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Epic Problem : Return to Power
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<blockquote data-quote="Nephtys" data-source="post: 3400688" data-attributes="member: 31780"><p>Ooc: There's a crowd? Is something actively blocking our way to the portal, or moving to intercept us? In that case...</p><p></p><p>Ijazim frowns in irritation, takes a sip of tea and casts five spells in a moment. First taking steps to protect himself he touches a pearl on a chain around his neck then casts Spell Turning and Spell Resistance, followed by an all out offense.</p><p>Depending on the number of opponents, their individual strength and density of formation he chooses between three different tactics.</p><p></p><p>a) Powerful outsiders of a type known to have major spellcasting capacity (casts as 17th level or higher, not counting sla's) close enough that he can affect more then three of them with the spell first get a Disjunction followed by a Banishment. If any of them are still present he hits them with a Destruction (10d6=42). For a similar group of powerful outsiders not known to have any major spellcasting capacity he casts a Confusion instead of a Disjunction.</p><p></p><p>b) Great numbers of weak outsiders of a type not known to be immune to fire first get a Firestorm (20d6=54), followed by another Firestorm (20d6=78), followed by a Destruction (10d6=21) against any powerful enemy within range. If they are of a type known to be immune to fire they get a Banishment and a Confusion instead.</p><p></p><p>c) Powerful outsiders in a spread out formation get three Destructions (10d6=32 + 10d6=48 + 10d6=34).</p><p></p><p></p><p>When the smoke clears he hands his empty cup to the woman and says to his companions, <span style="color: White">"Why don't you clean up the rest of this rabble?"</span></p><p></p><p>ooc: Jemal, feel free to consider this his action if a combat breaks out while I'm unable to post.</p><p></p><p>ooc:</p><p>Confusion DC 37</p><p>Banishment DC 39</p><p>Destruction DC 40</p><p>Firestorm DC 41</p><p>Casterlevel against SR: 30+4(Spell Penetration+Greater SP)+4(Bead of Karma) = 38</p><p></p><p>Active spells and effects:</p><p>Spell Turning (1d4+6= 8)</p><p>Spell Resistance (12+30+4 = 46)</p><p>True Seeing</p><p>Bead of Karma</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3400688, member: 31780"] Ooc: There's a crowd? Is something actively blocking our way to the portal, or moving to intercept us? In that case... Ijazim frowns in irritation, takes a sip of tea and casts five spells in a moment. First taking steps to protect himself he touches a pearl on a chain around his neck then casts Spell Turning and Spell Resistance, followed by an all out offense. Depending on the number of opponents, their individual strength and density of formation he chooses between three different tactics. a) Powerful outsiders of a type known to have major spellcasting capacity (casts as 17th level or higher, not counting sla's) close enough that he can affect more then three of them with the spell first get a Disjunction followed by a Banishment. If any of them are still present he hits them with a Destruction (10d6=42). For a similar group of powerful outsiders not known to have any major spellcasting capacity he casts a Confusion instead of a Disjunction. b) Great numbers of weak outsiders of a type not known to be immune to fire first get a Firestorm (20d6=54), followed by another Firestorm (20d6=78), followed by a Destruction (10d6=21) against any powerful enemy within range. If they are of a type known to be immune to fire they get a Banishment and a Confusion instead. c) Powerful outsiders in a spread out formation get three Destructions (10d6=32 + 10d6=48 + 10d6=34). When the smoke clears he hands his empty cup to the woman and says to his companions, [COLOR=White]"Why don't you clean up the rest of this rabble?"[/COLOR] ooc: Jemal, feel free to consider this his action if a combat breaks out while I'm unable to post. ooc: Confusion DC 37 Banishment DC 39 Destruction DC 40 Firestorm DC 41 Casterlevel against SR: 30+4(Spell Penetration+Greater SP)+4(Bead of Karma) = 38 Active spells and effects: Spell Turning (1d4+6= 8) Spell Resistance (12+30+4 = 46) True Seeing Bead of Karma [/QUOTE]
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