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"Epic" progression after 6th level
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<blockquote data-quote="Ioreck" data-source="post: 3603996" data-attributes="member: 51486"><p>I'm actually doing a similar thing!</p><p></p><p>We're playing a low level, extremely low magic campaign (no casters, lots of homebrew, etc). You need more xp to level, and cap out "normal" levels at 5. Levels 6+ are considered epic, and the max level is 7, at which point you're the equivilent to archtypes like Kenshin - just can't be beat. </p><p></p><p>I find this to be alot more realistic for the game. No, you can't beat an army of orcs on your own, you need to use tactics and some ingenuity to defeat some mroe powerful monsters, such as a CR 10 dragon, and if you want to be really good at some skill, you do have to spend the feat.</p><p></p><p>What I did is crunched the classes. You gain a feat per level, since its so much harder to level, as well as class abilities scrunched up. For example, of the course of 5 levels, the warblade will get his Battle abilities, the barbarian will end get his Greater Rage at level 5, etc. We also use elite array stats, ie 25 point buy.</p><p></p><p>Here's the link that shows just how awesome systems like these are, and got me to design this one:</p><p></p><p><a href="http://www.thealexandrian.net/creations/misc/d&d-calibrating.html" target="_blank">http://www.thealexandrian.net/creations/misc/d&d-calibrating.html</a></p><p></p><p>Took alot of work to make sense, but its great. Feat chains make more sense, and any bonus to skills are very useful. And without healing magic, the heal skill is huge. I find the game alot more enjoyable and there's so much more to do. Its far more challenging.</p></blockquote><p></p>
[QUOTE="Ioreck, post: 3603996, member: 51486"] I'm actually doing a similar thing! We're playing a low level, extremely low magic campaign (no casters, lots of homebrew, etc). You need more xp to level, and cap out "normal" levels at 5. Levels 6+ are considered epic, and the max level is 7, at which point you're the equivilent to archtypes like Kenshin - just can't be beat. I find this to be alot more realistic for the game. No, you can't beat an army of orcs on your own, you need to use tactics and some ingenuity to defeat some mroe powerful monsters, such as a CR 10 dragon, and if you want to be really good at some skill, you do have to spend the feat. What I did is crunched the classes. You gain a feat per level, since its so much harder to level, as well as class abilities scrunched up. For example, of the course of 5 levels, the warblade will get his Battle abilities, the barbarian will end get his Greater Rage at level 5, etc. We also use elite array stats, ie 25 point buy. Here's the link that shows just how awesome systems like these are, and got me to design this one: [url]http://www.thealexandrian.net/creations/misc/d&d-calibrating.html[/url] Took alot of work to make sense, but its great. Feat chains make more sense, and any bonus to skills are very useful. And without healing magic, the heal skill is huge. I find the game alot more enjoyable and there's so much more to do. Its far more challenging. [/QUOTE]
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