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Epic quests that don't involve saving the world?
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<blockquote data-quote="PeterWeller" data-source="post: 4219626" data-attributes="member: 55795"><p>"Long united, the empire must divide. Long divided, the empire must unite." (Thanks, Lu!) In the former, the players throw off and later destroy the shackles of some oppressive regime. In the latter, the players unite the remnants of a fallen empire and return it to greatness. Or you can just rip off <em>Three Kingdoms</em> completely and have the players do both.</p><p></p><p>Somewhat in the same vein, players can be trying to start their own dynasties or guilds or whatever.</p><p></p><p>You could always be trying to break some sort of curse on your family and your name. Perhaps you come from a line of Eternal Heroes, but it ain't all happy and ass-kicking, and you want out.</p><p></p><p>Clerics and Paladins of some obscure god may want to bring their faith into prominence. Saint Peter with a battle ax sounds like a decent character concept.</p><p></p><p>Romance can play a part. Reunite with one's eternal soul-mate and all that, or it can be much simpler: get a girl or boy or thing.</p><p></p><p>I once had a player whose number one goal was to own his own bar. Both in real life and in game. (Later we had to ask him to leave the group because his alcoholism was becoming a problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p></p><p>Then there's my personal favorite: "Retire on a pile of loot so big as to make even dragons cry."</p><p></p><p>Edit: Oops, I forgot to include the serious part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>One thing I think groups will need to square away is whether or not players will have epic destinies in mind at the beginning of the campaign, or if they will let them develop more organically. If you're planning on becoming a demigod from day one, you'd probably want your DM to start working in story elements that refer to that. This is really a player by player thing, and it's not like it has to be carved into stone, but it's definitely something to note. It's also a great help to the DM who's planning an epic plot as these sorts of goals can have a large effect on the endgame.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 4219626, member: 55795"] "Long united, the empire must divide. Long divided, the empire must unite." (Thanks, Lu!) In the former, the players throw off and later destroy the shackles of some oppressive regime. In the latter, the players unite the remnants of a fallen empire and return it to greatness. Or you can just rip off [i]Three Kingdoms[/i] completely and have the players do both. Somewhat in the same vein, players can be trying to start their own dynasties or guilds or whatever. You could always be trying to break some sort of curse on your family and your name. Perhaps you come from a line of Eternal Heroes, but it ain't all happy and ass-kicking, and you want out. Clerics and Paladins of some obscure god may want to bring their faith into prominence. Saint Peter with a battle ax sounds like a decent character concept. Romance can play a part. Reunite with one's eternal soul-mate and all that, or it can be much simpler: get a girl or boy or thing. I once had a player whose number one goal was to own his own bar. Both in real life and in game. (Later we had to ask him to leave the group because his alcoholism was becoming a problem ;) ) Then there's my personal favorite: "Retire on a pile of loot so big as to make even dragons cry." Edit: Oops, I forgot to include the serious part. :D One thing I think groups will need to square away is whether or not players will have epic destinies in mind at the beginning of the campaign, or if they will let them develop more organically. If you're planning on becoming a demigod from day one, you'd probably want your DM to start working in story elements that refer to that. This is really a player by player thing, and it's not like it has to be carved into stone, but it's definitely something to note. It's also a great help to the DM who's planning an epic plot as these sorts of goals can have a large effect on the endgame. [/QUOTE]
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Epic quests that don't involve saving the world?
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