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<blockquote data-quote="Jemal" data-source="post: 3390816" data-attributes="member: 9026"><p><strong>Neph</strong> - It has to be a trapped, living soul in a receptacle. (Via Trap the Soul or similar spell)</p><p></p><p>As for the soul market (AKA what they're worth), there's no actual RULES on it, just some very thin guidelines stating stuff like "powerful souls are worth a lot, but good souls are worth more. Powerful good souls that have been corrupted are worth a lot." etc. It's all Ad-Hoc as far as I can tell... Depends on who you're dealing with, what they're looking for, and what you have to offer.</p><p></p><p>*On second looking, apparently you can sell a generic "trapped soul in a receptacle" for 200 GP, according to the BoVD. Such a soul is suitable only for the optional "+10 profane bonus to caster level check to overcome SR" Material Component. I'm going to say screw that, We'll make it up as we go along.*</p><p></p><p><strong>Pallandrome</strong> - I'm using the books, not the SRD. Also, I'm gonna say no to that spell. If you want to bring down a building, there are other ways you'll have to try.</p><p></p><p><strong>Shayuri</strong> - I've found that Epic Characters tend to be defined by their items, and it is this that makes them seem unbalanced when compared either to each other or to NPC's/Monsters. The main reason I have for limiting the Items as much as I am is to prevent such things and make the players think harder about how to spend their money and which item they want in which slot, instead of how to twink everything. So no, you can't use any of the variant/alternate rules including making slotless, adding extra abilities (With the exception of Armour and Weapons which are designed SPECIFICALLY like that), or changing slots. Unless you invest the Feat and XP to craft it yourself. </p><p>BUT, I WILL allow you to have your Cohort help by provide the spell requirement, so long as it is your character spending GP and XP to create said item. </p><p>And as a final note, I do still retain final veto on any created item if I don't like it. (As I previously did with Permanent Death Ward)</p><p></p><p><strong>Void</strong> - As I've said before, I use the books, not the SRD/Errata, and although it does say the bit about 'first on up' in the book, it ALSO says the same thing for the Rogue's Special Abilities (On attaining 10th level and every 3 levels thereafter), though it's clear from the ELH that they don't, and since nowhere in the ELH does it say that you DO gain extra domain spells for Improved Spell Capacity, I'd have to say it doesn't provide it. The Feat specifically states what it Does give you, and it makes no mention of Wizard Specialist bonuses or Clerical Domains.</p><p></p><p>You CAN fill a higher level domain slot with a lower level domain spell, however.. just limited up to the 9th level domain slots you get.</p><p></p><p>DieHard Vest - It's allright, make it whatever caster level you want, it's effects are almost negligible. At most it's the equivalent of an Extra HP = your con score. I'll Rule minimum caster lvl 5 for it.</p><p></p><p>Pounce Item - I'd have to say no for now unless I have a flash of insight as to what it should cost, simply b/c A)Psicrown sounds Psionic, and B) Pounce is better than an Epic Feat. As such, it should be at least an Epic Item, which I doubt any examples you could find would be.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3390816, member: 9026"] [b]Neph[/b] - It has to be a trapped, living soul in a receptacle. (Via Trap the Soul or similar spell) As for the soul market (AKA what they're worth), there's no actual RULES on it, just some very thin guidelines stating stuff like "powerful souls are worth a lot, but good souls are worth more. Powerful good souls that have been corrupted are worth a lot." etc. It's all Ad-Hoc as far as I can tell... Depends on who you're dealing with, what they're looking for, and what you have to offer. *On second looking, apparently you can sell a generic "trapped soul in a receptacle" for 200 GP, according to the BoVD. Such a soul is suitable only for the optional "+10 profane bonus to caster level check to overcome SR" Material Component. I'm going to say screw that, We'll make it up as we go along.* [b]Pallandrome[/b] - I'm using the books, not the SRD. Also, I'm gonna say no to that spell. If you want to bring down a building, there are other ways you'll have to try. [b]Shayuri[/b] - I've found that Epic Characters tend to be defined by their items, and it is this that makes them seem unbalanced when compared either to each other or to NPC's/Monsters. The main reason I have for limiting the Items as much as I am is to prevent such things and make the players think harder about how to spend their money and which item they want in which slot, instead of how to twink everything. So no, you can't use any of the variant/alternate rules including making slotless, adding extra abilities (With the exception of Armour and Weapons which are designed SPECIFICALLY like that), or changing slots. Unless you invest the Feat and XP to craft it yourself. BUT, I WILL allow you to have your Cohort help by provide the spell requirement, so long as it is your character spending GP and XP to create said item. And as a final note, I do still retain final veto on any created item if I don't like it. (As I previously did with Permanent Death Ward) [b]Void[/b] - As I've said before, I use the books, not the SRD/Errata, and although it does say the bit about 'first on up' in the book, it ALSO says the same thing for the Rogue's Special Abilities (On attaining 10th level and every 3 levels thereafter), though it's clear from the ELH that they don't, and since nowhere in the ELH does it say that you DO gain extra domain spells for Improved Spell Capacity, I'd have to say it doesn't provide it. The Feat specifically states what it Does give you, and it makes no mention of Wizard Specialist bonuses or Clerical Domains. You CAN fill a higher level domain slot with a lower level domain spell, however.. just limited up to the 9th level domain slots you get. DieHard Vest - It's allright, make it whatever caster level you want, it's effects are almost negligible. At most it's the equivalent of an Extra HP = your con score. I'll Rule minimum caster lvl 5 for it. Pounce Item - I'd have to say no for now unless I have a flash of insight as to what it should cost, simply b/c A)Psicrown sounds Psionic, and B) Pounce is better than an Epic Feat. As such, it should be at least an Epic Item, which I doubt any examples you could find would be. [/QUOTE]
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