was the eyes that stopped him. The child in his vision looked nothing like the child in the village years before. But in both flames were reflected in their eyes like a window to hell. Years ago he had had another vision, the village of Sobalvarre was going to be overrun with vampires. Then, Elezaeren acted immediately in hopes of averting the coming disaster. And it had seemed he was successful in cleansing the village of its vampiric taint. In the midst of that grim work he heard tell of a child that had disappeared. But when days of searching turned up nothing, the cleric eventually moved on. But Elezaeren soon returned upon seeing smoke high in the sky in the direction of Sobalvarre. His return was too late though, the village had been put to the torch after the utter slaughter of its residents. All that remain was the child, now a vampire. And in its soulless eyes, the cleric saw the flames of the ruined village reflected. Those flames still haunted him. And when the new vision came, that of a golden haired child before whom even the gods trembled, it was that much the worse. For fires also danced in those child’s eyes. But this time it was a reflection of the world itself in flames. In retrospect it seemed likely that this doom that awaited the world was the secret his mentor Kharzhain, had oft referred to with some amusement. The whole city of Vaelkar had been terrified of Kharzhain, which was why Elezaeren had run to the man’s castle when the city guard was trying to arrest him for stealing. It had over three decades ago, but Elezaeren could clearly remember standing in the courtyard with those [i]things[/i] watching him as the constables stood outside the gates hailing the manor lord. Even then K. had been venerable. He made his way out and across the courtyard at a pace so slow it was painful to watch. But with one palsied gesture from the ancient cleric, the guards paled and ran off. Then he turned to the youth and spoke, his voice a mixture of kindness and dark irony, “I’ve been waiting a very long time for you son. Come, there is much to be learned. And if I’m to teach you, there’s little time to learn it.” Elezaeren’s apprenticeship was far from normal. Where many master’s where stingy with the information they imparted, Kharzhain was the opposite. He had his charge start by reading powerful magical tomes and practicing dangerous necromantic spells. Often he would make cryptic remarks like, “It was not given to me to see the glorious end, but through you I’ll at least have a hand in.” Kharzhain taught his student to supplicate himself before no gods, but instead to devote himself to Fate, for it was the one force before which even the gods themselves must bow. Elezaeren learned very quickly, but it was not long before his mentor’s health failed. On his deathbed the ancient cleric bequeathed his student his grand gnarled staff, Sorrow. Though not intelligent, the weapon proved to be a burden to wield. For malice was infused into its creation. Several times Elezaeren nearly died in battle despite being untouched by enemies. Each blow struck with the mighty staff extracted its price. It was another memory that caused him to forbear warm companionship in favor of the cold malice of Sorrow. He was Elezaeren the Prophet, founder and hierophant of the Church of Fate. Yet he found his own prestige distasteful. Despite all his protestations, his congregation habitually fell to their knees when he hentered the room. Their worship was for him not fate. As the flock grew more fervent the cleric's disquiet grew. Finally he left the church leaving his second in charge. It was not long after that he began to hear ill word of his former church. Tales of sectarian battles with other faiths seemed to be on every tongue. Elezaeren returned, but once again he was too late. He returned to an empty building, his former follwers had been arrested by the king for various crimes. He considered breaking them out. Quite likely such a thing was entirely within his power. But he knew for a fact that such an act would bring only greater calamity. This time, with the world hanging in the balance, Elezaeren has decided he cannot not turn his back on his responsibility, even if the future cannot not be changed. With a hopeless he seeks other heroes of great renown.[/sblock] [/QUOTE]
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