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Epic quests that don't involve saving the world?
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<blockquote data-quote="RangerWickett" data-source="post: 4219550" data-attributes="member: 63"><p>It seems like all the epic destinies they talk about involve stopping the destruction of the world. It seems so . . . done. I mean, saving the world is something everybody ought to do once or twice in their lives, but I'd like some more options. Any suggestions?</p><p></p><p>First is the "end of the world as we know it," where the world survives, but all we care about will be gone. That's just a variation on a theme.</p><p></p><p>More original, I think, would be, "healing the world." This is not a preventative quest, but rather a pro-active one. The world is naturally sick, and the heroes need to undergo great trials to usher it into a new age. Of course, from a narrative perspective, this often works best when there is someone or something responsible whom the heroes can defeat.</p><p></p><p>Could it be something as 'mundane' as "found a nation"? Or maybe more grand, the Biblical sense of creating a nation of people, guiding them through troubles, and finally stepping aside when it is time for them to walk on their own?</p><p></p><p>"Tame the wild"? Not particularly in vogue these days, but it's classic: man vs. nature. It could be more metaphysical, perhaps taming the inner beast in our souls, bringing primitive people into an age of civilization?</p><p></p><p>Hm.</p><p></p><p>So it looks like epic quests all involve either:</p><p></p><p>a) saving the world from destruction; or</p><p></p><p>b) ushering in a new age.</p><p></p><p>I'm hard-pressed to come up with any that don't fit into those two categories, though I suppose I am up rather late tonight. Perhaps we could go Zen and have a destiny for a man to reject the world and undergo a change that is wholly internal, but I'm not sure how well that would fit with D&D style adventure. Well, we can pull a God of War and have you kill a god and take his place, not for any higher purpose, but simply as a personal goal. Hehe.</p><p></p><p>Of course, even in just those two categories, there are a lot of variations on a theme. What are some historic, incredibly significant events that might be worthy of an epic destiny?</p><p></p><p>Free the Israelites and found a nation.</p><p></p><p>Conquer the known world (Alexander failed, Genghis Khan succeeded).</p><p></p><p>Sack Rome and destroy civilization.</p><p></p><p>Liberate the Holy Land (from either side; nobody ever finished this one).</p><p></p><p>Explore the entire world (Magellan might count).</p><p></p><p>Keep a nation unified and free the slaves.</p><p></p><p>Defeat the Nazis.</p><p></p><p>Okay, so maybe that makes 3 options:</p><p></p><p>a) Save the world,</p><p>b) Change the world,</p><p>c) Accomplish a daunting personal goal</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4219550, member: 63"] It seems like all the epic destinies they talk about involve stopping the destruction of the world. It seems so . . . done. I mean, saving the world is something everybody ought to do once or twice in their lives, but I'd like some more options. Any suggestions? First is the "end of the world as we know it," where the world survives, but all we care about will be gone. That's just a variation on a theme. More original, I think, would be, "healing the world." This is not a preventative quest, but rather a pro-active one. The world is naturally sick, and the heroes need to undergo great trials to usher it into a new age. Of course, from a narrative perspective, this often works best when there is someone or something responsible whom the heroes can defeat. Could it be something as 'mundane' as "found a nation"? Or maybe more grand, the Biblical sense of creating a nation of people, guiding them through troubles, and finally stepping aside when it is time for them to walk on their own? "Tame the wild"? Not particularly in vogue these days, but it's classic: man vs. nature. It could be more metaphysical, perhaps taming the inner beast in our souls, bringing primitive people into an age of civilization? Hm. So it looks like epic quests all involve either: a) saving the world from destruction; or b) ushering in a new age. I'm hard-pressed to come up with any that don't fit into those two categories, though I suppose I am up rather late tonight. Perhaps we could go Zen and have a destiny for a man to reject the world and undergo a change that is wholly internal, but I'm not sure how well that would fit with D&D style adventure. Well, we can pull a God of War and have you kill a god and take his place, not for any higher purpose, but simply as a personal goal. Hehe. Of course, even in just those two categories, there are a lot of variations on a theme. What are some historic, incredibly significant events that might be worthy of an epic destiny? Free the Israelites and found a nation. Conquer the known world (Alexander failed, Genghis Khan succeeded). Sack Rome and destroy civilization. Liberate the Holy Land (from either side; nobody ever finished this one). Explore the entire world (Magellan might count). Keep a nation unified and free the slaves. Defeat the Nazis. Okay, so maybe that makes 3 options: a) Save the world, b) Change the world, c) Accomplish a daunting personal goal [/QUOTE]
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Epic quests that don't involve saving the world?
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