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<blockquote data-quote="Jemal" data-source="post: 3390338" data-attributes="member: 9026"><p>OK...</p><p></p><p><strong>Ivellious</strong> - Give her 1 or two basic items (Maybe Inherent Bonuses, a wand/staff) just b/c it would make sense, and still leave her with an impressive hoard.</p><p></p><p><strong>Pyrex</strong> - Allright, I've double checked everything you get with the VoP, and I've decided to forgo giving you any extra feats. After doing the math, VoP is allready granting nearly double the 'cost' of items you could afford at this level.. +12, 10, 8 enhancements to stats... + 14 Armour Bonus, + 7 to ALL weapons, as well as all the 'special' abilities. The only downside is you don't get to choose when or what you get. I think it evens out, so I'm not going to give any bonus feats. sry. (PS If you wanted, you could always have taken the feat at higher than first level and spent some of your money from BEFORE it on Inherent bonuses, and you loose the extra Exalted Feats that you couldn't spend anyways.)</p><p></p><p><strong>Neph</strong> - I get your point about the Ioun Stone, didn't actually check which ones you had, was just saying that IF you had one that mattered (Say the 'don't need to breath' one, and you were underwater), someone intelligent enough to recognize it could easily take it out. As for the Pearls, if they're somewhere they can't be seen, then they can't be targetted period. And they're a bit more difficult to identify than a colourful, prism-shaped stone circling your head.</p><p></p><p>As for the Soul Gems, that market would be mostly in Hell, where they deal with Souls.</p><p></p><p>As for Liquid Pain, you can't get that out of a Soul Gem, it must be extracted from a living person via the spell "Liquid Pain" or an item called the "Pain Extractor", both of which take 1 full dayto extract a single dose, and that single dose provides 3 XP for item creation. Since there's no cost to it other than a single lvl 4 spell and a living being (easy enough to obtain), i'm going to have to rule that you can't start with any 'free' stuff that you extracted, b/c otherwise people could say they've been doing it nonstop for the last 10 years and have 11,000 XP from it.</p><p>If you want to purchase "Agony", it sells for 200GP per dose, and is highly illegal on any non-evil plane</p><p></p><p>I also won't allow you to 'start' with a bunch of pre-trapped souls. (Unless you want to take them out of your followers, though.... um.. well, I guess you ARE evil...)</p><p></p><p>As for Other Uses, depending on the cost of the gem you use to trap the soul, you can use said gem as the material component to another spell, which would then CONSUME the material component (and the soul trapped within), thus preventing said soul from ever being brought back except by divine intervention.</p><p></p><p>Also, according to BoVD, using a receptacle which contains a Soul as a Material Component of a Spell (Whether you're using the Gem allready, or adding the soul gem as an Optional Component) increases your caster level check to overcome SR by +10 for that spell.</p><p></p><p><strong>Shay</strong> - Re: the Bracers, You don't have Crafting feats, thus can't use the creation/substitution/etc rules. If you can't craft the item yourself, it has to be straight out of DMG/ELH, as printed.</p><p>As for your Cohort, I believe I posted Earlier that I'm not going to let Cohorts start with creation XP.</p><p></p><p><strong>Void</strong> - Well, there's allready the exceptions posted before by Wrahn (Time Stop can't be contingent, and Temporary HP should be kept seperate). </p><p>AND the following:</p><p></p><p>I've seen nowhere that says you keep gaining Domain Spell slots above level 9. everything before that is Specific domain spells, which are included in the Clerical spell list as +D and Improved Spell Capacity has no +D and nowhere does it imply it grants extra domain slots.</p><p></p><p>You can't Persistant ANYSPELL, it's got a duration of Instantaneous and even so, doesn't say that Metamagic feats could be applied to the spell.</p><p>Please keep in mind that Anyspell, even if cast Spontaneously, doesn't actually CAST the spell, it allows you to PREPARE a 2nd level or lower Arcane spell which then occupies yoru 3rd lvl domain slot. Also, you must have a scroll or spellbook which contains the Arcane spell to be prepared. IF you had a way of spontaneously adding metamagic (As with the Sudden Feats or a Rod of Metamagic) that would then work on the prepared spell.</p><p></p><p>I Just noticed that your Character says Heirophant 2, Contemplative 18, but your Feat Progression shows Heirophant 1, Contemplative 19.. Which is it?*</p><p></p><p><strong>Pallandrome</strong> - I found Sonic Might in Lyric Thaumaturge, but where's Sympathetic Vibration from?</p><p></p><p>Also, could people please type all your abilities from Class and Race so I know what they are without always having to go double check the books.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3390338, member: 9026"] OK... [b]Ivellious[/b] - Give her 1 or two basic items (Maybe Inherent Bonuses, a wand/staff) just b/c it would make sense, and still leave her with an impressive hoard. [b]Pyrex[/b] - Allright, I've double checked everything you get with the VoP, and I've decided to forgo giving you any extra feats. After doing the math, VoP is allready granting nearly double the 'cost' of items you could afford at this level.. +12, 10, 8 enhancements to stats... + 14 Armour Bonus, + 7 to ALL weapons, as well as all the 'special' abilities. The only downside is you don't get to choose when or what you get. I think it evens out, so I'm not going to give any bonus feats. sry. (PS If you wanted, you could always have taken the feat at higher than first level and spent some of your money from BEFORE it on Inherent bonuses, and you loose the extra Exalted Feats that you couldn't spend anyways.) [b]Neph[/b] - I get your point about the Ioun Stone, didn't actually check which ones you had, was just saying that IF you had one that mattered (Say the 'don't need to breath' one, and you were underwater), someone intelligent enough to recognize it could easily take it out. As for the Pearls, if they're somewhere they can't be seen, then they can't be targetted period. And they're a bit more difficult to identify than a colourful, prism-shaped stone circling your head. As for the Soul Gems, that market would be mostly in Hell, where they deal with Souls. As for Liquid Pain, you can't get that out of a Soul Gem, it must be extracted from a living person via the spell "Liquid Pain" or an item called the "Pain Extractor", both of which take 1 full dayto extract a single dose, and that single dose provides 3 XP for item creation. Since there's no cost to it other than a single lvl 4 spell and a living being (easy enough to obtain), i'm going to have to rule that you can't start with any 'free' stuff that you extracted, b/c otherwise people could say they've been doing it nonstop for the last 10 years and have 11,000 XP from it. If you want to purchase "Agony", it sells for 200GP per dose, and is highly illegal on any non-evil plane I also won't allow you to 'start' with a bunch of pre-trapped souls. (Unless you want to take them out of your followers, though.... um.. well, I guess you ARE evil...) As for Other Uses, depending on the cost of the gem you use to trap the soul, you can use said gem as the material component to another spell, which would then CONSUME the material component (and the soul trapped within), thus preventing said soul from ever being brought back except by divine intervention. Also, according to BoVD, using a receptacle which contains a Soul as a Material Component of a Spell (Whether you're using the Gem allready, or adding the soul gem as an Optional Component) increases your caster level check to overcome SR by +10 for that spell. [b]Shay[/b] - Re: the Bracers, You don't have Crafting feats, thus can't use the creation/substitution/etc rules. If you can't craft the item yourself, it has to be straight out of DMG/ELH, as printed. As for your Cohort, I believe I posted Earlier that I'm not going to let Cohorts start with creation XP. [b]Void[/b] - Well, there's allready the exceptions posted before by Wrahn (Time Stop can't be contingent, and Temporary HP should be kept seperate). AND the following: I've seen nowhere that says you keep gaining Domain Spell slots above level 9. everything before that is Specific domain spells, which are included in the Clerical spell list as +D and Improved Spell Capacity has no +D and nowhere does it imply it grants extra domain slots. You can't Persistant ANYSPELL, it's got a duration of Instantaneous and even so, doesn't say that Metamagic feats could be applied to the spell. Please keep in mind that Anyspell, even if cast Spontaneously, doesn't actually CAST the spell, it allows you to PREPARE a 2nd level or lower Arcane spell which then occupies yoru 3rd lvl domain slot. Also, you must have a scroll or spellbook which contains the Arcane spell to be prepared. IF you had a way of spontaneously adding metamagic (As with the Sudden Feats or a Rod of Metamagic) that would then work on the prepared spell. I Just noticed that your Character says Heirophant 2, Contemplative 18, but your Feat Progression shows Heirophant 1, Contemplative 19.. Which is it?* [b]Pallandrome[/b] - I found Sonic Might in Lyric Thaumaturge, but where's Sympathetic Vibration from? Also, could people please type all your abilities from Class and Race so I know what they are without always having to go double check the books. [/QUOTE]
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