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Epic Rogues
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<blockquote data-quote="James McMurray" data-source="post: 368244" data-attributes="member: 743"><p>Lingering Damage is the "Epic Sneak Attack" you're looking for.</p><p></p><p>As for damaging undead with sneak attacks (or other critical immune creatures) if you really think it should be allowable, create your own epic level feat for it. I personally think that it shouldn't be allowed, but to each his own.</p><p></p><p>The rogue does not get declawed. A non-epic character is just as capable of getting defenses against being sneak attacked as an epic one. The lack of feats that allow a rogue to sneak attack constructs and undead is just maintaining the status quo.</p><p></p><p>If the enemy is uing magic or an item as defense, the rogue just has to be smart and find a way around the defense. If the enemy is inherently immune to sneak attacks (i.e. undead and constructs) the rogue should use his stealth to hang back, or get up there and distract the foe somehow. Just because D&D is a combat game doesn't eman that every character should be effective in every battle.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 368244, member: 743"] Lingering Damage is the "Epic Sneak Attack" you're looking for. As for damaging undead with sneak attacks (or other critical immune creatures) if you really think it should be allowable, create your own epic level feat for it. I personally think that it shouldn't be allowed, but to each his own. The rogue does not get declawed. A non-epic character is just as capable of getting defenses against being sneak attacked as an epic one. The lack of feats that allow a rogue to sneak attack constructs and undead is just maintaining the status quo. If the enemy is uing magic or an item as defense, the rogue just has to be smart and find a way around the defense. If the enemy is inherently immune to sneak attacks (i.e. undead and constructs) the rogue should use his stealth to hang back, or get up there and distract the foe somehow. Just because D&D is a combat game doesn't eman that every character should be effective in every battle. [/QUOTE]
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