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<blockquote data-quote="Shayuri" data-source="post: 4204062" data-attributes="member: 4936"><p>That's all fine, I suppose.</p><p></p><p>Here's my concern. It sets us up not just for IC conflict but for OOC as well. The only reason to make an evil character is because one wants to RP doing evil things. I can't see any other reason. However, the three 'good' characters are obligated to make sure that doesn't happen. In other words, we are obliged to make sure one PC cannot be RP'ed according to the player's intent. If he tries to do evil, we must stop him. Now, your whole, 'you must cooperate scenario' works, but only if he waters himself down, and plays 'evil lite.'</p><p></p><p>I guess I just question why someone would want to play evil in a group that's mostly aggressively good. It seems like that kind of deep idealogical gap dooms the game either to constant inter-PC conflict, or at -best- to the whole point of RP'ing evil in the first place being diluted and rendered moot.</p><p></p><p>Anyway, it's a concern I have. If the players of evil don't mind constantly being monitored and subject to that kind of smothering attention...then I suppose my concern is unwarranted.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4204062, member: 4936"] That's all fine, I suppose. Here's my concern. It sets us up not just for IC conflict but for OOC as well. The only reason to make an evil character is because one wants to RP doing evil things. I can't see any other reason. However, the three 'good' characters are obligated to make sure that doesn't happen. In other words, we are obliged to make sure one PC cannot be RP'ed according to the player's intent. If he tries to do evil, we must stop him. Now, your whole, 'you must cooperate scenario' works, but only if he waters himself down, and plays 'evil lite.' I guess I just question why someone would want to play evil in a group that's mostly aggressively good. It seems like that kind of deep idealogical gap dooms the game either to constant inter-PC conflict, or at -best- to the whole point of RP'ing evil in the first place being diluted and rendered moot. Anyway, it's a concern I have. If the players of evil don't mind constantly being monitored and subject to that kind of smothering attention...then I suppose my concern is unwarranted. [/QUOTE]
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