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<blockquote data-quote="Shayuri" data-source="post: 3378348" data-attributes="member: 4936"><p>I'm a little curious about how he got to 53 Charisma, myself...I have a sneaking suspicion there may be a problem in the fundamental math. Anyway...</p><p></p><p>Here's the sheet for my dragon and his rider...a elf Favored Soul archer/buffer/healer. With some pally levels, the cohort's saves turned out pretty good for being 8 ECL's behind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let me know what you think. Point out any troublesome spots or errors...I tried to include wherever possible how I arrived at the numbers I got on the sheet. There's still a couple hundred thousand gp to spend...I wanted to ask if you allowed strongholds, and if so, would such a sanctuary be useful/suggested for this game? Perhaps an old lair, abandoned when he left the Material plane but that was never found...</p><p></p><p>And of course, I plan on saving a healthy amount of lucre to stash for a hoard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=Tikondiragoliston "Tiko"]</p><p>Name: Tikondiragoliston "Tiko"</p><p>Race: Silver Dragon</p><p>Class/Level: Mature Adult</p><p>Gender: Male</p><p>Exp: 450,000</p><p></p><p>Desc</p><p></p><p>Strength (STR) 50 (4 pts + 18 racial + 4 inherent +6 levelups +10 enhancement)</p><p>Dexterity (DEX) 24 (6 pts + 4 inherent + 6 enhancement)</p><p>Constitution (CON) 40 (10 pts + 10 racial + 4 inherent + 10 enhancement) </p><p>Intelligence (INT) 26 (4 pts + 10 racial +4 inherent)</p><p>Wisdom (WIS) 28 (6 pts + 10 racial + 4 inherent)</p><p>Charisma (CHA) 30 (10 pts + 10 racial + 4 inherent)</p><p></p><p>Alignment: Lawful Good</p><p>AC: 57 (10 -2 size + 7 Dex +12 armor +24 natural + 5 Deflection + 1 insight)</p><p>Hit Points: 603/603</p><p>Movement: 40' / 150' good</p><p></p><p>Init: +11</p><p>Base Attack Bonus: +25 </p><p>Melee Attack: +43</p><p>Ranged Attack: +27</p><p>Fort: +36</p><p>Reflex: +20</p><p>Will: +30</p><p></p><p>Race Abilities</p><p>Breath Weapon: 14d8 50' cold cone, 50' paralysis cone (1d6+7 rounds) DC 39</p><p>Frightful Presence DC 32</p><p>Sorceror Caster Level 9</p><p>Blindsense 60'</p><p>4x Low Light Vision</p><p>Darkvision 120'</p><p>DR 10/magic</p><p>SR 24</p><p>Immune to Acid, Cold, Paralysis, Sleep</p><p>Feather Fall 2/day</p><p>Fog Cloud 3/day</p><p>Cloudwalk (Su)</p><p>Alternate Form 3/day</p><p></p><p>Class Abilities:</p><p>None</p><p></p><p>Skills: 336</p><p>Listen +34 (25 ranks + 9 Wis)</p><p>Search +33 (25 ranks + 8 Int)</p><p>Spot +34 (25 ranks + 9 Wis)</p><p>Concentration +40 (25 ranks + 15 Con)</p><p>Diplomacy +39 (25 ranks + 10 Cha + 4 synergy)</p><p>Escape Artist +32 (25 ranks + 7 Dex)</p><p>Intimidate +35 (25 ranks + 10 Cha)</p><p>Knowledge (Arcana) +33 (25 ranks + 8 Int)</p><p>Knowledge (History) +33 (25 ranks + 8 Int)</p><p>Knowledge (Planes) +19 (11 ranks + 8 Int)</p><p>Sense Motive +34 (25 ranks + 9 Wis)</p><p>Use Magic Device +35 (25 ranks + 10 Cha)</p><p>Bluff +35 (25 ranks + 10 Cha)</p><p>Disguise +35 (25 ranks + 10 Cha)</p><p></p><p>Feats</p><p>1 Power Attack</p><p>3 Multiattack</p><p>6 Leadership</p><p>9 Flyby Attack</p><p>12 Ability Focus: Breath Weapon</p><p>15 Recover Breath</p><p>18 Improved Initiative</p><p></p><p>21 Epic Leadership</p><p>24 Fast Healing</p><p></p><p>Languages - Common, Draconic, Elven, Sylvan, Giant, Goblin, Celestial, Auran, </p><p></p><p>Spellcasting</p><p></p><p>0 - 6/6, 1 - 9/9, 2 - 9/9, 3 - 8/8, 4 - 6/6</p><p></p><p>0 Arcane Mark, Prestidigitation, Message, Mending, Detect Magic, Mage Hand, Create Water, Cure Minor Wounds</p><p>1 Protection from Evil, Shield, Divine Favor, Disguise Self, Grease</p><p>2 See Invisible, Invisibility, Cure Moderate Wounds, Lesser Restoration</p><p>3 Heroism, Sleet Storm, Blinding Breath</p><p>4 Dimension Door, Breath Weapon Substitution</p><p></p><p>Money - 202,970 (200,000 given to cohort)</p><p></p><p>Weapons -</p><p>Bite, +48, 2d8+25, 15' reach</p><p>2 Claws, +46, 2d6+15, 10' reach</p><p>2 Wings, +46, 1d8+15, 10' reach</p><p>1 tailslap, +46, 2d6+35, 10' reach</p><p></p><p>1 Crush, +46, 2d8+35, 10' reach, Only vs Small creatures</p><p></p><p>Armour -</p><p>Dragonarmor of Invincibility (Huge), +12 armor, 379,950, Special: +5 enh to all natural weapons</p><p></p><p>Gear -</p><p> </p><p></p><p>Magic -</p><p>Bracers of Epic Constitution +10, 1,000,000</p><p>Belt of Epic Strength +10, 1,000,000</p><p>Vestment of Epic Resistance +7, 490,000</p><p></p><p>Ring of Protection +5, 25,000</p><p>Ring of Spell Turning, 98,280</p><p>Dusty Rose Ioun Stone, 5,000</p><p>Necklace of Adaptation, 9,000</p><p>Gloves of Dexterity +6, 36,000</p><p>Gemstone of Heavy Fortification, 35,000</p><p>Greater Pectoral of Manueverability, 90,000</p><p>Type IV Bag of Holding, 10,000</p><p>Instant Fortress, 55,000</p><p>Orb of Storms, 48,000</p><p></p><p>Staff of Life, 155,750</p><p></p><p>Tomes 660,000</p><p> Cha +4 110000</p><p> Int +4 110000</p><p> Con +4 110000</p><p> Dex +4 110000</p><p> Str +4 110000</p><p> Wis +4 110000</p><p> </p><p>Background: </p><p> None</p><p></p><p>------------------------</p><p></p><p>Cohort:</p><p>Name: Elfy von Elfenstein</p><p>Race: Elf</p><p>Class/Level: Favored Soul 20, Paladin 2</p><p>Gender: Female</p><p>Exp: ?</p><p></p><p>Desc</p><p></p><p>Strength (STR) 14 (0 pts + 6 enh)</p><p>Dexterity (DEX) 22 (6 pts + 2 racial + 6 enh)</p><p>Constitution (CON) 20 (6 pts -2 racial + 1 levelup, + 1 feat + 6 enh) </p><p>Intelligence (INT) 10 (2 pts)</p><p>Wisdom (WIS) 18 (6 pts + 4 levelup)</p><p>Charisma (CHA) 22 (10 pts + 6 enh)</p><p></p><p>Alignment: Lawful Good</p><p>AC: 28 (10 + 6 Dex + 9 armor + 3 deflection)</p><p>Hit Points: 248/248</p><p>Movement: 30' / 60' good</p><p></p><p>Init: +6</p><p>Base Attack Bonus: +16</p><p>Melee Attack: +18</p><p>Ranged Attack: +22</p><p>Fort: +29</p><p>Reflex: +30</p><p>Will: +28</p><p></p><p>Race Abilities</p><p>+2 Dexterity, –2 Constitution.</p><p>Immunity to magic sleep effects</p><p>+2 racial saving throw bonus against enchantment spells or effects.</p><p>Low-Light Vision</p><p>Weapon Proficiency: longsword, rapier, longbow (inc comp longbow), shortbow (inc comp shortbow)</p><p>+2 racial bonus on Listen, Search, and Spot checks</p><p>An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p></p><p>Class Abilities:</p><p>Weapon Focus: Longbow</p><p>Weapon Specialization: Longbow</p><p>Energy Resistance: Cold 10, Acid 10, Fire 10</p><p>Wings (feathered) fly 60' good</p><p>Damage Reduction 10/silver</p><p></p><p>Detect Evil at will</p><p>Smite Evil 1/day (+6 to hit, +2 damage)</p><p>Divine Grace (+6 to saves)</p><p>Lay on hands (12 points)</p><p></p><p>Skills: 46</p><p>Concentration 15</p><p>Heal 10</p><p>Profession 1</p><p>Ride +11 (5 cc ranks (10) + 6 Dex)</p><p>Spellcraft 10</p><p></p><p>Feats</p><p>1 Point Blank Shot</p><p>3 Precise Shot</p><p>6 Rapid Shot</p><p>9 Mounted Combat</p><p>12 Mounted Archery</p><p>15 Quicken Spell</p><p>18 Reach Spell</p><p></p><p>21 Great Constitution</p><p></p><p>Languages - Common, Elven </p><p></p><p>Spellcasting</p><p></p><p>0 - 6/6, 1 - 8/8, 2 - 8/8, 3 - 7/7, 4 - 7/7, 5 - 7/7, 6 - 7/7, 7 - 6/6, 8 - 6/6, 9 - 6/6</p><p></p><p>0 Create Water, Cure Minor Wounds, Detect Magic, Light, Mending, Purify Food/Drink, Guidence, Amanuensis, Read Magic</p><p>1 Bless, Divine Favor, Protection from Evil, Shield of Faith, Remove Fear, Blood Wind</p><p>2 Spiritual Weapon, Silence, Avoid Planar Effects, Close Wounds, Status, Augury</p><p>3 Daylight, Prayer, Remove Blindness, Searing Light, Water Breathing, Holy Storm</p><p>4 Assay Spell Resistance, Cure Critical Wounds, Dimensional Anchor, Restoration, Sending, Divine Power</p><p>5 Flame Strike, Righteous Might, Wall of Stone, Commune, Break Enchantment, Life's Grace</p><p>6 Energy Immunity, Greater Dispel, Heal, Harm, Greater Glyph of Warding, Word of Recall</p><p>7 Holy Word, Greater Restoration, Greater Scrying, Fortunate Fate, Repulsion, Regenerate</p><p>8 Greater Spell Immunity, Fire Storm, Discern Location, Earthquake, Antimagic Field</p><p>9 Mass Heal, True Resurrection, Miracle, Summon Monster IX</p><p></p><p>Money - 1,400</p><p></p><p>Weapons -</p><p>Heavenly Thunder +5, +30, 1d8+5, 200,600, (Holy, Evil Outsider Bane, Shocking, Seeking, Mighty +2)</p><p></p><p>Armour -</p><p>+5 mithril chain shirt, +9, 26,000</p><p></p><p>Gear -</p><p> </p><p>Magic -</p><p>Greater Bracers of Archery, 25,000</p><p>Vest of Resistance +5, 25,000</p><p>Cloak of Charisma +6, 36,000</p><p>Belt of Strength +6, 36,000</p><p>Gloves of Dexterity +6, 36,000</p><p>Amulet of Health +6, 36,000</p><p>Ring of Evasion, 25,000</p><p>Ring of Protection +3, 18,000[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3378348, member: 4936"] I'm a little curious about how he got to 53 Charisma, myself...I have a sneaking suspicion there may be a problem in the fundamental math. Anyway... Here's the sheet for my dragon and his rider...a elf Favored Soul archer/buffer/healer. With some pally levels, the cohort's saves turned out pretty good for being 8 ECL's behind. :) Let me know what you think. Point out any troublesome spots or errors...I tried to include wherever possible how I arrived at the numbers I got on the sheet. There's still a couple hundred thousand gp to spend...I wanted to ask if you allowed strongholds, and if so, would such a sanctuary be useful/suggested for this game? Perhaps an old lair, abandoned when he left the Material plane but that was never found... And of course, I plan on saving a healthy amount of lucre to stash for a hoard. :) [sblock=Tikondiragoliston "Tiko"] Name: Tikondiragoliston "Tiko" Race: Silver Dragon Class/Level: Mature Adult Gender: Male Exp: 450,000 Desc Strength (STR) 50 (4 pts + 18 racial + 4 inherent +6 levelups +10 enhancement) Dexterity (DEX) 24 (6 pts + 4 inherent + 6 enhancement) Constitution (CON) 40 (10 pts + 10 racial + 4 inherent + 10 enhancement) Intelligence (INT) 26 (4 pts + 10 racial +4 inherent) Wisdom (WIS) 28 (6 pts + 10 racial + 4 inherent) Charisma (CHA) 30 (10 pts + 10 racial + 4 inherent) Alignment: Lawful Good AC: 57 (10 -2 size + 7 Dex +12 armor +24 natural + 5 Deflection + 1 insight) Hit Points: 603/603 Movement: 40' / 150' good Init: +11 Base Attack Bonus: +25 Melee Attack: +43 Ranged Attack: +27 Fort: +36 Reflex: +20 Will: +30 Race Abilities Breath Weapon: 14d8 50' cold cone, 50' paralysis cone (1d6+7 rounds) DC 39 Frightful Presence DC 32 Sorceror Caster Level 9 Blindsense 60' 4x Low Light Vision Darkvision 120' DR 10/magic SR 24 Immune to Acid, Cold, Paralysis, Sleep Feather Fall 2/day Fog Cloud 3/day Cloudwalk (Su) Alternate Form 3/day Class Abilities: None Skills: 336 Listen +34 (25 ranks + 9 Wis) Search +33 (25 ranks + 8 Int) Spot +34 (25 ranks + 9 Wis) Concentration +40 (25 ranks + 15 Con) Diplomacy +39 (25 ranks + 10 Cha + 4 synergy) Escape Artist +32 (25 ranks + 7 Dex) Intimidate +35 (25 ranks + 10 Cha) Knowledge (Arcana) +33 (25 ranks + 8 Int) Knowledge (History) +33 (25 ranks + 8 Int) Knowledge (Planes) +19 (11 ranks + 8 Int) Sense Motive +34 (25 ranks + 9 Wis) Use Magic Device +35 (25 ranks + 10 Cha) Bluff +35 (25 ranks + 10 Cha) Disguise +35 (25 ranks + 10 Cha) Feats 1 Power Attack 3 Multiattack 6 Leadership 9 Flyby Attack 12 Ability Focus: Breath Weapon 15 Recover Breath 18 Improved Initiative 21 Epic Leadership 24 Fast Healing Languages - Common, Draconic, Elven, Sylvan, Giant, Goblin, Celestial, Auran, Spellcasting 0 - 6/6, 1 - 9/9, 2 - 9/9, 3 - 8/8, 4 - 6/6 0 Arcane Mark, Prestidigitation, Message, Mending, Detect Magic, Mage Hand, Create Water, Cure Minor Wounds 1 Protection from Evil, Shield, Divine Favor, Disguise Self, Grease 2 See Invisible, Invisibility, Cure Moderate Wounds, Lesser Restoration 3 Heroism, Sleet Storm, Blinding Breath 4 Dimension Door, Breath Weapon Substitution Money - 202,970 (200,000 given to cohort) Weapons - Bite, +48, 2d8+25, 15' reach 2 Claws, +46, 2d6+15, 10' reach 2 Wings, +46, 1d8+15, 10' reach 1 tailslap, +46, 2d6+35, 10' reach 1 Crush, +46, 2d8+35, 10' reach, Only vs Small creatures Armour - Dragonarmor of Invincibility (Huge), +12 armor, 379,950, Special: +5 enh to all natural weapons Gear - Magic - Bracers of Epic Constitution +10, 1,000,000 Belt of Epic Strength +10, 1,000,000 Vestment of Epic Resistance +7, 490,000 Ring of Protection +5, 25,000 Ring of Spell Turning, 98,280 Dusty Rose Ioun Stone, 5,000 Necklace of Adaptation, 9,000 Gloves of Dexterity +6, 36,000 Gemstone of Heavy Fortification, 35,000 Greater Pectoral of Manueverability, 90,000 Type IV Bag of Holding, 10,000 Instant Fortress, 55,000 Orb of Storms, 48,000 Staff of Life, 155,750 Tomes 660,000 Cha +4 110000 Int +4 110000 Con +4 110000 Dex +4 110000 Str +4 110000 Wis +4 110000 Background: None ------------------------ Cohort: Name: Elfy von Elfenstein Race: Elf Class/Level: Favored Soul 20, Paladin 2 Gender: Female Exp: ? Desc Strength (STR) 14 (0 pts + 6 enh) Dexterity (DEX) 22 (6 pts + 2 racial + 6 enh) Constitution (CON) 20 (6 pts -2 racial + 1 levelup, + 1 feat + 6 enh) Intelligence (INT) 10 (2 pts) Wisdom (WIS) 18 (6 pts + 4 levelup) Charisma (CHA) 22 (10 pts + 6 enh) Alignment: Lawful Good AC: 28 (10 + 6 Dex + 9 armor + 3 deflection) Hit Points: 248/248 Movement: 30' / 60' good Init: +6 Base Attack Bonus: +16 Melee Attack: +18 Ranged Attack: +22 Fort: +29 Reflex: +30 Will: +28 Race Abilities +2 Dexterity, –2 Constitution. Immunity to magic sleep effects +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision Weapon Proficiency: longsword, rapier, longbow (inc comp longbow), shortbow (inc comp shortbow) +2 racial bonus on Listen, Search, and Spot checks An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Class Abilities: Weapon Focus: Longbow Weapon Specialization: Longbow Energy Resistance: Cold 10, Acid 10, Fire 10 Wings (feathered) fly 60' good Damage Reduction 10/silver Detect Evil at will Smite Evil 1/day (+6 to hit, +2 damage) Divine Grace (+6 to saves) Lay on hands (12 points) Skills: 46 Concentration 15 Heal 10 Profession 1 Ride +11 (5 cc ranks (10) + 6 Dex) Spellcraft 10 Feats 1 Point Blank Shot 3 Precise Shot 6 Rapid Shot 9 Mounted Combat 12 Mounted Archery 15 Quicken Spell 18 Reach Spell 21 Great Constitution Languages - Common, Elven Spellcasting 0 - 6/6, 1 - 8/8, 2 - 8/8, 3 - 7/7, 4 - 7/7, 5 - 7/7, 6 - 7/7, 7 - 6/6, 8 - 6/6, 9 - 6/6 0 Create Water, Cure Minor Wounds, Detect Magic, Light, Mending, Purify Food/Drink, Guidence, Amanuensis, Read Magic 1 Bless, Divine Favor, Protection from Evil, Shield of Faith, Remove Fear, Blood Wind 2 Spiritual Weapon, Silence, Avoid Planar Effects, Close Wounds, Status, Augury 3 Daylight, Prayer, Remove Blindness, Searing Light, Water Breathing, Holy Storm 4 Assay Spell Resistance, Cure Critical Wounds, Dimensional Anchor, Restoration, Sending, Divine Power 5 Flame Strike, Righteous Might, Wall of Stone, Commune, Break Enchantment, Life's Grace 6 Energy Immunity, Greater Dispel, Heal, Harm, Greater Glyph of Warding, Word of Recall 7 Holy Word, Greater Restoration, Greater Scrying, Fortunate Fate, Repulsion, Regenerate 8 Greater Spell Immunity, Fire Storm, Discern Location, Earthquake, Antimagic Field 9 Mass Heal, True Resurrection, Miracle, Summon Monster IX Money - 1,400 Weapons - Heavenly Thunder +5, +30, 1d8+5, 200,600, (Holy, Evil Outsider Bane, Shocking, Seeking, Mighty +2) Armour - +5 mithril chain shirt, +9, 26,000 Gear - Magic - Greater Bracers of Archery, 25,000 Vest of Resistance +5, 25,000 Cloak of Charisma +6, 36,000 Belt of Strength +6, 36,000 Gloves of Dexterity +6, 36,000 Amulet of Health +6, 36,000 Ring of Evasion, 25,000 Ring of Protection +3, 18,000[/sblock] [/QUOTE]
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