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<blockquote data-quote="Shayuri" data-source="post: 3390862" data-attributes="member: 4936"><p>"I've found that Epic Characters tend to be defined by their items, and it is this that makes them seem unbalanced when compared either to each other or to NPC's/Monsters. The main reason I have for limiting the Items as much as I am is to prevent such things and make the players think harder about how to spend their money and which item they want in which slot, instead of how to twink everything. So no, you can't use any of the variant/alternate rules including making slotless, adding extra abilities (With the exception of Armour and Weapons which are designed SPECIFICALLY like that), or changing slots. Unless you invest the Feat and XP to craft it yourself."</p><p></p><p>-- Which is fine, of course. I just had to make sure before I decided on a course of action. Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>BUT, I WILL allow you to have your Cohort help by provide the spell requirement, so long as it is your character spending GP and XP to create said item.</p><p></p><p>-- That is the plan, yes. Warlocks are as good at collaborating on magic items as they are at making them themselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And as a final note, I do still retain final veto on any created item if I don't like it. (As I previously did with Permanent Death Ward)</p><p></p><p>-- Oh, naturally. And honestly, most/all of what I plan on crafting is straight out of one book or another. I'll post here a list of the desired items before I update my sheet again.</p><p></p><p>Thanks for the feedback!</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3390862, member: 4936"] "I've found that Epic Characters tend to be defined by their items, and it is this that makes them seem unbalanced when compared either to each other or to NPC's/Monsters. The main reason I have for limiting the Items as much as I am is to prevent such things and make the players think harder about how to spend their money and which item they want in which slot, instead of how to twink everything. So no, you can't use any of the variant/alternate rules including making slotless, adding extra abilities (With the exception of Armour and Weapons which are designed SPECIFICALLY like that), or changing slots. Unless you invest the Feat and XP to craft it yourself." -- Which is fine, of course. I just had to make sure before I decided on a course of action. Thanks! :) BUT, I WILL allow you to have your Cohort help by provide the spell requirement, so long as it is your character spending GP and XP to create said item. -- That is the plan, yes. Warlocks are as good at collaborating on magic items as they are at making them themselves. :) And as a final note, I do still retain final veto on any created item if I don't like it. (As I previously did with Permanent Death Ward) -- Oh, naturally. And honestly, most/all of what I plan on crafting is straight out of one book or another. I'll post here a list of the desired items before I update my sheet again. Thanks for the feedback! [/QUOTE]
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